Street Fighter V April Update Adds Guile, Punishment for Online Rage-Quitters

street fighter v 04-18-16-1

Capcom has announced the next character to be added to Street Fighter V: the American hero, Guile.

The new update will bring Guile alongside a new stage, character balancing, a punishment for players who rage-quit online matches early, improvements to the game’s match-making system, and more.

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You can find the full breakdown for the April update below:


Guile is certainly one of the most iconic Street Fighter characters as he was one of the original eight World Warriors in Street Fighter II. His connection to Charlie Nash was revealed in his Street Fighter II ending as he prepares to finish off M. Bison once and for all for killing his friend and mentor but is stopped at the last moment by his wife Jane.

It wasn’t until Street Fighter Alpha 3 however where we learn more details about Guile’s search for Nash who had gone missing during a secret mission. While Guile eventually found Nash at the Shadaloo base, their reunion was short lived as Nash held off M. Bison to allow Guile to escape and was the last time he saw the man who taught him how to throw Sonic Booms.

In Street Fighter IV, Guile’s search for Nash continues as his body was never recovered, and while unsuccessful in finding him, he does run into French MMA fighter Abel who is familiar with Guile’s fighting style. Guile knowing that Nash is the only other fighter that uses Sonic Booms presses Abel for more answers but is unable to get any new information.

While Guile has had a major role in most of the mainline Street Fighter games, he has also appeared in countless crossover titles such as Street Fighter x Tekken, Marvel vs. Capcom series, and Capcom vs. SNK 2.

Guile will be available for free later this month to all players until the Zenny shop launches and will receive his own set of Trials and Character Story. His Battle Costume will be available for free to all Season Pass holders as well.

Character Overview

In Street Fighter V, Guile retains his ability to dominate both the ground and air with his solid normal attacks and special moves, such as Sonic Boom and Somersault Kick. He also now has the ability to enter a crouch walk state called Faultless Move which allows him to keep his charge while moving forward, giving him even more options in his kit to keep his opponents in line. Guile is a great choice for those of you who are looking for a charge character who can easily control the pace of the match.

V-Skill: Sonic Blade

Guile spins up sonic energy to create a Sonic Blade which acts as a stationary projectile that can also juice up his Sonic Booms. Sonic Blade can really help Guile pressure opponents on their wake-up or help him win projectile battles as it increases Sonic Boom durability!

V-Trigger: Solid Puncher

Guile powers up and tosses out continuous Sonic Booms! Each button throws a Sonic Boom at a different speed, so mixing up between buttons can create interesting Sonic Boom sequences. Depending on the sequence used, this can act as a great combo extender, be used to overwhelm opponents or easily push his opponents to the corner.

Critical Art: Sonic Hurricane

Guile’s most devastating attack, the Sonic Hurricane! Guile powers up and hits his opponent with a massive, multi-hit Sonic Boom. This Critical Art receives a damage and range boost while his V-Trigger is active.

Air Force Base Stage

We’re also excited to announce our first DLC stage, which is a classic that you all know and love: Guile’s Air Force Base! The jet receives a new coat of paint and you’ll probably recognize some familiar faces cheering you on in the background. This stage will be available in the Shop for 70,000FM. Season Pass holders will receive this stage for free as a thank you for supporting Street Fighter V.

Rage Quit System

We’re also happy to announce that we will be implementing a system to punish players who frequently disconnect during matches (aka rage quitters).

The way this will work is the system will identify players who have high disconnect rates during matches and will lock them out of matchmaking for a period of time. Players who have been identified as abusing the system will receive an in-game message notifying them they have been locked out of matchmaking. More additions and enhancements to this system will be implemented in the future.

Matchmaking Improvements

We will also be making a number of improvements to Street Fighter V’s matchmaking. Many users should have an easier time creating and connecting to Battle Lounges and we are also loosening the restrictions on finding an opponent. We know users in Europe and other parts of the world have experienced some issues finding opponents and this should help increase the amount of battles coming their way.

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Owner and Publisher at Niche Gamer and Nicchiban. Outlaw fighting for a better game industry. Pronouns: Patriarch, Guido, Olive, Catholic

  1. Karo
    April 18, 2016 at 11:42 am

    Nice. Really only looking forward to better matchmaking and rage quit punishment though.

  2. deadeye
    April 18, 2016 at 11:47 am

    Guile looks cool.

    Really digging this rage quit punishment. Straight up locking them out of matchmaking for a set amount of time is fantastic.

