Creative Assembly have finally released the massive Immortal Empires campaign for Total War: Warhammer III alongside the new Champions of Chaos DLC.
Total War: Warhammer III‘s big 2.0 update finally brings the highly anticipated Immortal Empires campaign to the game.
Immortal Empires is the franchise’s name for your typical “paint the map” sandbox campaign, allowing you to lead any faction or Legendary Lord from all three games to victory on a gigantic map of the Warhammer Fantasy world.
The total list of stats for Total War: Warhammer III’s new Immortal Empires content includes a staggering 23 races, 86 Legendary Lords, and 223 starting factions.
Many of the Total War: Warhammer I and II factions have also been drastically changed to accommodate them in the new game. The Immortal Empires campaign is technically still a beta, so don’t be surprised if there are some issues that will gradually be addressed in upcoming patches.
The 2.0 update has loads of other changes and features too. Some of these include changes to how Confederations work, overhauled UI elements, improvements to AI, redone Daemon AI so that they will no longer automatically declare war on every non-Chaos faction, and much more.
You can find a trailer detailing some of the 2.0 update changes to Total War: Warhammer III below:
This free update coincides with the first Legendary Lords DLC pack for Total War: Warhammer III. The Champions of Chaos DLC adds 4 new Legendary Lords to the game: Valkia the Bloody, Festus the Leechlord, Azazel Prince of Damnation, and Vilitch the Curseling.
Each Legendary Lord has their own campaign, unique mechanics, and army lists. The Champions of Chaos DLC pack is available for $15.99. You can find a launch trailer for the new DLC below:
Finally, Creative Assembly have also released the third iteration of the Blood for the Blood God DLC for Total War: Warhammer III. Much like in previous Total War: Warhammer games, Blood for the Blood God III significantly ramps up the game’s gore factor.
This includes new kill animations, dismemberment, blood spurts, persistent blood splatter on the ground and on units, and more. Blood for the Blood God III is available for $3.49, but as with previous games it’s a free update if you’ve ever purchased the DLC in the past.
You can find a rundown of the Total War: Warhammer III Champions of Chaos DLC (via Steam) below:
The Champions of Chaos Lords Pack introduces four new playable Legendary Lords to Total War: WARHAMMER III, usable in both the Realm of Chaos and Immortal Empires campaigns.
Embark on campaigns of domination as Valkia the Bloody, Festus the Leechlord, Azazel Prince of Damnation and Vilitch the Curseling. These Lords may be used in WARHAMMER III’s Realm of Chaos and Immortal Empires campaigns. However, they feature their own campaign mechanics and objectives, and do not engage with the Ursun storyline in the Realm of Chaos campaign.
Over time, players can choose to elevate lowly mortal units, such as Marauders, through the Chaos ranks to become powerful servants of the dark gods, such as mighty Chaos Knights and Chosen. Chaos Lords and Heroes may also be elevated all the way to Daemon Prince status, and even dedicated to the service of one of the Dark Gods.
• 4 new Legendary Lords to experience…
• …each with a suite of new Chaos-themed campaign mechanics
• The Champions of Chaos are playable in Immortal Empires and the Realm of Chaos campaign
• Over 50 new battlefield units
THE CHAMPIONS OF CHAOS
KHORNE: VALKIA THE BLOODY
The consort of Khorne himself, Valkia the Bloody descends from the skies to slaughter in the name of the Blood God. Valkia uses a variant of Khorne’s Bloodletting feature, with rewards better-suited to the Gorequeen’s needs. Her faction also gains campaign movement bonuses following successful battle victories.
NURGLE: FESTUS THE LEECHLORD
Festus was once a skilled doctor. Compassionate to a fault, he traded his soul and sanity for the knowledge to save others. No longer bound by morality, the Leechlord brews Plagues in Nurgle’s name. He must attain ingredients through different methods than his Daemonic counterparts, but his concoctions are no less potent.
SLAANESH: AZAZEL, PRINCE OF DAMNATION
Azazel’s beauty is said to be second only to his patron Slaanesh. Most opponents concede before the fight even begins… for how could they wish harm upon such an enchanting being? Such is Azazel’s beauty, he can utilise elements of Slaanesh’s Seduction to tempt enemies to join his side pre-battle. Those he defeats bear his unique symbol: the Mark of Azazel.
TZEENTCH: VILITCH THE CURSELING
The malformed sorcerer-twin Vilitch uses his potent magical abilities in tandem with his brother’s hulking form to enslave those who would oppose him.
Vilitch can use a variant of the Changing of the Ways like his Tzeentch allies, and begins play with the ability to Teleport Attack his foes.