In-Engine Gameplay Demo for Beyond Good & Evil 2

Ubisoft has publicly shared an in-engine gameplay demo for Beyond Good & Evil 2.

Featured above, the nearly 15 minute long in-engine walkthrough features creative director Michel Ancel showing off what the publisher showed off behind closed doors at this year’s Electronic Entertainment Expo, last week.

Here’s a rundown on the game, via Ubisoft:

The world – or rather worlds – of Beyond Good & Evil are back on the horizon with the unveiling of Beyond Good and Evil 2, a prequel and spiritual successor to the beloved 2003 classic. Helmed once again by developer Michel Ancel, Beyond Good and Evil 2 invites players to explore System 3, a vast solar system and a hub of interstellar colonization and commerce in the 24th century – and fans have a chance to help shape it by taking a role in the development process.

System 3, as it turns out, is a place where limited resources are viciously warred over by various private enterprises. The struggle for survival amid a rich milieu of evolved species and diverse cultures from Old Earth creates an ideal environment for space piracy, as a new generation of captains rise up to carve out a piece of the galaxy for themselves.

As you rise from lowly pirate to legendary captain, you’ll traverse System 3 at light speed to explore freely on your own or with friends. Presenting its solar system as a massive, seamless online environment, Beyond Good and Evil 2 gives players the chance to dive into the foundations of the franchise’s universe while traveling between diverse planets and moons in search of adventure.

“We know the expectations for Beyond Good and Evil 2 are enormous,” says Creative Director Michel Ancel. “We’re creating a sci-fi space opera, a game where players fight for freedom alongside unforgettable characters and explore a stunning and vast solar system, all while capturing the spirit of Beyond Good and Evil.”

Ancel wants your help to do it, too. The Beyond Good and Evil 2 team at Ubisoft Montpellier is looking for fans to help by sharing ideas and feedback, and encourage players to sign up now for the Space Monkey Program.

Beyond Good & Evil 2 currently has no release platforms or release window confirmed. In case you missed it, you can find the game’s re-reveal trailer previously shown off at E3 2017 here.

, ,


Owner and Publisher at Niche Gamer and Nicchiban. Outlaw fighting for a better game industry. Pronouns: Patriarch, Guido, Olive, Catholic

  1. Mr0303
    June 22, 2017 at 3:20 pm

    The engine is quite impressive, but all this talk about scale is giving me some No Man’s Sky flashbacks. He did mention that there won’t be procedural generation in another interview, but designing multiple planets could be quite a task.

    All in all this seems overly ambitious. I don’t think we’ll see the game in the next 3-4 years.

  2. LostGryphon
    June 22, 2017 at 5:00 pm

    Wait, didn’t they say they hadn’t even really started anything like a week ago?

  3. Tubsiwub
    June 22, 2017 at 5:40 pm

    Lookin’ awesome. Obviously the gameplay can turn out to be boring, but I want to doubt that. So I will. I’m doubting that.

  4. Joe
    June 22, 2017 at 5:59 pm

    The real-time dynamic environmental change was something promised by Molyneux in Fable 1 but never delivered. Heck, even player controlled environmental modification has never progressed beyond what Red Faction achieved. So I remain highly skeptical this meteor modification will appear as described in the final game.

  5. SuuLoliBoob
    June 22, 2017 at 6:04 pm

    Hey, Star Citizen called, it wants it’s ambition back.

  6. Alex Drake
    Alex Drake
    June 22, 2017 at 6:29 pm

    This isn’t beyond good and evil

  7. Γεώργιος Αρχαιοκαπηλίδης
    Γεώργιος Αρχαιοκαπηλίδης
    June 22, 2017 at 6:34 pm

    Remember Watchdogs, another game from Ubisoft that downgraded its graphics at its final release?

  8. Fenrir007
    June 22, 2017 at 7:41 pm

    Yeah… this is going to be heavily modified until release, or delayed for 30 years.

  9. bdp
    June 22, 2017 at 8:34 pm

    I don’t expect this to be done for 3 years or so but it still may come out before Star Citizen. Game looks interesting it’s just not really what i want or expect in a BGE game. A custom character may weaken the story.

  10. Bitterbear
    June 22, 2017 at 8:58 pm

    The purpose of this game is to pin the blame on Vivendi.

  11. Phasmatis75
    June 22, 2017 at 9:02 pm

    Considering they said the game hadn’t even entered development this is staged as hell.

  12. Phasmatis75
    June 22, 2017 at 9:03 pm

    At least Vivendi will tell them to knock off their virtue signaling.

