Blizzard Entertainment confirmed Diablo IV has over 150 dungeons, and that includes both handcrafted and procedural dungeons to conquer.
Associate art director Brian Fletcher noted in the new development blog that their team is making lots of tile-sets that can be reused and joined up with various doodads, interactive pieces, and various effects to make creation both effective but produce rewarding results. The goal is to make the dungeons and areas feel more natural, so a new transition scene feature was implemented to help phase between two tile-sets.
“Dungeons are still that randomized content that you know and love from previous Diablo titles,” Fletcher said in the update. “However, we added new and exciting features that allow us to make even more dungeons across the world of Sanctuary than ever before. In order to support over 150+ dungeons, we’ve had to shift the way we make environment art so that it’s flexible enough to be used in multiple locations and not just in a single dungeon. We break it all down into what we call tile-sets.”
Blizzard also revealed five new areas that are part of Diablo IV’s all-new, shared open world map. These include: the Scosglen Coast, the Orbei Monastery, the Kyovashad town, and lots of the aforementioned dungeons and caves.
Here’s some gameplay clips showing off new locales:
Diablo IV was previously delayed to an unannounced date sometime after 2021, but it’s planned for release across Windows PC, Xbox One, and PlayStation 4.