Unity has spoken up after a developers swiftly decried an upcoming payment model which would charge developers per installation.
As previously reported, Unity’s new installation fees would charge developers when a user installed a game once a certain revenue and installation threshold was reached. This created concern among developers for a handful of reasons. Among them:
The fee is a flat rate, meaning developers who make cheaper games would hypothetically be charged a greater % of their revenue per installation.
It was unclear how this would affect games on Xbox Game Pass and similar programs.
It was unclear if developers will be charged on future reinstalls or for pirated copies.
On that last note, the answer appears to be yes.
Q: If a user reinstalls/redownloads a game / changes their hardware, will that count as multiple installs?
A: Yes. The creator will need to pay for all future installs. The reason is that Unity doesn’t receive end-player information, just aggregate data.
Unity claims that these changes will only affect developers “who have successful games and are generating revenue way above the thresholds we outlined in our blog”. Developers however, remain skeptical.
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