Elden Ring gets combat overhaul in new update, preps game for DLC

Elden Ring

Publisher Bandai Namco and developer FromSoftware have released update 1.01 for Elden Ring, bringing with it a huge overhaul for how the game’s core combat functions.

The new update addresses what fans have been asking for ages: balancing single-player, PVE combat separately from multiplayer, PVP combat. This is done via separate damage scaling just for PVP, with separate scaling for weapons, spells, skills, and incantations.

“In the future, this feature may be used to balance weapons, Art, Spell, and Incantation in invading/PvP mode,” FromSoftware said in the update patch notes. This will essentially let players continue enjoying their cheesy, broken builds in single player without the worry of their exploit getting nerfed.

Previously, the game addressed certain loadouts that single-player focused fans had used to beat some of the game’s toughest bosses – only to find out that build had been nerfed due to its application in PVP. Now the balancing is separate, like how Ashes of War’s power was lowered overall but only in PVP.

As with any new update – fans immediately began datamining it on PC and discovered it has two new map references within its update files. As fans are already desperate for new content, they’ve already identified the maps as M20 and M45.

While the former is the same numbering as the legacy dungeons, the latter is entirely new – suggesting FromSoftware is laying the groundwork for whatever they’ve got planned in terms of post-launch content.

In case you missed it, you can find our thorough and spoiler-free review and video review for the game here – we also thought it’s excellent and highly recommended!

New to Elden Ring? Learn how to survive the lands between with our guides:

Elden Ring is available now across Windows PC (via Steam), PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X|S.

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