First Trailer for Van Helsing 3

Van Helsing, the action RPG series developed by Hungarian-based Neocore Games, has quickly developed a cult following amongst the hack-n-slash crowd. So quick in fact, that after only a year, the third (and presumably final) part of the planned trilogy has already been revealed.

The gameplay trailer’s main job is to show off two of the new classes in the sequel, the Phlogistineer and the Umbralist. The Phlogistineer is essentially a soldier in a giant mech suit who employs explosive attacks to destroy large swaths of enemies and puts up a very futuristic-looking shield to defend himself. The Umbralist, on the other hand, is much more subtle and uses stealth and supervision to subdue opponents.

The remaining four classes, which can’t possibly get any more insane than a giant steampunk mech with rocket launchers, will be shown in upcoming videos.



Carl is both a JRPG fan and a CRPG'er who especially loves European PC games. Even with more than three decades of gaming under his belt, he feels the best of the hobby is yet to come.

  1. Phasmatis75
    April 1, 2015 at 10:02 pm

    Not super impressed. They can overhaul the combat, but since there is still zero consequence for dying, there is no real reason to consider the third installment of the game.

    Yes it has a loyal following that is toxic as can be. Attempt to ask the developers to add in a bit of challenge or consequence for death and watch them jump all over you with some of the most brain dead counter arguments ever.

  2. darke
    April 2, 2015 at 1:52 am

    Huh? There’s no more or less consequences of death in this then any other of the big names in the field such as Diablo 3 (time delay and 10% durability penalty, the cost in gold to repair is bugger-all) or Torchlight 2 (open a portal to TP back and a chunk of gold if I recall correctly, basically the same as Van Helsing).

    If you want a death penalty in this genre of games, that’s what hardcore mode is for.

  3. Phasmatis75
    April 2, 2015 at 4:12 am

    Hardcore mode is permadeath, IE delete character. I want something punishing not screwing and honestly the combat is too cheap in the first two games to warrant risking everything on that.

    I’ve noticed a very different approach to game design when the game is forgiving of death vs not. When a game is forgiving typically the games mechanics are not as ironed out or more irritating features are left in. When death is a punishable mechanics are solid, ironed out, more play tested. Ridiculous deaths are removed or mitigated to be your fault.

    Van Helsing only takes a tiny bit of money away from you. It is largely inconsequential, that it became irrelevant if I died. Once that became clear the game lost all it’s challenge and quickly descended into being boring chore of play to win.

  4. Sebastian Mikulec
    Sebastian Mikulec
    April 2, 2015 at 9:59 pm

    Man, they pump the games in this series out but quick. As long as the games are good, I suppose that’s not a bad thing… for now. Eventually they’ll run into what I like to call Assassin’s Creed syndrome (i.e. gross oversaturation of the series)

  5. Thanatos2k
    April 3, 2015 at 1:07 am

    The games Diablo 3 should have been.

  6. Thanatos2k
    April 3, 2015 at 1:07 am

    Is there a hardcore mode? Well there you go.

  7. Phasmatis75
    April 3, 2015 at 1:34 am

    It’s permadeath, die once play-through is deleted. I just want to have to reload or have hefty punishment, not start from scratch every-time the game gets in a cheap shot or spams to win.

  8. Thanatos2k
    April 3, 2015 at 11:31 am

    So you are complaining there’s no challenge, but won’t play the challenge mode…………?

  9. Phasmatis75
    April 4, 2015 at 3:16 am

    No I’m complaining there is no challenge and their game is too shit to play through with only a single life! Thanks to it’s reliance on spamming, hordes, respawning of both and cheap deaths.

    Van Helsing is not balanced for such a mode as it wasn’t designed around that mode, it is a tacked on uber challenge mode. The equivalent would be playing through any souls game with only one life. Doable, but not enjoyable.

  10. Thanatos2k
    April 5, 2015 at 5:38 pm

    So there’s cheap deaths, but no challenge. I….what.

  11. Phasmatis75
    April 7, 2015 at 10:15 am

    Death is not the end all for difficulty, having cheap death doesn’t make a game difficult, it makes it superficial.

  12. Thanatos2k
    April 7, 2015 at 11:42 am

    I think you have no idea what you want.

  13. Phasmatis75
    April 9, 2015 at 8:22 pm

    That’s because you are intentionally playing stupid. I’ve made it abundantly clear that all I want is a reasonable punishment for dying so the game’s difficulty isn’t in just your willingness to finish it.

    They can implement all the new classes they want, if the underlying combat remains flawed then there is no reason to pick up the latest entry ether.