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SnapMap Cut From Doom on Switch, Cartridge Requires Download for Multiplayer

id Software’s DOOM getting a Nintendo Switch port came as a surprise to many when it was announced during the latest Nintendo Direct.

However, id and Bethesda did have to cut some features to get the game up and running on Nintendo’s hybrid.

In a statement to Engadget, Bethesda stated that the Switch version of DOOM will be missing the SnapMap feature of the other releases. This allowed players to play and create custom maps using assets from the game. This was presumably done to cut down on file size, as the PS4 version of DOOM currently sits at almost 80GB, far too big for the Switch’s 32GB internal memory.

Also to cut down on size, the physical cartridge release of DOOM will not include the Multiplayer, instead coming as a free update at launch along with all the game’s DLC. The digital version will include both modes as a single large download.

DOOM is available now for PS4, Xbox One, and PC. DOOM for Nintendo Switch launches sometime this holiday season. You can find our written and video review for Doom here (we highly recommend it).

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Matthew Sigler

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Currently interning at Niche Gamer. I've been playing video games since I was three years old.



43 comments
  1. sanic
    sanic
    September 15, 2017 at 10:48 pm

    Yeah you can just cut the multiplayer as well bethseda.

  2. Funtime Happysnacks
    Funtime Happysnacks
    September 15, 2017 at 10:48 pm

    Please do not give Bethesda money.

  3. TheOnceAndFutureKing
    TheOnceAndFutureKing
    September 15, 2017 at 11:06 pm

    doomed from the start

  4. SuuLoliBoob
    SuuLoliBoob
    September 15, 2017 at 11:40 pm

    Kinda figured this would happen. But seriously, why the fuck don’t Game studios just fucking compress games down nowadays? Seriously, eighty fucking gigs? I still think that’s the worst thing about Doom 2016.

  5. OldPalpy
    OldPalpy
    September 15, 2017 at 11:44 pm

    Load times are already shit this gen what do you think happens when you add decompression into the mix?

  6. OldPalpy
    OldPalpy
    September 15, 2017 at 11:54 pm

    Snapmaps are shared between Xbone/PS4/PC with the memory resources you have while making a map tied to the available RAM of Xbone/PS4 meaning they couldn’t get those to work with Switch without reworking it and giving it it’s own dedicated server which is probably beyond the scope of the resources of this port.

  7. malbhet
    malbhet
    September 16, 2017 at 12:10 am

    Compressed files take much longer to load assets in game. If they were to do that there would be complaints about loading time instead of file size, it’s a no win situation on the devs part so they get a pass.

  8. SuuLoliBoob
    SuuLoliBoob
    September 16, 2017 at 12:28 am

    Fair enough. It’s just really shitty for someone like me who finally gets a decent rig and can’t download anything above 30 gigs because download speed is fucking awful.

  9. Mr0303
    Mr0303
    September 16, 2017 at 3:12 am

    That’s a reasonable compromise. Most people would play Doom for the campaign anyway.

  10. Zack Attack
    Zack Attack
    September 16, 2017 at 8:54 am

    Hopefully I don’t sound like a Nintendo fan boy, but I am honestly satisfied enough that the campaign is included in the physical copy. Besides, for Snapmap and Multiplayer, I have the PS4 version anyways.

  11. InkViper
    InkViper
    September 16, 2017 at 10:16 am

    Unfortunately this is one of those technical limitations that has less to do with internal storage then it does with the main media, switch cartridges have a maximum of 32 GB capacity (at the moment), which not only is a limitation to putting games such as the new doom on but are also financially prohibitive to developers, due to the higher price these ROM carts cost! Without larger and cheaper Rom carts becoming available anytime soon, it looks like more titles will probably be split, however if the main campaign of any title can make it on to the cartridge without compromise, and online components become download only, I feel some people will be happy to accept this compromise.
    Personally speaking, I think storage capacity of the Rom’s needs to be addressed immediately, if possible, and if not I just hope developers have the sense not to split single player content between cartridge and internal storage.

