Pillars of Eternity 2 Details Emerge In Developer Interview

Though there has yet to be any confirmation that Obsidian will be making a sequel for its well-received Kickstarter-born CRPG, it hasn’t stopped developers from talking about it. In a recent interview, Josh Sawyer made a point to say that any sequel to the first Pillars of Eternity wouldn’t take place anywhere within the first game’s location. Instead, it would take place in an area foreign to the player.

    For [The White March], we’re taking on the other side of the Infinity Engine equation, which is Icewind Dale. It’s not really that big of a departure, but in the base game we very much made something that was very cosy, very Dalelands, very temperate. Meadows and forests and things like that.
    I would say in Pillars 2, if we wound up doing a sequel, which we certainly want to do, we would probably take it to someplace which is not quite as familiar. Which is exactly what Baldur’s Gate II did. Baldur’s Gate II took you to Amn, to Athkatla, which is nearby the rest of the Sword Coast territories but it’s different enough that it feels new and interesting.

Although Athkatla and its surrounding environment weren’t too different than the Sword Coast in Baldur’s Gate 1, the later areas, which included the Underdark and Suldanessellar, most certainly were. Part of the game’s charm was in visiting locations that were vastly different than what gamers had previously been exposed to. You could even say Planescape‘s success was owed partially to that idea of unfamiliarity as well.

So what will we see in Pillars of Eternity 2? Lush jungle areas, volcanic regions, or maybe something underground?



Carl is both a JRPG fan and a CRPG'er who especially loves European PC games. Even with more than three decades of gaming under his belt, he feels the best of the hobby is yet to come.

Where'd our comments go? Subscribe to become a member to get commenting access and true free speech!