New Details and Gameplay for Nex Machina Outline Replay Mode, Challenges, More

Housemarque has shared new details and gameplay for Nex Machina, their upcoming shooter.

Featured above, the new gameplay for the Eugene Jarvis (Smash TV, Total Carnage) co-developed game showcases its challenges, season structure, and replay mode.

Here’s a rundown on the new details:


Season Structure

On top of the core game experience such as standard arcade and level modes, we want to create a more competitive environment for our players to interact in.

Lasting a specific amount of time (weeks or months), during the seasons you have an option to gain Ranks, Experience Points, and Season Coins — and compete against your friends on the leaderboards. Seasons also have their own set of different challenges for making your gameplay experience a lot more skill-based and long-lasting.

Challenges

Nex Machina has been structured so that all of the defining parameters of gameplay are listed in these so called game rules, which then will be mixed and matched to create slightly different game experiences.

One example is the game speed, which can be adjusted to be twice as fast to really test how long you can survive — or you could have a challenge with enemy revenge bullets meaning that all the enemies would start spawning those, adding a new layer of reactive gameplay.

Replay Mode

Replay mode has been built into the game mainly for the community, allowing you to see other players runs and learn what makes them so good, which techniques they are using, and how do they approach and address difficult but rewarding situations.

All of the leaderboard entries are effectively recorded, which means it’s possible to enter the leaderboards, select an entry, and watch the replay.


Nex Machina is launching for both PlayStation 4 and PC this summer.

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