  12. Squirrel on crack cocaine.
    Squirrel on crack cocaine.
    September 16, 2017 at 11:25 am

    The multiplayer was crap and snapmaps were, okay but nothing special. Single player is where it’s at for this game.

  13. ChaosBahamut
    ChaosBahamut
    September 16, 2017 at 2:12 pm

    Considering the campaign’s the best part about Doom, you’ll be forgiven. ;)

  14. Psyramics
    Psyramics
    September 16, 2017 at 3:04 pm

    And nothing of value was lost.

  15. Psyramics
    Psyramics
    September 16, 2017 at 3:09 pm

    Wrong wrong wrong. Give them money for good products. Do not give them money for bad products. This is basic animal training. Reward good behavior, do not reward bad.

  16. Funtime Happysnacks
    Funtime Happysnacks
    September 16, 2017 at 5:00 pm

    They haven’t made a good product since Morrowind. When their holding company was merged into ZeniMax Studios, Bethesda’s IPs were basically dissected into their most marketable or iconic qualities, distilled and diluted them, and began packaging them into everything they’ve made since. FO3 and FO4 are extremely shallow checklists of Fallout tropes as dictated by a well-paid marketing team. Nuka-Cola. Deathclaws. Vault Boy. The IP is teeming with marketable iconography that can be regurgitated over and over and praised simply for being MORE of the same. FO4 and Skyrim have made it incredibly obvious that Bethesda’s in-house writers could not narrate their way out of a wet paper bag. FO4 in particular is just a new low for the company in terms of writing. It is unfathomable that these are the same folks who created Morrowind or Oblivion. Skyrim is closer to Daggerfall– just miles and miles of open, unnecessary space between everything, because they could. Because it’s impressive when you zoom out and see how “big” the game is.

    Don’t give them money. That money is going straight into the pockets of soulless profiteers like those at ZeniMax, and the only thing that speaks to them is money. People need to stop buying Bethesda’s shitty, broken Day 1 games like FO4, they need to stop buying scam DLC like Creation Club, they need to stop making their games successful.

    Then, maybe, they might feel the need to care about the declining quality of their products.

  17. -blank-
    -blank-
    September 16, 2017 at 5:15 pm

    >Cutting Snapmap
    >Making Multiplayer (and giant Multiplayer updates) optional

    Holy shit I guess Bethesda can still make good ideas. inb4 Creator Club support for this game as well

  18. Sean Sharpe
    Sean Sharpe
    September 16, 2017 at 6:09 pm

    Doom (2016) was largely considered a great game. So was Wolfenstein: The New Order, with its sequel looking amazing. Prey (2017) was one of the most underrated games this year.

    Folks can complain about Bethesda as a developer and that’s fine… While I personally enjoy their games, i’ll admit its more dumb fun than a deep experience. But as a publisher? I find it hard to hate a company that’s making the only FPS that focus on single-player.

  19. Funtime Happysnacks
    Funtime Happysnacks
    September 16, 2017 at 6:14 pm

    Doom wasn’t made by Bethesda. Neither was Prey. Neither was Dishonored 2. Neither was Wolfenstein. Aka every good game was merely published, not developed, by Bethesda itself– which still only clocks in at around 100 employees or so that crank out mediocre crap on the outdated, spaghettified Gamebryo / “Creation” Engine. New Vegas development was a little over a year and they were apparently even dreaming as big as multiple playable races before Bethesda told them not to.

    You know what keeps Fallout fans awake at night? Wondering what Obsidian could have created, had they been given the time and resources that Bethenimax allows itself to develop mediocre imitations of classic IPs.

