Electronic Arts has confirmed they’re 100% removing all in-game microtransactions in Star Wars Battlefront II, following the public outcry and reports for the game being crippled by the mechanics.
“Today, we turned off in-game purchases for Star Wars Battlefront II. The game is built on your input, and it will continue to evolve and grow,” the company noted in a statement. It’s worth pointing out, however, that the company still intends on adding the option to buy things with crystals later.
Here’s the full message:
Thank you to everyone in our community for being the passionate fans that you are.
Our goal has always been to create the best possible game for all of you – devoted Star Wars fans and game players alike. We’ve also had an ongoing commitment to constantly listen, tune and evolve the experience as it grows. You’ve seen this with both the major adjustments, and polish, we have made over the past several weeks.
But as we approach the worldwide launch, it’s clear that many of you feel there are still challenges in the design. We’ve heard the concerns about potentially giving players unfair advantages. And we’ve heard that this is overshadowing an otherwise great game. This was never our intention. Sorry we didn’t get this right.
We hear you loud and clear, so we’re turning off all in-game purchases. We will now spend more time listening, adjusting, balancing and tuning. This means that the option to purchase crystals in the game is now offline, and all progression will be earned through gameplay. The ability to purchase crystals in-game will become available at a later date, only after we’ve made changes to the game. We’ll share more details as we work through this.
We have created a game that is built on your input, and it will continue to evolve and grow. Star Wars Battlefront II is three times the size of the previous game, bringing to life a brand new Star Wars story, space battles, epic new multiplayer experiences across all three Star Wars eras, with more free content to come. We want you to enjoy it, so please keep your thoughts coming. And we will keep you updated on our progress.
Following the news that Star Wars Battlefront II has some pretty shady in-game microtransactions, loot crate-mechanics, and limitations on how quickly you can unlock things in-game without real-world money, someone has calculated roughly how much time it would take to earn all the unlockable content within the game for free.
Soeren Kamper over on Swotrstrategies.com has done the math to figure out that it requires something around 3,111 loot crates, which requires 4,528 hours of gameplay to get the 155,520 crafting parts to obtain the 324 cards you can get in-game.
Furthermore, the 600 credits you get from a hero crate is worth 27% the cost of a hero crate, which is equivalent to 30 crystals. You need 248,880 crystals to open the 3,111 loot crates, so to expedite this process you can purchase 12,000 crystals for $100 – or to get the entire amount for all the content in-game you’ll need $2,100.
Star Wars Battlefront II is launching across PC, PlayStation 4, and Xbox One on November 17th. How do you feel about these practices with the game, and the industry moving forward? Sound off in the comments below!