In a somewhat unprecedented move, Microsoft has released an update for Mighty No. 9 to fix the game after Comcept has seemingly abandoned post-launch support for it.
The update is available now (thanks MechaGS) for Xbox Insiders on Xbox One, and it was delivered with the goal of improving overall stability of the game.
Coming in at 39.29MB, the update reportedly improves performance mitigates lag on various stages within the game (Editor’s Note: an official changelog isn’t publicly known at this time).
Mighty No. 9 is available now for PC, Mac, Linux, PlayStation 3, PlayStation 4, Xbox 360, Xbox One, and the Wii U. It’s not really known whether or not the PS Vita and 3DS versions are still coming. In case you missed it, you can read and view our Mighty No. 9 review here (we can’t really recommend it).
csgardner
October 5, 2017 at 1:25 pmI don’t care about Mighty No. 9 at all, but I’m REALLY curious about the background on this story.
CrusaderEsper
October 5, 2017 at 1:36 pmI don’t think Mighty No. 9 is fixable. The game looks terrible, plays terrible, and is terrible.
Oh, it’s fixing lag. Well, I guess that’s something.
Kiryu
October 5, 2017 at 2:09 pmI’m getting hungry for pepperoni pizza looking at that pic.
sAy_YaS
October 5, 2017 at 2:12 pmThey’re just polishing a turd.
sAy_YaS
October 5, 2017 at 2:12 pmMe too! Almost as much as an anime fan on prom night.
Slartibartfast
October 5, 2017 at 2:15 pmThe creator of Mega Man, Inafune Keiji, launched a Kickstarter campaign to crowdfund a spiritual successor to Mega Man, Might No. 9. The KS was very successful and they got a tonne of money.
Unfortunately the development of the game badly mismanaged. A lot of things went wrong, and the game was delayed quite a bit. The final game was an ugly mess, and some people still haven’t received their Kickstarter rewards.
To his credit, Inafune Keiji has publicly stated that all responsibility for Mighty No. 9’s failures should be placed on him as the lead creator. He had greatly underestimated how much work would be required to make Might No. 9 as big as he envisioned it to be.
Shiggy Diggy Doo
October 5, 2017 at 2:25 pmI’m pretty sure he meant Microsoft’s motivation to patch this
Chocolate ISISCream
October 5, 2017 at 2:30 pm>The creator of Mega Man, Inafune Keiji
That’s where you’re fucking wrong, dumbass.
Mr0303
October 5, 2017 at 2:49 pmHow incompetent you have to be for Microsoft to have to fix your game?
TheOnceAndFutureKing
October 5, 2017 at 2:57 pmThe only way to fix Mighty No. 9 is to make MegaMan 11
Mighty No. 56008
October 5, 2017 at 3:14 pm“To his credit, Inafune Keiji has publicly stated that all responsibility
for Mighty No. 9’s failures should be placed on him as the lead
creator.”
Which means very little considering how he treated his backers during the project and hasn’t done anything since the game’s release. I suppose being delegated to develop a mobile game is a good enough sentence for his BS.
Travis Touchdown
October 5, 2017 at 3:18 pmI guess the performance issues are due to the Xbox One not being powerful enough to run it. :(
I guess fans will have to go out and buy an Xbox One X is they want this game to look it’s very best.
TT
October 5, 2017 at 5:28 pm> Inafune Keiji has publicly stated that all responsibility for Mighty
No. 9’s failures should be placed on him as the lead creator
>to his credit
not much of an accomplishment there, though to his credit, I suppose that captures the essence of MN9 well enough
orbo
October 5, 2017 at 6:19 pm>He had greatly underestimated how much work would be required to make Might No. 9 as big as he envisioned it to be.
Which is a big part of the problem, and not because the game itself was too much work.
Trying to make a show and products related to MN9, he tried to make it some massive media project to launch its popularity into the sky, which is ironically why it failed with stretching the budget so thin on shit nobody wanted.
If all the money was put into the game, which is what people donated the money for in the first place, it could have been of much higher quality and might have actually become the unofficial successor to megaman.
