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Doom Update 6.66 Makes All Multiplayer DLC Free

Bethesda and id Software have released a new update for Doom.

The new update, version 6.66, is somewhat of a first-year anniversary update for the game. The biggest change the update makes is through unlocking all of its post-launch downloadable multiplayer content, making it free for all users.

Alongside the free content is “a ton of fixes” and other improvements across SnapMap and multiplayer. You can read the full notes here.

Here’s a rundown on the update, via Bethesda:


All of the Multiplayer DLC Unlocked for All

First, we’ve retired the DOOM season pass and are making all of the multiplayer DLC content available to all players. That’s three multiplayer DLC packs, which include nine of our best maps, three additional guns, three additional playable demons, new equipment, armor sets and more. That’s on top of the modes and features, like bot support, that players have been enjoying since late last year.

A Completely Revised Multiplayer Progression System

With this update, we’ve changed when and how players unlock additional guns, demons, equipment and all of the player and weapon customization options. Instead of relying on the current random unlock system, everything now unlocks through specific leveling requirements and/or in-game challenges. Now, if there’s a specific helmet you want, you can work toward unlocking it by focusing your play style on the related challenge. We’re confident new and veteran players alike will enjoy the control and predictability in this new multiplayer progression system.

For our veteran players, we know you’ve been unlocking items through both the original random progression system and/or via DLC purchase. We want to ensure everyone has the opportunity to both retain previously unlocked items if they choose, but also unlock anything they don’t have through the new level- and challenge-based progression. To do this we will be resetting all veteran players to level 0. Don’t panic, though – that’s just your level. All veteran players will have the optionto completely reset their unlock progression items and experience the new progression system fresh, OR retain all of their existing guns, equipment, demons and customization unlocks that they’ve acquired or purchased and then unlock the remaining items through the revised progression system. Regardless of whether you keep your gear or choose to re-earn it, we’re giving all veteran players a special badge recognizing their previous experience in the game. For those elite few who have achieved the max Slayer level, we’ve designated a special Slayer badge for you.

A New Runes System, Better Player Information, Revised User Interface

On the gameplay front, we’ve replaced the Hack Module System with an all-new Runes System. Much like the Runes system from the DOOM campaign, multiplayer Runes are now persistent player abilities earned and included in a player loadout. Unlike the previous Hack Modules, Runes do not need to be activated and do not expire. Runes are persistent capabilities (or perks) that become a consistent and predictable component of your loadout and play style.

We’ve also overhauled most of the in-game HUD, including better callouts for challenges, awards and scoring. The kill card has been completely revised to provide players a more clear and accurate account of their demise, including not just who killed them but also the players, weapon types and damage that combined to kill them.

Players will also discover numerous improvements throughout the menus and user interface, including completely revised post-match summaries as well as updates that better illustrate player status in lobbies, highlight the new progression options and status, and better outline weapon, equipment and demon characteristics.

Free Weekends

If you’re someone who just hasn’t tried DOOM yet, we’re giving you the ultimate opportunity to try out one of the most talked about games of 2016. Starting at 12:00 pm ET on Thursday, July 20, on Xbox One, 1pm ET on Thursday, July 20 on PC, and 12:00 pm ET on Thursday, July 27 on PlayStation 4, you can try DOOM for free. Blast hordes of demons in the first two levels of DOOM’s critically acclaimed campaign, then ratchet up the intensity by going for a high-score in Arcade Mode. Plus, you’ll also have unlimited access to DOOM’s multiplayer and SnapMap modes for the duration of the weekend. If you choose to purchase during the free weekend, all of your progress in campaign and multiplayer is saved and you’ll continue right from where you left off.

An Ultimate Price

Lastly, we don’t want anything standing in your way of joining the millions of people that have experienced the rush and pure fun of DOOM, so not only are we giving you a chance to try it during a free weekend – if you like it, we’re offering it for $14.99 (US) / £11.99 (UK) / $17.99 (AUS) (digital purchase only). That’s the award-winning campaign, arcade mode, all of the DLC, countless hours of SnapMap and the right to say you are a badass, rip-and-tear DOOM Slayer – all for just $14.99 (US) / £11.99 (UK) / $17.99 (AUS).


