Bethesda Softworks has announced the release date for their Doom reboot on Nintendo Switch.
The shooter filled with rippin’ and tearin’ will launch on November 10th for the hybrid console. Featured above, you can view a new developer interview where id Software staff talk up the new port.
Here’s a rundown on the game:
Developed by id software, the studio that pioneered the first-person shooter genre and created multiplayer Deathmatch, DOOM returns as a brutally fun and challenging modern-day shooter experience. Relentless demons, impossibly destructive guns, and fast, fluid movement provide the foundation for intense, first-person combat – whether you’re obliterating demon hordes through the depths of Hell in the single-player campaign, or competing against your friends in numerous multiplayer modes. Expand your gameplay experience using DOOM SnapMap game editor to easily create, play, and share your content with the world.
You’ve come here for a reason. The Union Aerospace Corporation’s massive research facility on Mars is overwhelmed by fierce and powerful demons, and only one person stands between their world and ours. As the lone DOOM Marine, you’ve been activated to do one thing – kill them all.
Key Features:
- A Relentless Campaign
There is no taking cover or stopping to regenerate health as you beat back Hell’s raging demon hordes. Combine your arsenal of futuristic and iconic guns, upgrades, movement and an advanced melee system to knock-down, slash, stomp, crush, and blow apart demons in creative and violent ways. - Return of id Multiplayer
Dominate your opponents in DOOM’s signature, fast-paced arena-style combat. In both classic and all-new game modes, annihilate your enemies utilizing your personal blend of skill, powerful weapons, vertical movement, and unique power-ups that allow you to play as a demon. - Endless Possibilities
DOOM SnapMap – a powerful, but easy-to-use game and level editor – allows for limitless gameplay experiences on every platform. Without any previous experience or special expertise, any player can quickly and easily snap together and visually customize maps, add pre-defined or completely custom gameplay, and even edit game logic to create new modes. Instantly play your creation, share it with a friend, or make it available to players around the world – all in-game with the push of a button.
You can find our written and video review for Doom here (we highly recommend it).
InkViper
October 16, 2017 at 1:37 pmTo think they’ve got Doom 2016 running on a piece of hardware size of the PlayStation 4 fan unit! pretty impressive.
RHELSAGE
October 16, 2017 at 3:37 pmPrepare your butts for the Ninty Treatment. A little less than a month until I’m either proved right or wrong. What’s it gonna be, green/reduced/no blood? Sharply reduced graphics? Scaled back maps or spawn limitations? A Story Mode? Bean bag rounds instead of bullets? Pickles?
Travis Touchdown
October 16, 2017 at 3:38 pmWe’ve seen gameplay footage. It looks fine.
It’s better than the PS4 version since it’s portable.
Travis Touchdown
October 16, 2017 at 3:39 pmMassive hit incoming.
shibadogy
October 16, 2017 at 3:51 pmNeither of them can quite compare to the original Doom though
Travis Touchdown
October 16, 2017 at 4:51 pmYeah, they should think about porting the old ones to Nintendo platforms as well.
Uncle Ocelot
October 16, 2017 at 4:55 pmJesus, that’s soon. I was expecting December.
Person Man
October 16, 2017 at 5:04 pmThat’s a good idea. They could also use their dumb modding shtick with that game too, and have people download wads and maybe TC’s onto the game and play them. Having an official way of doing that would be fun for some people. Of course that would mean basically selling some version of GZDoom, ZDoom or what have you.
Person Man
October 16, 2017 at 5:05 pmToo bad it’ll probably run pretty badly.
InkViper
October 16, 2017 at 5:56 pmhttps://memecrunch.com/meme/P0YM/nigga-please/image.jpg?w=400&c=1YQjRwIBw&url=https%3A%2F%2Fmemecrunch.com%2Fmeme%2FP0YM%2Fnigga-please&psig=AOvVaw18i9jf3ZGNkkAm31N-W2z6&ust=1508277279710749
shibadogy
October 16, 2017 at 6:16 pmDoesnt seem to run at a poor framerate at least from a video that I looked up, but there is no doubt this is a battery killer too.