  13. Travis Touchdown
    Travis Touchdown
    June 22, 2017 at 9:24 pm

    Actually, I think the real reason this game was announced now, before it even properly entered development, was to try and entice some other big publisher to merge with Ubisoft to get them away from Vivendi.

    I strongly doubt this game will actually be released.

  14. Lea Pastillaroja
    Lea Pastillaroja
    June 22, 2017 at 10:14 pm

    True dat
    How the fuck did they go from day zero of development (right after the E3 finished) to a functional demo?

  15. Lea Pastillaroja
    Lea Pastillaroja
    June 22, 2017 at 10:19 pm

    >The Monkey everyone hates and wanted to see get killed on the first minute of the trailer is the protagonist
    I was hopig that he would at least be the anoying sarcastic wisecracking sidekick/comedic relief…
    But no
    Ubishit just had to make him the main character…
    Were the fuck are the enraged dindu linch mobs when you need them?
    Are they really gonna let Ubishit go after depicting hood niggas a monkeys?

  16. OSad
    June 22, 2017 at 10:22 pm

    This game is a pipe dream. It will NEVER come to fruition as a proper game on the scale of this demo. Designing multiple planets, with multiple cities with things to do on a scope much larger than that of the original Beyond Good & Evil?

    This man is trying to sell you on the awe factor of a big sandbox universe. Think of how many times he said the word “scale” in this demo, and how you can “explore everything”. Steel your expectations for this one.

  17. TheOnceAndFutureKing
    June 22, 2017 at 11:20 pm

    It even sounds like a British black guy’s voice, so you’d think SJWs would freak over that instead of Mario wearing a sombrero. Then again, I guess opportunists only go after successful games.

  18. Nagato
    June 23, 2017 at 2:04 am

    I was thinking more them enticing the government to help them out instead, but that might also work.

    Either way, they definitely didn’t reveal this after all these years with the intention of actually getting the game out.

  19. EuphoricShadow
    June 23, 2017 at 4:04 am

    Lol I pictured a white chav when the monkey spoke the whole time. I’m surrounded by those kinds of people. But I can see why some would quickly jump into conclusion and assume that the monkey is trying to resemble a black ghetto person. I’m a black guy just so you know and I’ve yet to meet any other black person around my area who talks like that :P

    Also if you’ve played the first game you’d know that there’s a few Rhino characters who are Jamaican. In the cinematic trailer for this one the pig is obviously supposed to be a Chinese ganglord (in the first game you team up with a pig called Pey’J who is clearly a ‘Murican. Has a distinct accent, very sourthern maybe).

    In one of the artworks for this I also saw monkeys who seem to resemble African soliders or rebels guarding a wasteland filled with other hybrid animal corpses. Likely trying to resemble things like genocides which happens sometimes in Africa, who knows. And a different artwork which has an oriental looking monkey (has some asian looking moustache and beard going on). The hybrid animals in this game won’t have a defining culture per species – they’ll just be speaking in the dialect which they grew up in.

    People should really broaden their minds rather than to think ghetto monkey = black guy. The majority of people in the UK who speak like the monkey you saw in that trailer are white brits lol. And yes they swear on almost every sentence like they have tourettes. So it wasn’t bad writing to me, pretty accurate representation. So hopefully that explains why almost nobody is complaining about the monkey and gives you an idea of what the world is about.

  20. EuphoricShadow
    June 23, 2017 at 4:19 am

    They haven’t started development of the game yet, that’s correct. What you’re seeing is their demonstration of the engine which they’ve been working on for over 3 years now. It almost virtually has nothing but the very basic mechanics, like character and ship movements. The engine already supports all the other major things they want like the day and night cycle and orbital planets and so on. But they have so much more things to work on they’ve yet to have an actual playable game. Like when Star Citizen first introduced Arena Commander for the first time.

    They’re preparing a lot of this so they can get it onto the hands of the players sooner rather than later, hence why they announced it only once they were able to have a stable engine to show off. So to some extent you could say they have already started making the game because some mechanics are present. But it’s not enough to call it a game yet. Not sure why you think it was all staged.

  21. EuphoricShadow
    June 23, 2017 at 4:27 am

    Well to be fair this is what Michel Ancel wanted to make with his first game but wasn’t able to with hardware constraints back in 2003 :P Huge leap since the first game but it does resemble the first installment more than you wish to believe. It’s just expanding on it in a lot of ways. It’s risky as hell but you gotta at least admire the crazy ambition he has for it. Nothing wrong with being cynical and doubtful though. But at least take the positives with the negatives.

