Lords of the Fallen reboot update 1.6 tweaks enemies, movement, and more

Lords of the Fallen reboot

Publisher CI Games and developer HEXWORKS have released a new 1.6 update for their Lords of the Fallen reboot tweaking its enemies, movement, and more.

Here’s a brief summary of the new update:

We’ve implemented further gameplay adjustments informed by community feedback and extensive playtesting. It’s rewarding to see our Steam ‘Recent Review’ score rising, reflecting the positive impact of these ongoing improvements, and we’re committed to continuing this journey with your valuable input.

Highlights include:
  • Mob Density: Based on your feedback, we’ve fine-tuned certain mob encounters to create a smoother, more immersive combat experience by isolating instances to prevent mobs from stacking up. Returning players may find it worthwhile to start anew, as we’ve added a few fresh surprises along the way! (Original enemy distribution and density can still be accessed via NG+ modifiers.)
  • Ranged Enemies: We’ve adjusted the perception of certain ranged units to correct instances that felt unfair or unrealistic.
  • Jumping: Platforming in Pilgrim’s Perch has been refined with improved indicators, making jumps clearer and navigation smoother.
  • PvP Scaling: To elevate skill-based play in PvP, we’ve rebalanced scaling mechanics, particularly where magic-infused weapons and spells are concerned. These tweaks apply exclusively to PvP, so PvE players can continue with their current builds unaffected.
  • Attack Displacement: Some weapon attacks have received slight adjustments to reduce displacement, providing a greater sense of control while preserving effectiveness and supporting your playstyle.

In case you’re curious – you can get the full and exhaustive patch notes here.

Lords of the Fallen was previously released back in October 2023 across Windows PC (via Steam), Xbox Series X|S, and PlayStation 5.

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