Ready or Not March 2022 update and new content now live

Ready or Not March 2022 update

Void Interactive announced the Ready or Not March 2022 update is now live, adding new content to their popular SWAT simulator.

The Ready or Not March 2022 update includes a large variety of content including, but not limited to, expanded areas in maps, new weapons, audio tweaks, and much more. Following the update release, Void Interactive posted a briefing detailing some coming additions to Ready or Not. 


First, two new variations to the popular MP5 submachinegun were showcased featuring extended railing allowing for additional attachments and a higher caliber ammunition. More new content sees the players’ enemies receiving a new weapon in their arsenal with shotgun traps.

Here is a complete rundown of the update:

Ready or Not March 2022 update

Gameplay

New
  • Carry Arrested AI
Updated
  • Increased melee bash range
Fixed
  • Fixed SWAT AI becoming ‘Injured’ to CS gas when wearing a gas mask
AI
General
New
  • Bomb vests for Suspects and Civilians in certain levels and scenarios
Settings
New
  • NVG Phosphor display option (Green or White)
HUD
New
  • Paper doll UI showcases when you’re carrying AI
Updated
  • Team View is no longer tied to HUD visibility. (HUD can now be turned off and team view will still visible)
  • Player nameplates independent of HUD visibility
Performance
Improved
  • HUD optimizations
  • Team View optimizations
Fixed
  • Fixed a performance issue with the significance manager causing hitches on certain maps
Networking
Updated
  • No longer able to join co-op games in progress
Weapons
New
  • M32A1 Launcher (Flashbang Rounds)
  • M320 Launchers (Flashbang, Stinger and Gas)
Fixed
  • Fix for pepperball projectiles hanging in the air when firing at sky
  • Fixed shotgun ammo inaccurate counting
Physics
  • Greatly improved player physics interaction against physics props
  • Physics props no longer affect player movement
UI
  • Fixed shotgun ammo UI display
VO
New
  • Shared death screams now added to all NPCs
Fixed
  • Swan no longer repeats certain lines
  • Removed duplicate death sound from GenericSuspectMale voice batch
SFX/Music
New
  • Foley sounds for various SWAT and NPC actions
  • Knife attack audio
  • SWAT Breaching
  • Compliant and fake surrenders
  • Universal rifle draw / holster sounds
Updated
  • Gunshot stereo width is no longer as thin as Zack’s hair
  • Volume balance across tons of sounds
  • Python snubnose gunshot now slightly different than non-snub gunshot
  • Surface impacts now more pronounced in the overall mix
  • Tweaks to certain step foliage sounds
  • SWAT footstep gear foley sound now plays slightly more often
  • First-person dirt footstep sound sounds more like dirt now
Fixed
  • Metal impacts now use shared metal impact sound for better audibility / consistency
  • Fixed instances of incorrect impact sound being applied to various surfaces
  • Fixed tons of instances where doors would incorrectly sound occluded on various maps and modes
  • Fixed certain step sounds not firing for all characters
  • Optimized many events so they don’t continue playing even after stopping
  • Fixed instances of SWAT steps being waaaaay too quiet
  • Fixed instances where pre-game music wouldn’t play
  • Optimized certain gunshot tail layers
  • Optimized bash sound
  • Optimized first-person footstep sounds
  • Increased sound size for all weapon foley to mitigate left / right channel switching if sound fires while player is moving mouse
Hotel
Updated
  • Hotel now uses updated ambiance backend
  • Massive amount of tweaks to existing sounds/ambiances across all game modes(sizing, adding, deleting, etc)
  • Massive amount of tweaks to existing 3D sound sources across all game modes(stereo width, positioned closer to sound sources, etc)
  • Implemented 3 unused ambiances (Bar, Kitchen, Gym)
  • Implemented unused occluded traffic effect in parking garage
  • Fixed instances where sprinklers on Bomb Threat game mode wouldn’t all play
  • Fixed instances of bomb threat puddles not producing splishy splashy sound
  • Increase stereo width of certain sounds for better realism
  • Game music now stays quiet until player is in certain areas on the first floor
  • Upper rooms music section now plays during upper rooms game modes
Meth
New
  • New Areas: Attic, Meth Lab, new rooms in tent house
Updated
  • Changed and removed sounds to match updated visuals
  • Re-implemented second combat theme
Fixed
  • Backend improvements to Meth music
  • Optimize certain sounds
Dealer
Updated
  • Game music fades to silence when close to rockin’ stereo song
Fixed
  • Fixed instance of ambient tension not playing during certain combat outro
Gas
Fixed
  • Fixed instance of incorrect ambience playing in certain areas
Port
Updated
  • Game music now fades out when inside and around the Auction room
  • Optimized/balanced most ambiances
  • Apply LFO to rain sound / rain on clothes to simulate rain gusts
  • Increase stereo width for certain sounds
  • Slight adjustment to add reverb to certain areas
Fixed
    • Fixed instances of certain warehouse rooms not having reverb
    • Fixed instances of rain sounds continuing indoors on Port
    • Fixed instance of incorrect ambiance playing on Barricaded Suspects spawn
    • Added invisible wall to hostage rescue to prevent players from jumping out of map
  • Added invisible wall to prevent players from getting stuck in certain external warehouse

Ready or Not is currently available as an early access title for Windows PC via Steam.

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