GetsuFumaDen: Undying Moon Lead Producer: “Please Wait for Future Projects” Collaborating Indies with Older Konami IP

GetsuFumaDen: Undying Moon

GetsuFumaDen: Undying Moon Lead Producer Shin Murato has teased future collaborations with indie studios on older Konami IPs.

During an interview with JPGames; Murato was asked how indie studio GuruGuru came to work on the game, and if Konami would be outsourcing more old and prominent IPs amid others doing so (such as Sega with Streets of Rage 4).

Murato explained that as Konami are inspired by indies, GetsuFumaDen would be interesting to bring back. GuruGuru’s work with graphical design and  was also set to be a great fit for the IP. However, he hinted that Konami may have future projects involving collaboration with indie developers on other brands.

“We are continually inspired by various indie titles, and how they innovate and produce exciting games. We felt that GetsuFumaDen would be an interesting IP to bring back to follow this indie approach, and so we decided to contact GuruGuru as we know the team well. They had been exploring new approaches for graphical design and thought they would be a great fit for this IP. It also helped that there were fans of the original GetsuFumaDen game within the GuruGuru team. In terms of other collaborations, please wait for future projects like this!”

While the news is sure to be a delight to fans of Silent Hill and Metal Gear Solid; the discussion was centered around much older titles. Getsu Fūma Den launched in 1987 in Japan for the Famicom. Not to mention the fallout of Metal Gear Survive, and even luke-warm reaction to Contra: Rogue Corps, may make Konami proceed with caution on their most beloved series.

Murato also explained how the game’s sumie-style and ukiyo-e art graphics are technically implemented (such as the backgrounds), and how higher difficulties can be unlocked. “However,” Mutrato added, “we have introduced the system which decreases the difficulty level, as we want as many players as possible to enjoy this game.”

You can find the full rundown (via Steam) below.

GetsuFumaDen: Undying Moon combines intense roguelite hack-and-slash action with a stunning dark fantasy world, brought to life through the stroke of traditional Japanese art.

As the chosen leader and guardian of the land of the living, wield the otherworldy arsenal and powers of the Getsu clan as you descend deeper into the depths of Hell to eradicate the source of the cataclysm.

Distinct Ukiyo-e Inspired Visuals
Inspired by the Japanese ukiyo-e art style, the world of GetsuFumaDen is as beautiful as it is deadly.
Vibrant, dynamic 2D animations bring the artistic world to life.

Brutal, Larger than Life Boss Battles
A reanimated demon lord, a colossal centipede, and a five-headed hydra are only some of the myriad massive and fearsome monsters and yokai standing in your way.
Defend yourself against their relentless onslaught and emerge victorious to descend deeper into the depths of Hell.

Dynamic, Weapon-Based Combat.
Master the rythmn of intense sword fighting action: pacing and timings of movements are inspired by Japanese martial arts.
Utilize the unique special moves of a wide range of weapon types including katanas, battle umbrellas and spears to outsmart your enemies.

Authentic Roguelite Action
While death is not the end, the world of Hell lives and breathes, presenting new map layouts and challenges to overcome with each attempt.
Permanent upgrades, customizable weapons, and variable level progression provide new opportunities and challenges for every run.

Immersive Weapon Enhancement System
The crafting process gives you complete control over the ability to collect, enhance and unlock abilities of main and sub weapons.
Unlock enhancements to your favorite weapons at each run, and get back in the action!

Soul Devour Power-Up System
Collect souls during each descent to power up in real time.
Utilize the unique power-up system to dynamically and strategically select enhancements.

GetsuFumaDen: Undying Moon game is in Early Access on Windows PC (via Steam) and launches 2022 on Windows PC, and Nintendo Switch.

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Taking his first steps onto Route 1 and never stopping, Ryan has had a love of RPGs since a young age. Now he's learning to appreciate a wider pallet of genres and challenges.