Japanese roguelike shooter HEAVEN SEEKER gets console ports in December

HEAVEN SEEKER

Japanese developer SUCCESS Corporation has announced console ports for HEAVEN SEEKER: How to Save This Cruel World, their roguelike twin-stick shooter.

HEAVEN SEEKER is coming to Nintendo Switch, PlayStation 4, and PlayStation 5 on December 5th via the eShop and PlayStation Store, respectively.

Their roguelike twin-stick shooter was originally released for Windows PC (via Steam) back in June 2024.

Here’s a rundown on the previously announced game, plus a new gameplay trailer:

HEAVEN SEEKER is a twin-stick roguelite shooter where you capture the sky castle with your own shots! A barrage shooting game in which you operate a “seeker” with two sticks to explore a dungeon.

The structure of the dungeon changes each time you enter, and the terrain/enemies/items you encounter are random. And when HP reaches 0, you lose all the items you got in that exploration. Aim to traverse the dungeon with the once-in-a-lifetime magic you encounter while exploring!

The nature of the shots fired from the explorer’s weapon “Grimoire” can change freely depending on the combination with the customization item “Sidebook”. Advance your dungeon capture with your own magic customization.

By repeating dungeon capture, new elements will be unlocked. In addition, constant character enhancement elements “skills” that help exploration will also appear.

Features

  • Explore a dungeon that changes every time you enter – In this game, you move with the left stick and aim with the right stick. A barrage shooting game in which you freely manipulate characters and explore random dungeons. When your HP reaches 0, you will lose all the items you obtained during the expedition. By exploring many times and learning the pattern of the room and the nature of the enemy, the player will accumulate experience.
  • Create your own magic shot – You can change the properties of the player character’s shots by freely combining over 20 customization items. Items are randomly obtained for each exploration, so each time the player dives into the dungeon, they will fight with a different “self-made shot” each time.
  • Dot art style game visuals – In the visuals of this work, all in-game elements such as player characters, enemies, and dungeons are drawn with high-quality dot art.
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