First Screenshots and Details for Alex, March 2016 Update for Street Fighter V

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Capcom has revealed the first screenshots and details for Alex, who is being added as a playable character in the upcoming March 2016 update for Street Fighter V.

The coming March update adds the aforementioned fighter, Alex, as well as new content, modes, bug fixes, and more. Players can unlock Alex with Fight Money earned via playing the game.

Due to the sheer amount of information, we’ve reposted the press release below:

Alex has been one of the most fan requested characters for Street Fighter V and we’ve put in a lot of work to make him appeal to old school and new players alike. Having made his first appearance in Street Fighter III back in 1997, Alex is a brash grappler whose bold attitude tends to get him in trouble. His parents died while he was still young, so he was raised by his father’s friend, Tom, who taught him everything he knows about fighting.

In Street Fighter V, Alex returns as a powerful grappler that can inflict big damage with his close range Power Bomb command grab and his long limbs to fight from midrange distances. The threat doesn’t end there however, as Alex has a variety of special attacks that can cover a large portion of the screen for those times when the opponent keeps him out. Players looking for a methodical grappler who can do big burst damage up close, yet still do well at midrange, will find themselves perfectly at home with Alex.

  • V-Skill: Overhaul
    Alex stretches and gets ready to land the next killer blow. Once Alex finishes his animation, the very next attack he pulls off will count as a hard hit and damage the opponent as if they were counter attacked. If that attack misses or is blocked however, he loses the hard hit bonus.
  • V-Trigger: Rage Shift
    Alex channels his wrestling training and gains access to a brand new clothesline attack. This attack can be charged and during that time, it can parry an attack. Upon full charge, if Alex makes contact with a blocking opponent, he will break their guard, leaving them open to an immediate attack.
  • Critical Art: Heavy Hammer
    Alex hits the opponent with a thunderous chop that knocks the opponent around. He then grabs them and takes them up to the highest of heights in a crucifix hold, only to viciously drop them down on their heads at the fastest of speeds.

Alex will become available when the update is scheduled to go live later this month. Remember, by playing through all Character Story Mode content, you will earn more than enough Fight Money to buy Alex for free!

The update also comes with a slew of new modes and content, as well as bug fixes that are designed to improve the overall gameplay experience.

Check out all the new modes and content below:

Challenge Mode

  • Demonstrations: Learn the ins and outs of Street Fighter Vthrough helpful demonstration and tutorial content. Contains content for each of the 16 characters, as well as advice geared towards players of all skill levels:Beginner Tutorials: 12 lessons covering, movement, normal attacks, special attacks, V-System, throws, counter hits, chip/recoverable damage, etc.
  • Intermediate Tutorials: 11 lessons covering projectiles, invincibility frames, armor and armor break, recovery, cross-up attacks, anti-air options, etc.
    Advanced Tutorials: 4 lessons covering back dashing, frame advantage/disadvantage, combo potential, button priority, etc.
    Character Tutorials: 16 lessons covering each individual character.
  • Trials: Put your skills to the ultimate test with combo trials for all 16 characters, ranging from basic to pro combos.  Completing Trials will also earn you some extra Fight Money.

In-Game Shop

  • Fight Money Expenditure: Spend your hard earned Fight Money to purchase extra game content, such as DLC characters and the Story Mode Costumes.
  • Online Rematch Option
    Salty from a close loss online? Want revenge?  Players can now play a 2/3 set in Ranked Match, provided both players accept the rematch.

Battle Lounge Improvements

  • Enjoy up to 8 person lobbies, complete with match spectating.

In addition to all of this new content, the following bugs will be fixed in the update:

  • Bug: Sometimes you don’t get EXP from casual matches
  • Bug: On a rare occurrence, if you restart the game after you unlock colors, the colors you unlocked will disappear

There are a few gameplay related bug fixes and balance changes as well:

  • Vega:
    If you hit V-Trigger Bloody Kiss (anti-air) in certain situations, Vega will no longer continue to rise off the top of the screen.
  • M. Bison:
    If M. Bison is interrupted by an opponent’s V-Trigger or Critical Art during his invisible frames of Double Knee Press in V-Trigger mode, M. Bison will no longer remain invisible until his next move.
  • Rashid:
    Rashid will no longer float in the air for a moment if you perform his V-Trigger after he touches the ground upon a missed Eagle Spike.
  • Chun-Li:
    During V-Trigger activation, the hit stop and block stop has been made the same for multi-hitting moves (medium or heavy attacks for both normal and special moves).She was previously able to perform option selects involving standing HP into Houyokusen, so this has been removed.
  • Vertical and Back Jump Frames:
    All characters except Birdie and Zangief: Vertical jump and back jump frames have changed from 3f->4f.
    Birdie: Vertical jump and back jump frames have changed from 4f->5f.
  • Zangief:
    No changes to jump frames.These changes reduce the effectiveness of throw tech option selects involving jumping (also known as “jump grab”). Changing forward jump frames would affect the game balance too much so those remain unchanged.