  20. OldPalpy
    OldPalpy
    September 16, 2017 at 8:40 pm

    That’s understandable, I think this generation they should have just set up a standard among all platforms where you could choose a compressed or uncompressed version of games to download. I’ve heard a big culprit is the use of uncompressed audio which while nice to have I have to wonder how many are even playing with audio equipment that makes that matter as opposed to just using their TV speakers.

  21. OldPalpy
    OldPalpy
    September 16, 2017 at 8:42 pm

    They could have pulled a Game.Com and given it two cartridge slots.

  22. Travis Touchdown
    Travis Touchdown
    September 16, 2017 at 10:02 pm

    Yes, which is why Nintendo games like Zelda and Xenoblade have insane loading times-

    Oh WAIT.

  23. Clinton
    Clinton
    September 16, 2017 at 10:39 pm

    And nothing of value was lost.

  24. Alienshroom
    Alienshroom
    September 16, 2017 at 11:56 pm

    Whats with all the losers on NICHE GAMER shitting on the muiltplayer portion and saying to hell with it just because its not popular and you got your ass kicked online? Good thing most JP devs dont say to hell with those few thousand Western fans when they localize their games for a small audience. DOOM did not launch broken… It had a ton of maps, weapons, armor customization on top of dedicated servers with a good netcode and fast matchmaking. Not one person who could regularly go 2.0 K/D on DOOM will tell you its a bad game. Its always people super low on the scoreboard.

  25. GameZard
    GameZard
    September 17, 2017 at 4:30 am

    this site was taken over by Nintendo fanboys long ago.

  26. Bitterbear
    Bitterbear
    September 17, 2017 at 9:27 am

    13GB of actual game, 45GB of uncompressed .WAV audio files because people must need to ignore generic ambient music recorded with 48-bit 192000 hz settings.

    God forbids if they have to hear souped-up bullet shots without Dolby Atmos.

  27. Neppers
    Neppers
    September 17, 2017 at 9:56 am

    How is the Switch even a modern system with all of these technical limitations lmao

  28. Shattno
    Shattno
    September 17, 2017 at 10:02 am

    They do compress the resources to a certain degree, but compression can only do so much. Games today look amazing, and to do that they need high resolution textures and high poly count models. Games aren’t going to become smaller, they will become larger, but luckily memory is dirt cheap these days.

  29. Tubsiwub
    Tubsiwub
    September 17, 2017 at 10:08 am

    Unless it’s Vita memory. *Waits patiently for a high-five*

  30. Uncle Ocelot
    Uncle Ocelot
    September 17, 2017 at 10:22 am

    Because it’s technically a handheld.

  31. DrearierSpider
    DrearierSpider
    September 17, 2017 at 11:24 am

    I honestly wish multiplayer were a seperate download for all versions. The final version after all the updates came in at about 70GB I believe.

  32. Shattno
    Shattno
    September 17, 2017 at 11:25 am

    Yeah, Sony really doped the ball on that one

  33. malbhet
    malbhet
    September 17, 2017 at 11:41 am

    Because Zelda doesn’t have as much demanding assets that must be decompressed and the assets in those games aren’t very demanding, but when you have games that have higher quality textures and other more demanding assets that are compressed into small file sizes it does take longer to decompress. Watch this to understand what I mean https://www.youtube.com/watch?v=BENbHo5cvck

  34. Michael Richardson
    Michael Richardson
    September 17, 2017 at 12:07 pm

    An easily portable system like the Switch being able to play DOOM is fucking amazing.

  35. Michael Richardson
    Michael Richardson
    September 17, 2017 at 12:14 pm

    Bethesda is putting a good deal of effort into this port. Even compressing stuff, they’re probably still using a higher capacity cartridge to fit the entire single-player campaign. Making multiplayer an optional download is an elegant solution, unlike the clusterfuck that is the NBA2K port.

    People have been screaming for big third-party games on Switch, so here you are: time to put your money where your mouth is and reward Bethesda for supporting the Switch so heavily while Capcom and other third parties twiddle their thumbs.

