Moses & Plato – Last Train to Clawville Review

Why did the chicken cross the road? Obviously, to get to the other side (Sunny). While The Wild Gentlemen have gained notoriety for their Chicken Police franchise, they have expanded the universe by crossing the road to give additional characters on the police force more depth. At PAX East 2025, I met with The Wild Gentlemen and Toge Productions to preview their spin-off game, Moses & Plato – Last Train to Clawville. Between new mechanics and a different type of environment, their upcoming game felt like a spin on Agatha Christie’s Murder on the Orient Express. How does a game revolving around the Rivals of The Chicken Police, Sonny & Marty, unfold? Find out in our Moses & Plato – Last Train to Clawville review.

Game: Moses & Plato – Last Train to Clawville
Developer: The Wild Gentlemen
Publisher: Toge Productions
Platforms: PC (Steam
Release Date: April 14th, 2026
Players: 1
Price: Base: $19.99 USD

Moses & Plato – Last Train to Clawville is a point-and-click visual novel that is a spin-off of the Chicken Police franchise that expands the universe by highlighting some of their other prevalent characters. In this iteration, Moses and Plato are sent to Stowonia to escort diplomats to Clawville and make sure that they arrive safely for a peace accord.

On the journey to Clawville, things turn south when the lead detective, Moses, wakes up with a gun in his hands and one of the ambassadors dead in the car with him. With time missing and holding the murder weapon, Moses must find the true culprit in the Ambassador’s murder or go down for his murder.

The story takes place over multiple days where the player must use their time wisely in order to gather evidence, find motives, and interrogate suspects. If you fail to examine your surroundings properly or ask the right questions, it can lead you to failing the investigation at the end of each chapter.

Early on in the game, you can get an idea of who the murderer truly is without really having to question any of the characters. The game tries to throw in different red herrings to throw the player off the trail of the killer, but if you think about things logically, you can figure out who did it within the first chapter. 

Out of all of The Wild Gentlemen games, Moses & Plato – Last Train to Clawville’s story and culprit seem the most obvious. The game had multiple plot elements that never truly felt like they could be the motive for the killing or that they would have any serious ramifications.

The relationships between the characters were interesting and could lead to future character development in other series, but by themselves, it felt like some were there just to fill a void. 

Regarding Plato, one of the two main characters, he himself felt more like a comic relief character rather than Moses’ partner; it honestly felt like he did not play a pivotal role in solving any of the mysteries.

Yes, he would have occasional funny one-liners, but it did not feel like he was truly important to solving the case other than someone to potentially bounce ideas off of. 

In Moses & Plato – Last Train to Clawville, there are multiple ways to investigate people and clues. The first option is to ask guests questions directly.

The second option is to use Moses’ different senses to smell, hear, or see things that aren’t immediately noticeable without focusing. Once you have used Moses’ sense mechanic, you are able to talk to the different guests and suspect and point out what you observed. 

Once you gathered any piece of evidence, you can examine it further by entering Moses’ Mind Garden and putting the pieces together. The game did have an issue where Mind Garden prompts would not show new deductions, clues, or character history accurately, and you had to figure out what piece of evidence had been added. 

During interrogations, you could suspect someone was lying, but without finding the right clue, you would get reduced points in the investigation or get the accusation wrong. Sometimes a lie could seem obvious through basic deduction, but because you didn’t interact with the right person or find the clue, you would not be able to tell them what makes it a lie. 

While exploring the world and the different train cars, there were times that there was no clear path forward; it seemed like you had to click every button and hope that you did it in the right way in order to progress.

Even after talking to other guests, it felt like there was no clear way to pass time. Yes, the game would set a time indicator stating that after X amount of discussions the story would progress, but if you did not get to the prompt, you would either be stuck there or figure out what was missing; sadly, the game never gave a hint as to what we might be doing wrong, so we were left to figure it out on our own. 

Although Moses & Plato – Last Train to Clawville story may be pretty average, the game’s art direction and music are what truly shone. The characters are well designed, and the environment is highly detailed, so it feels like you are experiencing somewhere you may have only seen in a dream. The game has references to Bioshock, Murder on the Orient Express, and other noir films/games. 

The game’s music and extra layer of intensity in times of suspense, especially during the darker scenes. The music during the interrogations lets you know if you are on the right path or maybe barking up the wrong tree. In the casual areas, the idle music or general theme can get annoying due to its repetitive nature. We would have liked to see the developers put in a variety of compositions to change the mood as the game progressed. 

While Moses & Plato – Last Train to Clawville may be a pretty visual novel game, its story is lacking compared to other games in the genre, let alone its own franchise. In a way, it felt like the developers put more time into the game’s mechanics, art, and music than they did into the story.

Throughout our playthrough, the only things that got annoying were: 1. The Mind Garden not showing clues properly. 2. If you try to pause the game by using Escape, it will skip over cutscenes or character interactions.

Lastly, when trying to load up a section of the story, it will reload after any dialog and cutscenes have ended, so you will need to reload the prior section and play through it if you accidentally skipped anything.  

While Moses & Plato – Last Train to Clawville was mostly fun to play, it didn’t feel like the game had enough depth. Additionally, despite featuring controller support, it was incredibly difficult to use the controller to play the game and felt more like a hindrance.

Even a month+ since the game’s release, Moses & Plato – Last Train to Clawville could still use some refinement. As a standalone tale, the game is fine, but when you compare it to other games in the franchise, it feels like the weakest iteration and something you should only pick up when it is on sale. 

Moses & Plato – Last Train to Clawville was reviewed on PC using a copy provided by Toge Productions. You can find additional information about Niche Gamer’s review/ethics policy here. Moses & Plato – Last Train to Clawville is now available on PC (Steam).

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The Verdict: 7.5

The Good

  • Beautiful character and level design
  • Music during investigations can get your heart pumping
  • New ways to search for clues using senses
  • Can keep track of clues in the Mind Garden when it works properly.

The Bad

  • Controller Support makes the game harder
  • Idle music gets repetitive
  • Game does not give player a direction to go when stuck
  • Main character's partner feels like a comic relief side character rather than a partner
  • Game's load option does not load the game at the beginning of each section

About

Hardcore gaming enthusiast, cosplayer, streamer, Tall Anime lover (6ft 9), and a die-hard competitor. I have been a Pop-Culture Journalist since 2011 specializing in shooters, Pokemon, and RPGs.


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