    Take the time to go into training mode and git gud.

  3. Karo
    April 18, 2016 at 11:48 am

    Knowing rage quitters, they’ll take the time to go on the forums and cry about it instead. lol

  4. CookieSoup
    April 18, 2016 at 11:50 am

    What a stupid and overly complicated solution for ragequitting. When someone quits out of a match just count it as a loss for them: They lose points and their winstreak, the entire reason people ragequit in the first place.

    Guile looking good though.

  5. deadeye
    April 18, 2016 at 11:57 am

    People that ragequit generally don’t care about that. At the very least, not in the heat of the moment. Them not being able to play the game is extremely harsh, and will definitely cause them to think twice about it.

    Personally, I would make it even more harsh. Take away some of their in-game currency. Lock them out for at least a half hour. Make it so each offense increases the punishment.

    They’ll either stop being little bitches or stop playing the game. Either way, the experience for everyone is improved.

  6. NuclearCherries
    April 18, 2016 at 12:16 pm

    Man, took him long enough to arrive.

    Blanka when?

  7. Mr0303
    April 18, 2016 at 12:16 pm

    That is an interesting way of dealing with rage quitters, but they could’ve simply counted a quit as a loss. Slowly but surely SFV is entering the Beta stage.

  8. CookieSoup
    April 18, 2016 at 12:18 pm

    It depends, I’ve seen many people ragequit just so they could grind their way up to gold/platinum league without anything to possibly hold them back. But yeah, any lasting consequence is fine by me, just don’t make it a timeout that lasts a few minutes for essentially ruining other people’s experience because you can’t take a loss.

  9. JohnnyCageFan2
    April 18, 2016 at 12:45 pm

    Would be cool if they weren’t told anything, but instead got paired with other rage-quitters. I think a cricket game did something like that, but I forget which.

  10. SoapyEyes
    April 18, 2016 at 12:49 pm

    I don’t really agree with punishing people for abandoning a match. I doubt everyone who quits a match = “ragequit”.

    I can imagine if there is no way you’ll win from your opponent, and you have about 20 minutes of free time, that quitting the match is more fun than just getting a 5 minute beat-down.

    I don’t think gaming should be taken so serious as it is of late. Locking people out of a game because they drop out of a match is an overreaction that will just result in less people choosing to play these games.

  11. Shiggy Diggy Doo
    Shiggy Diggy Doo
    April 18, 2016 at 12:49 pm

    Whoa man, that’s way too harsh because what if your internet just unexpectedly cuts out?

  12. Karo
    April 18, 2016 at 12:53 pm

    Matches don’t even last 5 minutes, hell if it’s a beat down it won’t even last 2. If you’re going to lose just take the loss. Quitting the match also means the other player doesn’t get the win. It’s just rude.

  13. Karo
    April 18, 2016 at 12:55 pm

    “The way this will work is the system will identify players who have high disconnect rates during matches”

    It doesn’t go off just a single quit. They’re most likely going to look at the percentage of matches that person quits.

  14. Shiggy Diggy Doo
    Shiggy Diggy Doo
    April 18, 2016 at 12:59 pm

    I’m talking about the guy I replied to’s proposed system

  15. deadeye
    April 18, 2016 at 12:59 pm

    You’ll notice that it says “frequently disconnect during matches”.

    It’s highly unlikely your internet will cut out multiple times like that, just when you so happen to be playing a round.

    Also says the system in place will look for players with high disconnect rates. So you can probably get away with ragequitting every now and then. This system seems to be targeted at people that do it very frequently. Like if you’ve played 5 matches in a row and quit every single one, I think its a safe bet that person is a ragequitter.

  16. SoapyEyes
    April 18, 2016 at 1:01 pm

    I think forcing people to play a match where they have no chance of winning is just as rude.

    There has to be some kind of middle ground where a player can quit a match and hand over the point to the other player without having to stand there as a punching ball.

    I also kind of doubt that the majority of these players are “ragequitters”, I think most are simply people who don’t enjoy the match, have things in RL come up, got disconnected, to start kicking those people out of the game, is very harsh, I doubt this is going to get them many fans.

    Gaming has become too serious.

  17. Johnathon
    April 18, 2016 at 1:07 pm

    I think the thing I now want to know is Glasses taunt back, putting glasses on followed by a combo into super and then taking them back off is a mentally destroying move and I’d wish this to return

  18. deadeye
    April 18, 2016 at 1:13 pm

    Most people I know that are really into fighting games are in full support of extremely harsh ragequit punishments. In fact, most would see this as being tame.