  36. SuuLoliBoob
    SuuLoliBoob
    September 17, 2017 at 3:04 pm

    The thing is, i don’t wanna keep buying a new couple terabyte hard drive after just downloading 10 or 20 games with bloated data

  37. Shattno
    Shattno
    September 17, 2017 at 6:49 pm

    I mean I understand you don’t want to spend money on hdds, but it’s just one of those things with computers, file sizes and storage sizes keep growing, it’s called Kryder’s law.

  38. DrearierSpider
    DrearierSpider
    September 17, 2017 at 9:00 pm

    I think you mean storage, not memory (e.g. RAM). And while traditional hard drives are indeed very cheap, SSDs are still relatively expensive and prices are going up thanks to an ongoing DRAM shortage. While hard drives are fine for some games, they aren’t always fast enough to for such high quality assets, which can lead to long load times, stuttering or excessive pop in vs an SSD.

  39. DrearierSpider
    DrearierSpider
    September 17, 2017 at 9:08 pm

    If your argument is “please do not give Bethesda money,” then it doesn’t really matter whether or not they published or developed these games.

    Even if you were only talking about Bethesda Game Studios specifically, that’s irrelevant because they have nothing to do with this port.

    Personally, I agree 100% on BGS, they ruined Elder Scrolls and Fallout. As a publisher though, their business tactics are as low as you’d expect from an “AAA” publisher, but they do release much better games than of the other big publishers out there by a country fucking mile.

  40. Shattno
    Shattno
    September 18, 2017 at 1:50 am

    You are absolutely correct, I mean storage. And yeah, mechanical for storage and SSD for fast access. But SSDs aren’t necessarily that expensive, you can get a decent one for a good price.
    Personally, if I need something to be super fast I run it of a RAM drive, but that of course requires a lot of RAM.

  41. Sean Sharpe
    Sean Sharpe
    September 18, 2017 at 1:55 am

    You said “don’t give Bethesda money”. But I will give them money, because not matter what you think of their RPGs, they publish so great games and I want them to keep doing that.

    And believe me, I get you when it comes to their RPGs. They are mostly shallow experiences. But that doesn’t mean that I’m going to boycott everything they publish because of it. Will that money go into the next Fallout game, leading to disappointed fans? Yeah. But when they still *publish* some of the best Western-developed games I’m finding it hard to be outraged. Especially since the fat stacks of cash that Skyrim and Fallout 4 brought them allowed the company to green light something like Prey in the first place.

    And as a Fallout fan, what keeps me awake at night is wondering if Bethesda (the developer) will be smart enough to bring someone like Chris Avellone on board to help guide the narrative of Fallout 5, especially since he’s freelance now… And I don’t think of what Obsidian could do with it since Josh Sawyer is the only person left that made New Vegas great. I mean, they have Feargus Urquhart too… But he seems to be more the corporate guy, really.

    (Translation: I don’t trust nowadays Obsidian to make a good Fallout game anymore than I trust Bethesda. A lot of what made the company great is gone and one man can’t carry a game on his own.)

  42. Captain Vidya
    Captain Vidya
    September 18, 2017 at 8:44 am

    I never cared about it in the first place, so it being cut is no big deal for me. Besides, if I ever feel like actually playing it, I can just play it on PC.

  43. Psyramics
    Psyramics
    September 18, 2017 at 2:59 pm

    The article is talking about Doom, and you’re talking about Bethesda. Bethesda’s only involvement with Doom was that of publisher.

    Why are you bringing up Bethesda at all if you weren’t referring to their capacity as publisher?
    Why are you bringing up their lack of ability as a developer on an article for a title they merely published for?

    Why are you saying “don’t give Bethesda money” when part of Bethesda’s operations include the publishing of titles by other developers, such as the subject of the article you’re commenting on?
    Why are you pretending Bethesda doesn’t even have a publishing arm, and that buying Bethesda-published games would count as “giving money to Bethesda”?