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Resident Evil Village DLC in Development, RE:Verse Launches July 2021

Resident Evil Village

Capcom have announced during their E3 Showcase that Resident Village will have DLC, and the release date of Resident Evil RE:Verse.

As previously reported; Resident Evil RE:Verse features characters from across the series in four to six player 5-minute deathmatches, where defeated players can turn into terrifying bioweapons. Collect more virus capsules to turn into an even worse beast when killed, and slaughter your enemies.

Re:Verse was intended as a free multiplayer game for those who purchase Resident Evil Village (launching May 7th). The open beta for the game was met with issues with matchmaking on launch, causing it to be  temporarily suspended. The game was later delayed to Summer 2021.

Resident Evil Re:Verse launches July 2021 on Windows PC (via Steam), PlayStation 4, and Xbox One. The game will also be free for those who buy Resident Evil Village.

You can find the rundown on RE: Verse (via the official website) below.

A fight to the death that all Resident Evil fans can enjoy!

In Resident Evil Re:Verse you can test your skills against other players in four to six-person deathmatch battles. Play as beloved characters from the Resident Evil series and turn the tides of battle with powerful bioweapons.

Take part in 5-minute Deathmatches, where the player with the most points wins! Use the weapons and items you find to take down even more powerful enemies!

Turn the Tides with Bioweapon’s Revenge!

When your character is taken out, their body transforms into a powerful bioweapon which can be used against other players. Pick up multiple Virus Capsules to transform into even stronger bioweapons. Getting revenge with a bioweapon is also a great chance for more points!

Further, Capcom confirmed DLC for Resident Evil Village was now in development. This was undoubtedly sparked by the game’s popularity, having sold 4 million units worldwide; and sold faster than the three prior games in the series.

Resident Evil 7: Biohazard was previously announced to have sold 9 million units as of March 31st, 2021. This made it Capcom’s second best selling title, and the best selling Resident Evil game; as Capcom consider each entry of Resident Evil 4 as a separate game, divided by platform. In total, Resident Evil 4 sold 10.7 million units.

Overall Resident Evil Village’s 4 million places it as the 6th best selling Resident Evil game; equal to Resident Evil 3 (2020) as of March 31st. This would also mark it as the 18th best-selling Capcom game of all time.

You can find the full rundown on Resident Evil Village (via Steam) below.

Experience survival horror like never before in the eighth major installment in the storied Resident Evil franchise – Resident Evil Village.

Set a few years after the horrifying events in the critically acclaimed Resident Evil 7 biohazard, the all-new storyline begins with Ethan Winters and his wife Mia living peacefully in a new location, free from their past nightmares. Just as they are building their new life together, tragedy befalls them once again.

  • First-Person Action – Players will assume the role of Ethan Winters and experience every up-close battle and terrifying pursuit through a first-person perspective.
  • Familiar Faces and New Foes – Chris Redfield has typically been a hero in the Resident Evil series, but his appearance in Resident Evil Village seemingly shrouds him in sinister motives. A host of new adversaries inhabiting the village will relentlessly hunt Ethan and hinder his every move as he attempts to make sense of the new nightmare he finds himself in.

Resident Evil Village is available on Windows PC (via Steam), PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, and Google Stadia. PlayStation 4 and Xbox One will support upgrades to the next generation. In case you missed it, you can find our review here (we highly recommend it!)

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Ryan Pearson

About

Taking his first steps onto Route 1 and never stopping, Ryan has had a love of RPGs since a young age. Now he's learning to appreciate a wider pallet of genres and challenges.




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