That also only strengthen my impression that handhelds as a whole, when they were low-powered devices and had to sell on gameplay core rather than superfluous graphics (to appeal the masses), are definitively dead.
shibadogy
October 16, 2017 at 6:23 pmYou dont need to pay 300 bucks on a Switch when again the original Doom is playable on almost everything
James Hewitson
October 16, 2017 at 9:58 pmMore accurate to say you ‘prefer’ the Switch version because of the portability factor, in all technical aspects the Switch version will be the weakest out of the four, dont get me wrong it looks like a really solid port and im double dipping but saying it better than the PS4/XO version is technically inaccurate;P
Travis Touchdown
October 16, 2017 at 10:03 pmIt’s objectively better because it has a feature that people will actually care about and use. Portability.
That is such a huge game changer that no one will notice, or care, about the technical changes.
Travis Touchdown
October 16, 2017 at 10:05 pmIf BOTW is not a battery killer, this certainly isn’t.
As a bit of an aside, despite the shitposting about the Switch battery, I have only ever have it run out on my once, and that was because I forgot to dock it when I got home one day.
James Hewitson
October 17, 2017 at 4:17 amBut its also objectively inferior with downgraded visuals and half the framerate which are an important part of the DOOM 2016 experience . I agree portability is the biggest reason to own DOOM on Switch and its a good reason hence why im getting it but I see the Switch version as a coupling to go along with the “bigger brother” PC/PS4/XO versions. but hey thats just me feel free to disagree if you want;P
shibadogy
October 17, 2017 at 4:55 am3 hours average for a supposed “handheld” is not really a good thing. Considering I get more battery hours out of my old DS Lite and Vita Slim.
In fact there are too many negative points at once concerning the Switch (overall size, battery, TN screen panel, cheap harming dock, paid online services, data management, insane price on controllers and accessories) that would make me spend money on one, unless things better shape up later on. But I got a bad enough experience with the 3DS to know this better.
DrearierSpider
October 17, 2017 at 6:38 am540p, 30 fps, lower than PC’s lowest setting, missing features. Welcome the hell indeed.
DrearierSpider
October 17, 2017 at 6:41 amPortability is great for indie games or titles where you don’t have to compromise much for it. This game will be more gimped than Christopher Reeve on Switch.
Squirrel on crack cocaine.
October 17, 2017 at 8:22 amGot it on the Xbone and apart from the on the go play, I don’t see the point in me buying this again. Much like Skyrim for the Switch it’s a neat idea but available on much better hardware for half the price.
Ruggarell
October 17, 2017 at 8:56 amIt may be a lower quality version, but Nintendo consoles NEED to diversity their library with mature games. It’s needed because it brings in more users and consumers. It creates a healty ecosystem where those who may not enjoy Nintendo created games can enjoy these instead. I prefer PS4 this gen but the switch needs M rated games.
GameZard
October 17, 2017 at 10:24 amSo you only hate PC gaming?
Uncle Ocelot
October 17, 2017 at 10:35 amDidn’t the original 3DS and Vita have about the same battery life? I heard it’s mostly just Zelda that lasts 3 hours too, with less demanding games lasting longer. It’s not great, but it’s not that shocking after the last gen handhelds.
Uncle Ocelot
October 17, 2017 at 10:35 amRuggarell not shitting on non-Sony systems? Huh?
Uncle Ocelot
October 17, 2017 at 10:36 amIt’s 720p my dude.
shibadogy
October 17, 2017 at 11:44 amYou’re right about the vita oled, but the vita slim model also gave a greater battery life. Like I said previously, there are several other issues plaguing the Switch overall, and it’s more a home console with the portability as an afterthought (it shines better in the first instance than the latter).
There might be a revision model for the Switch later on addressing those issues,
Uncle Ocelot
October 17, 2017 at 12:19 pmI’m sure there’ll be a few revisions. Nintendo can’t get enough of handheld revisions, it’s why I don’t have a Switch yet.
Ruggarell
October 18, 2017 at 11:12 amYes I do. With a passion.
GameZard
October 18, 2017 at 6:17 pmHAHAHAHAH!
DrearierSpider
November 11, 2017 at 12:27 pmDigital Foundry’s video just came out, it’s almost always far below 720p. And can’t even come close to holding a steady 30 fps to boot. Anyone claiming this isn’t an awful version of the game is kidding themselves.