Double Bear’s Dead State was a great idea: A zombie survival RPG that combined tactical combat with a social simulation that required you to micro-manage your survivors in order to keep them from getting killed by each other. It was clever, but there was definitely room for improvement. The developers seem to have agreed with the community, because today they released a massive game-changing patch that alters nearly every aspect of the game.
A full report on every change can be viewed on their steam page. Double Bear has also re-branded the game as Dead State – Reanimated.
- We’ve spent a couple of months of solid development time making Dead State stronger, smarter, and faster, and we’re happy to say that the results are fantastic. We’ve brought new life – or is it unlife? – to every aspect of the game. This isn’t just Dead State anymore – this is Dead State: Reanimated! DS:R isn’t just an update – it’s our definitive enhanced edition with brand-new content, full of improvements and fixes requested by you, our community!
- We can’t possibly thank our community enough for the thousands of feedback messages, balance suggestions, and bug reports that have been indispensable in getting DS:R into the shape it’s in today. We couldn’t have done this without your support, and from everybody on the team we want to give you a sincere Thank You.
The patch includes improved AI, weapon re-balances, new animations, new quests, and dozens of stability fixes, among other things. Double Bear has stated they intend to listen to the community as they continue to tweak the game.