Pokken Tournament Gameplay Reveals Support Pokemon, Power-Up Abilities

Earlier today, Bandai Namco revealed three new characters for Pokken Tournament, as well as some brand new gameplay.

Although an official upload hasn’t been made, we’ve gotten the new gameplay (featured above) via Youtuber MaxEzzyYou’ll want to skip to roughly 17:00 minutes in, to get right to the gameplay.

It’s worth noting the newly confirmed Pokemon are Gardevoir, Suicune, and Pikachu. The arcade game is also going to use NES-like controllers, instead of your traditional joystick and buttons. This controller is definitely not a final design, so expect it to change later on.

While many fans expected the game to be a “2.5D” fighter much like Bandai Namco’s own Tekken series, Pokken Tournament instead allows you to roam around freely in a circular “field phase” arena of sorts. While in this “3D field action” mode, the camera will pull away a bit to give you  greater field of vision. When you confront the opposing Pokemon, you’ll enter the “duel phase” mode, where the camera zooms in and leans towards the side, like a traditional fighting game. From here, you can expect Pokken Tournament to behave like most fighting games.

There confirmed buttons for the game thusfar: heavy attack, light attack, Pokemon jump, and support Pokemon. An attack beats a throw, a throw overcomes guarding, and guarding beats attacks, in a simple check-system. If you continue to guard for prolonged times, your shield will continue to degrade (this was compared to the shields in Super Smash Bros.). Each Pokemon will be able to unleash a large “burst” attack, when they’re in “Resonance Burst Mode,” which can apparently only be used once per match.

On the menu screen, you can clearly see that options for local PVP and online PVP are currently available, meaning you can play against local opponents, as well as some in other arcades. Pokken Tournament is going to use Namco’s Banapass cards in Japanese arcades, while a home console release for the game isn’t confirmed.

Finally, support Pokemon were confirmed in the game, which currently include: Lapras, Emolga, Snivy and Fenniken.

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  1. Mark
    January 23, 2015 at 1:18 pm

    seems cool! The Graphical fidelity however looks to good for the WiiU. so maybe we’ll see that hybrid either next year or the year after.

  2. u2606 Cyborgwolf u2606
    u2606 Cyborgwolf u2606
    January 24, 2015 at 7:42 am

    Game is only on arcade ? I’d kill to have this on the wii UnOr maybe I missed something?

  3. Audie Bakerson
    Audie Bakerson
    January 24, 2015 at 5:40 pm

    How so? Aside from shader effects (which need to be turned down regardless because they make it hard to see stuff, though it may be due to compression, and aren’t all that taxing on hardware anyways) nothing seems to be very standoutish about the graphics.nnA fighting game can also get away with a lot of background detail as 1:nothing is interactive 2 the stages are very small

  4. Audie Bakerson
    Audie Bakerson
    January 24, 2015 at 5:43 pm

    Most fighting games start in the arcade (where their balance is fine tuned) before being ported to home consoles.nnUnless a fighting game is a total flop (or maybe has a unique controls scheme) it will be ported.

  5. Mark
    January 25, 2015 at 7:42 am

    hm, you DO make a good point about fightan getting away with the background detail. but like you said the shader effects might be a bit much for the WiiU. I love my WiiU, but nothing looks this good on the system aside from maybe Mario Kart and Smash. nnnOh, and by looks I mean literally the way it looks.