Doom is currently available for PC, PlayStation 4, and Xbox One. In case you missed it, you can find our written and video review for Doom here (we highly recommend it).

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Brandon Orselli

About

Owner and Publisher at Niche Gamer and Nicchiban. Outlaw fighting for a better game industry. Pronouns: Patriarch, Guido, Olive.



11 comments
  1. Uncle Ocelot
    Uncle Ocelot
    July 19, 2017 at 3:21 pm

    Considering the mixed reception of the multiplayer I’m guessing it’s because not enough people were buying the DLC so they just gave in and made it free.

  2. Mr0303
    Mr0303
    July 19, 2017 at 3:28 pm

    Awesome move. I didn’t bother with the MP, but the SP campaign was stellar. I guess they want to invigorate the player base.

  3. Eldhin Hellknight
    Eldhin Hellknight
    July 19, 2017 at 3:32 pm

    Will this increase the chance of finding people? Ive the base game only (PS4) and i was able to play MP just once, then Ive never been able to play again.

  4. GameZard
    GameZard
    July 19, 2017 at 4:16 pm

    Good thing I didn’t buy any of them.

  5. Rautaputki
    Rautaputki
    July 19, 2017 at 5:29 pm

    Great move for those who actually care about the multiplayer. Too bad this still won’t fix the most dry cookie-cutter multiplayer I’ve seen in years and is unlikely to reignite people’s interest in it.

    The multiplayer had nothing to do with id Software style multiplayer unlike what they advertised it as (which was a huge disappointment to me). The Doom (2016) multiplayer IS NOT “return of id Multiplayer” and it is NOT “Doom’s signature, fast-paced arena-style combat”. It is not fast like the single-player is fast and it is not skill-based fun like the single-player is fun. It’s also centred around grinding and thank god this patch will at least try to alleviate that.

    Doom (2016) MP is more like this Call of Duty / Halo style thing with a focus on game console players which isn’t surprising considering it was made by a company known as Certain Affinity. In past they’ve done e.g. multiplayer mode for Halo 4 and Call of Duty: Ghosts, and maps and things for Call of Duty: Black Ops. They didn’t understand what id Software gamers (especially on PC) want from a multiplayer mode and probably never ever will understand.

    If Certain Affinity had made Doom (2016) multiplayer a recreation of Quake 3 Arena it would have been a moderate success it needed to be at minimum and people would have been extremely happy about that.

    But then again… Certain Affinity and id Software also didn’t give people multiplayer game browser (Internet & LAN), dedicated player controlled servers (dedicated server software), mods, level creation tools, and all that good shit. One of the bigger insults and great example of the mentality what made this go bad in my opinion is the use of antenna bars instead of actually reporting the latency in milliseconds to gamers. That’s just big no no no and I just have to write “WHAT ON EARTH WERE THEY THINKING?!?”

  6. sAy_YaS
    sAy_YaS
    July 19, 2017 at 5:32 pm

    Id rather have some more single player content but if it gets more people to play than im all for it.

  7. Kessek
    Kessek
    July 19, 2017 at 9:58 pm

    Why the hell did they charge for multiplayer in the first place?

  8. Random Marine
    Random Marine
    July 19, 2017 at 10:39 pm

    But they didn’t charged for it. Only for the dlcs.

  9. sanic
    sanic
    July 19, 2017 at 11:25 pm

    9 maps for $50 was just not my thing.

  10. RichardGristle
    RichardGristle
    July 20, 2017 at 1:19 am

    Doom was my GOTY, but I couldn’t care any less about the mplayer. That said, I’m all for free stuff!

  11. Feniks
    Feniks
    July 20, 2017 at 7:18 am

    Enjoy downloading a 40GB patch for something I don’t even want this is always fun.

    At least its not the latest U2 album.