  22. EuphoricShadow
    June 23, 2017 at 4:33 am

    They’ve been working on the core engine for over 3 years, he said this on the E3 conference moments after the game was announced. The game itself hasn’t really started its full production, so it’s just a ‘rudimentary’ tech demo so to speak. Which has some of the core elements they need in order to start working on the game itself, like character and ship movements, orbital planets and a basic city landscape which is likely unexplorable just yet.

  23. EuphoricShadow
    June 23, 2017 at 4:38 am

    Lol just like the GTA folks who hate seeing other modern style open world games. If anything it’s a relief for me to see more games pushing for this sort of level of complexity because we’ll be seeing a new wave of innovation in the industry which I feel like is needed at this point. There’s going to be things in this game which you won’t be able to do in Star Citizen and vice versa. Both very different universes.

  24. OldPalpy
    June 23, 2017 at 5:02 am

    There’s a reason why this level of complexity isn’t being pushed and you’ll realize why when the end game comes out and barely resembles this demo. The idea makes for a pretty E3 video but look what happens when you try to make a whole game out of that matches the scope shown in it and the CG trailer, now that the games been announced Ubisoft will lit a fire under Ancel’s ass to get the game out in under 3 year meaning the game won’t resemble anything being shown here beyond a few scripted sequences and will strictly adhere to the Ubisoft’s worn out open world formula.

  25. EuphoricShadow
    June 23, 2017 at 5:57 am

    Well comparing the game to its CG trailer is never a fair thing to do. It’s why I feel that CIG has done has done a great job thus far by promoting their game using the same engine which the game is being made on (albeit the trailers do use some advanced tech which weren’t or aren’t yet possible to do in real time just yet).

    The main thing which these pre-rendered trailers do is to get you interested and informed about the worlds which you’ll see and perhaps the things you will be able to do. Games have been doing this method of marketing for over two decades now. Michel Ancel, quite like Chris Roberts, has a very good track record so the chances of him screwing up right now isn’t very clear. Some of the things he already promised are already up and running within the demo that can be controlled in real-time. So far I’m optimistic about it, like how I was and still am for Star Citizen.

    In case you hadn’t noticed they’re taking a similar approach with SC when it comes to building the universe. At some point once they’ve gotten crucial aspects of the game done to really call it playable they’ll be giving it to the hands of the players and from there they’ll be encouraged to contribute by giving all kinds of feedbacks to make the game as great as it can possibly be. All of which will be free if you wish to participate in this program.

    This form of development is without a doubt unlike any other Ubisoft production of the past. If anything this is probably the most open I’ve seen any developer become long before their game’s release. At least ones with a publisher. But it only just started so it’s too early to get excited or be pessimistic or even to give critical feedback over something which is only just a rudimentary demo with some interesting ideas.

  26. RandomDev
    June 23, 2017 at 8:03 am

    Too late Ubisoft, the stink of social justice is already on this project.

  27. wombat
    June 23, 2017 at 8:16 am

    In some news I saw they said the planets would actually be procedurally-generated… Which brings in all sorts of other potential issues.

  28. wombat
    June 23, 2017 at 8:18 am

    This seems like nonsense to me. All the hype from the reveal is gone already.

  29. Travis Touchdown
    Travis Touchdown
    June 23, 2017 at 11:05 am

    How would the government help them out? Vivendi’s takeover is entirely legal, I believe.

  30. SiliconNooB
    June 24, 2017 at 6:38 am

    I just can’t handle all the cussing. It’s completely tonally incompatible with the family friendly vibe of the first game. Weird and offputting!

  31. SiliconNooB
    June 24, 2017 at 7:26 am

    Usually a vertical slice / proof of concept prototype is developed during pre-production before the game enters full production. There probably isn’t too much space beyond what is shown here, and he probably has to be very careful to only show certain areas within this demo.

  32. Lea Pastillaroja
    Lea Pastillaroja
    June 27, 2017 at 10:10 pm

    I live i spicland far away fro the Harlem gethos i often see on movies and TV
    The monkey really reminded me of a getho nig-gangsta
    alos skeletons everywhere, remains of genoside, f bombs every minute, cleavage, it’s trying way to hard to be edgy
    the first game was way more cartoony and family friendly
    Bet if the Jamaican rhinos made it into this game they’d drop the “dude weed” line in the first dialog they have

  33. Lea Pastillaroja
    Lea Pastillaroja
    June 27, 2017 at 10:11 pm

    May god bless thy with profetic powers for that comment lad

  34. EuphoricShadow
    June 27, 2017 at 10:20 pm

    Getho? Nig-gangsta? Are you even speaking english? Don’t even know what any of those terms mean.