Mac and Linux Versions of Mighty No. 9 Released

mighty no. 9 08-25-16-1

Comcept and Inti Creates have finally released both the Mac and Linux versions of Mighty No. 9, via Steam.

The new Mac and Linux releases join the game’s appearance on virtually every other platform on the market, including PC, PlayStation 3, PlayStation 4, and Xbox One.

It’s worth mentioning the game’s PS Vita, Nintendo 3DS, and Xbox 360 versions have yet to be released.

Here are the minimum and recommended specs, for both Mac and Linux machines:



    • OS: 10.9+
    • Processor: Intel Core i5-2520M (4 * 2500)
    • Memory: 4 GB RAM
    • Graphics: Radeon HD 6630M
    • Storage: 2 GB available space
    • Additional Notes: Apple Mac mini (Mid-2011)


    • OS: 10.11.
    • Processor: Intel Core i5-4570 (4 * 3200)
    • Memory: 8 GB RAM
    • Graphics: Radeon HD 8192M
    • Storage: 2 GB available space
    • Additional Notes: Apple iMac 27′ (Late 2013)



    • OS: Ubuntu 15.04 +, Linux Mint 17.1, SteamOS Brewmaster, Ubuntu 14.04.3 (x64)
    • Processor: Intel Core 2 Quad @ 2.8 GHz or AMD Phenom X4
    • Memory: 4096 MB RAM
    • Graphics: Nvidia GeForce GTX 550 Ti or AMD Radeon HD 7770
    • Storage: 2 GB available space
    • Sound Card: Yes


    • OS: Ubuntu 15.04 +, Linux Mint 17.1, SteamOS Brewmaster, Ubuntu 14.04.3 (x64)
    • Processor: Intel Core i5 @ 3.3 GHz or AMD Phenom II X6
    • Memory: 8192 MB RAM
    • Graphics: Nvidia GeForce GTX 660 Ti or AMD Radeon HD 7950
    • Storage: 2 GB available space
    • Sound Card: Yes

In case you missed it, you can read and view our Mighty No. 9 review here (we can’t really recommend it).

, ,


Owner and Publisher at Niche Gamer and Nicchiban. Outlaw fighting for a better game industry. Pronouns: Patriarch, Guido, Olive, Catholic

  1. Heavily Augmented
    Heavily Augmented
    August 25, 2016 at 1:56 pm

    Mighty No. 9 proving once again that nothing WOULD be better..

  2. Sonicx9
    August 25, 2016 at 3:07 pm

    I am predicting they are going to be cancelled like the last gen ports of Mortal Kombat X at this point of time!

  3. British_Otaku
    August 25, 2016 at 3:15 pm

    I’m expecting them to crawl out close to the announcement or delay of Red Ash (or one of the many multimedia projects for MN9). Of course as a surprisingly good or embarrassingly bad port for the systems.

    I have my doubts about Comcept, but even with their communication issues they will avoid cancelling projects at all costs seeing how Capcom are still recovering from Megaman cancellations and made most of their “progress” thanks to Comcept’s incompetence.

  4. British_Otaku
    August 25, 2016 at 3:35 pm

    I actually completely forgot about it despite being interested in it since 2011. My argument is now: “That isn’t as big a hit as Mighty No 9’s versions which actually got money from us.” and “Marvelous Entertainment were the ones who pulled the plug and honestly, probably made the right choice given how SEGA/Capcom/Square Enix couldn’t make Hero Bank/Gaist Crusher/Gyrozetter stick.”

    The one in charge of Mighty No 9 falling apart will not just be Inafune through Comcept but Inafune as a face of the company which published the game and approved it from start to finish.

  5. Mighty No. 56008
    Mighty No. 56008
    August 25, 2016 at 4:08 pm

    I’m just hoping the handful of people that will be playing this port will be met with many bugs and glitches as the others before. The only joy I can get with this game now is watching Comcept’s name get dragged through the mud with every misstep.

  6. Uncle Ocelot
    Uncle Ocelot
    August 25, 2016 at 8:04 pm

    Too little, too late, Con Man.

  7. Mr.Sixes
    August 25, 2016 at 11:53 pm

    note: Physical reward backers and some key backers for the other systems available still haven’t gotten their shit.

  8. TT
    August 26, 2016 at 1:26 am

    so who here is a backer that still hasn’t received their copy of the game yet?

  9. John Smith.
    John Smith.
    August 26, 2016 at 2:45 pm

    I still need to finish this game, but it just turns me off when I see how much they decided to reduce Call’s stage to mere fetch quest with truly shitty design choices. I don’t even feel like trying to get past the insta death spike corridor with two enemies on either side at the start of it, one of which is firing homing shots at you while you have to dash past a pin point accuracy hole to avid hitting the spikes on the floor and ceiling.

  10. SiliconNooB
    August 27, 2016 at 5:58 am

    How can the system requirements be this demanding for something that looks like a PSP game?