Lovish Review

Retro-inspired indie pixel games are a dime a dozen to be sure, so what makes Lovish so special? If I had to point to anything, it would be its faithful design philosophy and sense of humor.

The premise feels like it’s straight from a late ’80s or early ’90s Famicom game that only got localized years later. It follows a band of JRPG heroes on a quest to rescue a princess, but Sir Solomon, the party’s warrior, decides he wants her all to himself and ditches the group. With only 1 HP, Solomon will have to traverse over 50 stages to reach the top of the Devil Lord’s tower if he wants a shot at that sweet Princess ass. 

Was Solomon ever truly in love? Or was it just an obsession? What kind of hijinks will players meet in their Love Quest? Find out in our Lovish review!

This is a review coupled with a supplemental video review. You can watch the video review or read the full review of the game below:

Lovish
Developer: LABS Works
Publisher: DANGEN Entertainment
Platforms: Windows, Xbox One, Xbox Series X|S, PlayStation 4, PlayStation 5, Nintendo Switch 2, Nintendo Switch (reviewed)
Release Date: February 5, 2026
Price: $14.99

Lovish does not take itself too seriously. It’s mercifully free of pretensions and delusions of grandeur. It embraces its absurd story and has fun with the classic video game fantasy setting, keeping the jokes coming at a steady pace while tossing challenge after challenge at the player. The difficulty ramps up, and surprises like hidden secrets and new features pop up just when you least expect them.

The 2D action gameplay is simplicity itself: you see the entire stage on a single screen, and you must make it to the exit while sometimes getting a key. At first glance, it seems simple, but you quickly notice that the 16:9 space feels cramped, and the chunky sprites feel noticeably weighty. 

Solomon has a very NES-era specific feel to his controls, which is best described as rigid and responsive. At first, he can’t do much apart from swinging his sword and jumping, but new abilities gradually find their way into the player’s grubby mitts one way or another. 

After reaching the exit, you’re greeted with an event scene that could be anything from a quick sight gag to a WarioWare-style micro-game, or even a random penalty or reward. You never know what these can be, and there are allegedly over 150 of them. Some of which might happen once and never again, and those are the ones you must watch out for since they usually lead to a major change or addition to Lovish‘s gameplay. 

There’s probably some sort of flag system running in the background that checks your performance in the game, as it seems to react to your progress at moments when it makes the most sense. A shopkeeper appears in a skit once you’ve gathered enough coins to make a purchase, and you might even snag a few extra lives from a treasure box after conquering a stage that took more attempts than you’d like to admit.

The skit and scene system keeps Lovish feeling fresh and dynamic, helping break up the flow of 2D platforming. Once in a while, you’ll be at the mercy of RNG where something unfair will happen, and you just gotta take it on the chin and laugh because the game is taking the piss out of you. Even Mink, from Mita Ryūsuke’s Dragon Half, shows up in a cameo. 

The platforming challenges and traps grow harder, but so do Solomon’s abilities, too. The developers probably could have made most of these abilities available from the start, like the up slash or down slash, but the air-dash fundamentally changes how you approach most obstacles and further deepens the game. 

At times, it can feel like hitting a wall when the trap and enemy placement go too far. You’ll find yourself constantly screwing up and trying again, and Lovish lets you jump back in for another attempt almost instantly. The stages are short and compact, so checkpoints aren’t necessary, but it makes things feel even riskier when you grab a key for a locked door, only to find that the path there is practically another level on its own.

Every level may look basic, but it’s deceiving since the designers cleverly hid secrets in all of them. You might not have the ability the first time you play a stage, so it’s always worth revisiting old challenges to see what might happen if you discover an alternate exit or collect every hidden crown.

The pixel art is deliberately basic, meant to evoke the 8-bit of the NES, and it does a pretty good job of emulating its style and color palette. The chiptune music also faithfully captures the sound and crunch of the 80s console, complete with headbanging, rousing melodies that get your blood pumping. 

Lovish looks and feels like a classic NES action platformer, but with a level of technical polish far beyond what the console could handle. The only real giveaways are how incredibly smooth and stable it runs, along with its 16:9 aspect ratio display.

If there’s one drawback to Lovish, it’s that the boss fights are disappointing, feeling overly drawn out and tedious. They all have easy patterns to memorize, and the only challenge is not getting bored or greedy to steal a few extra hits. The bosses probably would have been more interesting as individual gimmicks or puzzles instead of lame fights. It’s a letdown because the rest of the game can be pretty hard, but the bosses stick out for barely posing a threat. 

Lovish is an excellent retro-style game that blends just the right mix of humor and heart, while staying exciting with a constant stream of surprises and challenges. It will push you to your limit sometimes, maybe making your eyes explode from unbearable blood pressure, but the awesome euphoric wave when you reach that exit is indescribable. 

Lovish was reviewed on Nintendo Switch using a code provided by DANGEN Entertainment. Additional information about Niche Gamer’s review/ethics policy is here. Lovish is now available for Windows PC (via Steam), PlayStation 4, PlayStation 5, Nintendo Switch, Nintendo Switch 2, Xbox One, and Xbox Series X|S.

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The Verdict: 9

The Good

  • Easy to pick up, challenging to master gameplay that anyone can understand
  • Jam-packed with secrets
  • Amusing event scenes where anything can happen
  • Utterly diabolical and tricky platforming challenges
  • Fun 8-bit art

The Bad

  • Boss fights are boring, easy, and drawn out

About

A youth destined for damnation.


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