Ebb Software have just announced H.R. Giger inspired first-person horror adventure Scorn at Microsoft’s Inside Xbox presentation.
As stated on the official Microsoft website [1, 2], the game’s development began in 2014 from Lead Designer Ljubomir Peklar, and was aided by funding from Kowloon Nights. The “dream-like world” is explored in a non-linear fashion.
Along with inspiration from the art of H.R. Giger and Zdzislaw Beksinski, every location in the game “has its own story, puzzles, and characters.” Other inspirations include the works of Franz Kafka, Jorge Luis Borges, Thomas Ligotti, J.G. Ballard, David Cronenberg, and David Lynch.
Other details are scant at this time. We will keep you informed as we learn more.
You can find the announcement trailer below.
You can find the full rundown (via Microsoft) below.
An atmospheric first-person horror adventure
Scorn is set in a nightmarish universe of odd forms and somber tapestry. It is designed around the idea of “being thrown into the world”. Isolated and lost inside this dream-like world, you will explore different interconnected regions in a non-linear fashion. Every location contains its own theme, puzzles and characters that are integral in creating a cohesive world.
Optimized for Xbox Series X
Games built using the Xbox Series X development kit are designed to take advantage of the unique capabilities of the Xbox Series X. They will showcase unparalleled load-times, visuals, responsiveness, and framerates up to 120FPS.
Scorn is coming soon to Xbox Series X.