Ambitious military shooter sim Squad tops 3 million copies sold

Squad

Offworld Industries announced their ambitious military shooter sim Squad has sold over 3 million copies.

The new milestone was reached alongside the game topped 26,000 concurrent players, and nearly 192,000 players in 24 hours. Squad has been available on Windows PC via Steam, and just got its massive 3.0 update – adding the U.S. Marines and more.


“From Kickstarter, to Early Access, to launch, and then many sizable updates, it’s been a long and exciting road for Squad. Having now sold over three million copies, we’ve hit a massive milestone for a game that began with a small team of modders,” said Offworld Industries CEO Vlad Ceraldi. “Offworld is now a team of over one hundred developers, designers, artists, project managers, and other team members, a feat we can largely attribute to the success of Squad. This isn’t the end of Squad’s journey, we’re still just getting started – we’re continuing to create new content and experiences that I can’t wait for us to share in the future.”

Here’s a rundown on the game:

Squad is a large scale combined arms multiplayer first-person shooter emphasizing combat realism through communication, team play, emphasizing strong squad cohesion mechanics as well as larger-scale coordination, tactics, and planning.

It features 20 large open maps, vehicle-based combined arms gameplay, and player-constructed bases to create a heart-thumping, visceral gaming experience with split-second decision-making in real-world scale firefights.

Features:

  • 50 versus 50 – Pitting several conventional and unconventional factions against each other, the game aims to create authentic combat experiences utilizing a sense of being a part of something greater than yourself. Pick a side and become a member of a nine-man squad with your team to face off against 50 other players in intense, large combat environments. The game features the US Army, Russian Ground Forces, British Army, Canadian Armed Forces, the Middle Eastern Alliance, and Irregular Militia and Insurgents with their own unique arsenals.
  • Building System – Do you hear the sound of rumbling and grinding gears? Do you fear the inevitability of your short life at the end of a T-72 Main Battle Tank barrel? Get your leader to place down an anti-tank guided missile system and remove that pesky tank from the battlefield. In the game, we provide numerous methods to adapt to the ever-changing needs of the battlespace. Place down emplacements like HMGs and AT guns, or build up a fortified position with sandbags, HESCOs, and razor wire.
  • Communication – The pinnacle of the experience, communication is a soldier’s best tool in effectively engaging the enemy. To help facilitate navigating the complexity of communication on the battlefield, we provide a world-class in-game VoIP system that allows you to talk to other soldiers locally, internally in your squad, between leaders, or leaders to the Commander. Also, we provide a plethora of other tools that fire team leaders and squad leaders may use to inform their squads and teams, such as map tools and in-world marking
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