Instead it’s like an anime fan on prom night with a massive craving for pizza.
Neojames82
October 5, 2017 at 8:38 pmI’m sure this will cause a HUGE rush of both sales and re-installs for the game for XB1 owners!!!!
Honestly, they should just de-list it from their store at this point because no one cares about this game at this point.
buddyluv324
October 5, 2017 at 8:42 pmInafune was NEVER the creator of Mega Man. This much he’s admitted on a number of occasions. He was just an artist then moved up to producer of the later games when the original creator left Capcom.
Slartibartfast
October 5, 2017 at 9:22 pmOops, you’re right. My bad.
Chun-LiMorriganFan85
October 5, 2017 at 9:42 pmSeriously, Mighty No. 9 was an cheap imitation of Mega Man by a person who never even created the character to begin with (That title goes to Akira Kitamura by the way) and delaying it numerous of times along with starting failed projects such as Red Ash only made it worse. Mighty No. 9 deserved to bomb hard. ?
sanic
October 5, 2017 at 9:44 pmI don’t know why level-5 bought this property and the company that crapped it out.
Neojames82
October 5, 2017 at 10:21 pmThey were probably going for very cheap.
Neojames82
October 5, 2017 at 10:22 pmYeah Inafune is pretty much just responsible for giving Mega Man his look right?
buddyluv324
October 5, 2017 at 10:47 pmNo worries. Gaming “journalist” and fans have been dubbing him as the “father” of Mega Man for a long time. More so when the MN9 kickstarter took off. Thinking about it now I think it was more of a sales pitch that Inafune went with to get the game going as big as it did up until the finished product was released.
Casey
October 5, 2017 at 11:46 pmWooooow, you know your game is shit when MICROSOFT of all companies tries to fix it.
Nalferd
October 6, 2017 at 2:48 amThis is what I thought as well lmao.
Nalferd
October 6, 2017 at 2:49 amIn the end a turd will always be a turd.
Nalferd
October 6, 2017 at 2:50 amDon’t forget the “community manager” which added more PR horseshit.
Nalferd
October 6, 2017 at 2:51 amThis game is a massive shitfest. Bad management and PR combined.
Nagato
October 6, 2017 at 9:37 amThose get reminded of pepperoni pizza just by looking in the mirror, however.
malbhet
October 6, 2017 at 10:57 amMicrosoft will make gamers cry like an anime fan on prom night by reminding everyone this garbage exists!
Warrior90
October 6, 2017 at 1:31 pmReminds me of that time when Sony patched Bayonettas PS3 version to be at least playbale.
Matz
October 6, 2017 at 1:39 pmJust remember Kamiya’s words https://uploads.disquscdn.com/images/2f28e4047900cac1cfd6153d261df8f3b5b23fe1c3565e9b0da0c63073d74122.png
Eldhin Hellknight
October 9, 2017 at 9:59 amNot the developer. Not even the publisher. Instead it was the console manufacturer the one who made a patch for the game… Wow… Just… Wow…
Guestman Jack
October 23, 2017 at 9:00 amInafune didn’t just design Megaman, but most characters, bosses and grunts included. He might have not created the concept of Megaman, but he did have a major involvement in what became the Rockman we know today.
Not to say that Inafune’s involvement to Mega’s creation makes the failure of MN9 any less of a failure… But in the same sense, just because he did fail with MN9 it does not negate the fact that he was a big part in Rock’s development.
Neojames82
October 23, 2017 at 9:45 amThat is fair. I don’t want to fully dump on Inafune either since I was a huge Mega Man fan since I was a kid. It’s just kinda a shame that he let all the money and attention go to his head with MN9.
Guestman Jack
October 24, 2017 at 7:38 amThat wouldn’t fix MN9 though… Although I would def love a MM 11. Just hope that if it ever happens, they better update the series. Not keep it in retrostyle like they did in 9 & 10.
GameZard
December 6, 2017 at 5:01 amit wasn’t playable though.