I feel like this was reported on before (and shouldn’t come as a surprise), but Obsidian’s Kickstarter CRPG Pillars of Eternity has officially been delayed. The Winter 2014 release has now been replaced with an “early 2015” date.
Straight from the developer’s website:
- Obsidian Entertainment and Paradox Interactive announced today that the highly anticipated fantasy role-playing game Pillars of Eternity, originally scheduled for release in late 2014, has been delayed until early 2015.
Feedback through the beta process from those who backed Pillars of Eternity on Kickstarter has been extremely helpful. The development team are listening to the feedback and are incorporating changes to ensure fans absolutely get the best game possible. This short delay will allow Obsidian to produce the quality of game that they can be rightly proud of.
“Since the very beginning of this project we promised our fans and ourselves that we would release this game only when we knew it would be absolutely ready for the best experience possible. We’re very close to that point, but not quite there yet. The feedback we have received through our playtest process has been invaluable to us. We are coming into the home stretch but are pushing the release out just a bit to make sure we honor that promise we made originally. Thanks for your patience and support, it will be worth the wait.” – Feargus Urquhart, CEO Obsidian.
Both Obsidian and Paradox are aware of the anticipation the thousands of people who donated to the Pillars of Eternity Kickstarter campaign have, many of whom have been clamoring for a game in the style of classic role-playing games for years. And, rest assured, no one is more anxious for the completion and release of this game than we are. However, we are excited to get the extra time to incorporate the feedback and add additional polish.
Your enthusiasm and support has been energizing for everyone and we’re just as excited as you are for this game to come out and kick this new renaissance of classic style CRPG’s into high gear!
There has been talk on the forums that this delay may be related to the combat and the fact that some (not me, I loved it) didn’t think it looked very enticing. They think that Obsidian may be redoing facets of the combat engine to make it feel more “reactive”. Take that with a grain salt though.
Or it could be that everyone is busy playing Wasteland 2 and they can’t get any QA work done. That seems more feasible!