    And notice that it says it targets repeat offenders. The random disconnect here and there won’t be picked up.

    Quitting a match just because you’re losing, even if there’s no chance of winning, is not a good idea. You can miss out on a lot of valuable lessons.

    Most shit you learn in fighting games doesn’t come from winning, it comes from getting your ass beat repeatedly, and learning how to overcome that. If all you do is get paired with people you can beat, you’ll never improve.

  19. Karo
    April 18, 2016 at 1:18 pm

    That would be quite harsh but people are butthurt over just how much ragequitting there is in SFV so I can understand his anger. Still, until we see how long the matchmaking ban is, we won’t even know if Capcom’s system itself will deter any ragequitting. I’m sure there’s a better way to go about it.

  20. Shiggy Diggy Doo
    Shiggy Diggy Doo
    April 18, 2016 at 1:24 pm

    >It’s highly unlikely your internet will cut out multiple times like that

    I can tell you never have been in the southern part of North America. The internet there will cut off if you so much as sneeze. Even remote northern parts suffer this

  21. deadeye
    April 18, 2016 at 1:41 pm

    I’d imagine if your internet is that bad, it’s probably not conducive to online play anyways.

    You’d be better off finding a local scene and playing that way. Playing with people like that is usually preferable anyways since it’s easier to share strategies.

    I’ve lived in places with bad internet. My internet currently isn’t too great either. I get random outages maybe once every other day.

  22. Immahnoob
    April 18, 2016 at 2:30 pm

    Shouldn’t they also get some rating cuts for disconnecting?

    I’m sure that would deter even more ragequitters.

  23. Daryl Corey
    Daryl Corey
    April 18, 2016 at 2:51 pm

    Once again still no arcade ladder still no purchase. Fuck Crapcom for leaving that out.

  24. Gillman
    April 18, 2016 at 3:19 pm

    Wasn’t the zenny shop supposed to be in last month?

  25. James
    April 18, 2016 at 3:39 pm

    I hope the matchmaking fixes are HUGE. Waiting several minutes to find a match, just to have something screw up is the exact reason I stopped playing the game recently. It’s a fun game, but if I spend more time waiting for matches than I do playing them, it’s just not worth the effort.

  26. daggot △
    daggot △
    April 18, 2016 at 3:40 pm

    Awesome, I was wondering when Guile and the new ragequit system would be put in place, Now it’s time to get better at the game before he arrives.

  27. Trepie
    April 18, 2016 at 4:55 pm

    I’m confused. Why doesn’t rage quitting just count as a loss for the quitter? And a win for the person who stayed?

    Unless it already does and this is just on top of that.

  28. DariusQ
    April 18, 2016 at 6:02 pm

    Out of all the features which are still not in the game the Rage Quitting system takes priority right now?

  29. Immahnoob
    April 18, 2016 at 9:09 pm

    I don’t think it does.

  30. Trepie
    April 18, 2016 at 10:24 pm

    I mean, that’s something that should have been included BEFORE release. So yeah, that should take priority. But you could say a lot of things should have been added before release too. I definitely think they were right to make it a priority though.

  31. DavidGX
    April 19, 2016 at 4:05 am

    I don’t play SFV currently but I’m always in favor of sticking it to rage quitters. Good on Capcom.

  32. Brandon Wolfley
    Brandon Wolfley
    April 19, 2016 at 4:28 am

    Oh right, that $100 Ryu statue on my desk came with a game. I kid, but seriously has this game added any worthwhile single player content yet or can I safely go back to forgetting it for a couple more months?

  33. Metalor Is
    Metalor Is
    April 19, 2016 at 5:17 am

    I don’t agree with you at all.
    Who do you think should get the win and points if one player quits the match?

  34. Luka?( ▀ ͜͞ʖ▀?)
    Luka?( ▀ ͜͞ʖ▀?)
    April 19, 2016 at 8:55 am

    Gimme Urien motherfuckers

  35. chaoguy
    April 19, 2016 at 9:36 am

    Or taking out R.Mika and Cammy fan service.

  36. Celiacus
    April 19, 2016 at 11:15 am

    ass patch when?

  37. Daryl Corey
    Daryl Corey
    April 19, 2016 at 5:24 pm

    that pisses me off too but that lack of a basic common feature is just the last nail in the coffin for me