Throw Escape Change:

  • If you push buttons during the normal throw delayed tech window you are unable to escape throws for 2 frames.Prevents using light attacks to option select with throw escapes.
  • If you execute specific special moves during the normal throw delayed tech window you are unable to immediately escape throws. Each characters V-skills, V-triggers, V-reversals, critical arts, and moves have been set individually.Prevents throw escape option selects involving specific moves such as Shoryuken, etc.
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Owner and Publisher at Niche Gamer and Nicchiban. Outlaw fighting for a better game industry. Pronouns: Patriarch, Guido, Olive, Catholic

  1. Daryl Corey
    Daryl Corey
    March 10, 2016 at 12:18 pm

    Still no arcade mode still no purchase from me. For all I gripe about MKX’s DLC structure atleast it was a finished game at launch with all the normal features expected of a fighting game and a huge story mode ontop of that

  2. Whito Dev
    Whito Dev
    March 10, 2016 at 12:47 pm

    still no pad support, still no buy

  3. Daryl Corey
    Daryl Corey
    March 10, 2016 at 1:03 pm

    seriously they have sticks and the PS4 cotnroler but not fight pad controllers?

  4. Whito Dev
    Whito Dev
    March 10, 2016 at 1:26 pm

    Yep, which is why I refunded my copy the same day the game came out.

  5. Daryl Corey
    Daryl Corey
    March 10, 2016 at 2:08 pm

    that is lazy as shit of them then again so far everything but the character balance could be described as lazy and rushed

  6. Lester Paredes
    Lester Paredes
    March 10, 2016 at 3:27 pm

    I have a fight pad. The Hori Fight Commander our something like that. You can use it on ps3 and 4. Are you referring to ps3 only pads?

  7. disqus_jjBQMlMavC
    March 10, 2016 at 4:02 pm

    hopefully ddt and stomp actually have a use this time. i like 3s alex but he always felt more like a compromise than a hybrid; high risk, low reward.

  8. Chocolate ISISCream
    Chocolate ISISCream
    March 10, 2016 at 4:20 pm

    We’ve made the Fight Money requirement so ridiculous that you’ll end up paying your hard earned shekels anyway!

  9. DariusQ
    March 10, 2016 at 6:02 pm

    Basically, yeah. Looking at the content and how much time I’d need to invest to unlock everything it was way easier to just buy the Seasons Pass and use the Fight Money on the Story Mode costumes. No Arcade Mode makes playing this single so inane.

  10. Johnathon
    March 11, 2016 at 9:53 am

    Want to know what makes it worse, Lab Zero made some universal drivers for fightsticks ages ago that they said anyone could just ask to have.

  11. Johnathon
    March 11, 2016 at 9:58 am

    100,000 that’s 3 characters with the amount you get with a bit of survival and character stories.

    then after giving you 3 gimmie characters they but without they cost the same amount the average DLC character costs but if you play the game a lot you’ll eventually have enough to get more.

    In about 7 years you’ll hear about that 1 guy who bought all the fightmoney stuff without using zenny

  12. Whito Dev
    Whito Dev
    March 11, 2016 at 10:01 am

    I have a PS3 MadCatz Street Fighter X Tekken Fightpad, which worked just fine on SFIV PC.

  13. Johnathon
    March 11, 2016 at 10:10 am

    You know it’s bad when it’s a controller with their brand isn’t working.

    I got one of those for my brother and they’re pretty good.

  14. Whito Dev
    Whito Dev
    March 11, 2016 at 10:35 am

    Yeah, I could understand if we were talking about the controller not working on PS4, but on PC there’s just no excuse.

  15. Johnathon
    March 11, 2016 at 10:48 am

    Do you happen to know if 360 controllers work because if so then you may be able to use SCP server (A program that converts controllers to run like Xbox 360’s) then from there it could work, but you shouldn’t have to.

    Also a pad to key thing could work.

    To boot in SF4 it registers it on PC with it’s own name making this even more dumb.

  16. Daryl Corey
    Daryl Corey
    March 11, 2016 at 9:13 pm

    That does make it just that much worse