Today I will be providing a leveling guide for my Storm Druid in Diablo 4. We reduce damage to Industrialization by utilizing the Landslide spell and Storm Strike.
As always, build functionality is created in its most basic form. This guide will help you solve all the problems in the leveling process of building this in Diablo 4, learn how Diablo 4 Gold farming works and provide you with a more pleasant leveling experience.
First, we have some important explanations of some of Diablo 4 terms used in this guide.
Start with Damage Reduction. It’s not value added, a higher value is much better than a lower value. We’ll assume 100 damage hits, and we have 2x 10% damage reduction in one instance and 20% damage reduction in the other instance.
Of these, 100 damage will be reduced by 10% first, and the remaining 90 damage will be reduced by 10% again, resulting in 81 damage. However, a 20% instance would reduce this to 80 damage.
Next is Vulnerable. Once applied by an ability, enemies’ health bars turn purple and they take 20% increased damage. This means it is a damage multiplier.
If you deal with an extra instance of damage to a Vulnerable target on a rig or Paragon Board in a Diablo 4 endgame, then you’re basically seeing another instance of the multiplier. It will have more uptime.
Lucky Hits are separate rolls for each effect, with Overpower or Crits. The chance to apply them depends on the base chance, the conditions, the skill to apply them, and your equipment. Note that Lucky Hit Chance on gear is a multiplier, not an additive increase to the base chance.
Next up is Overpower. The mechanic has a 3% chance to proc and works like Critical Strike, but the scales are completely different. The damage of this process is affected by your Life and Fortify value.
Finally, there is Boss Stagger. Each instance applies a corresponding percentage of Stagger to Boss and fills a bar below its Life. The more CC you apply, the faster it fills up. Once this is full, you can hit them with all your stuff.
This build is based on combos and synergies in Druid classes. Every spell or power we use brings something to enhance or improve another.
Level 1-35 Keystone
But before we can enjoy all these combinations, we need to unlock all the puzzle pieces first. You can also take advantage of Diablo 4 Items to speed up the unlocking process. We’ll start with Storm Strike at level 2 as our main Spirit Generator and defensive tool, as it reduces damage by 25%.
We’ll choose the enhanced Spirit Generator, which has an infinitesimal chance of Immobilizing targets. This synergizes nicely with Landslide we chose at level 4. This allows us to use Spirit Spender and grab another potential Immobilize and Raging Landslide to combine it.
Primal Landslide sounds like a good option as it guarantees Crits. But it also reduces the bonus damage of Crits to 40% and still requires you to Immobilize or Stun the target. It also can’t Crits again for more damage, so it’s just an inferior option.
At level 6, we can get Fierce Storm Strike, which is a great way to inflict Vulnerables on enemies for 3 seconds. This only applies to Storm Strike for this build, and with Intelligence multiplication. This also increases your total Spirit Generator amount by 0.1% per point.
At level 16, we want to get Earthen Bulwark for its duration for Unstoppable buff. Bulwark is a powerful defensive tool that gives you a powerful barrier and can break CC with this upgrade. So it is very necessary for us to buy Diablo 4 Gold to get it in advance. We can also further improve this spell later on with legendary powers based on Codex of Power from Diablo 4.
Next we get Blood Howl for 20% more powerful healing. And Clearing packs put the ability on cooldown quite often, making it an excellent Spirit Generator and healer throughout the campaign.
We can also pick Trample next for a much-needed mobility spell. The actual skill will also knock enemies back and give you another instance of Unstoppable.
The last skill option for this build will be Hurricane. It’s a great utility spell in Diablo 4. Enhanced Hurricane applies a 25% slow to enemies and Savage Hurricane reduces damage done by enemies by 20%. We’re always close to enemies, making it a splendid choice for this build.
Level 35 – 50 Fleshing Out The Build
We are now at level 35 and the core of the build is ready. We can flesh out this build by getting 3 points in Safeguard to ensure there is enough Fortify Generation to potentially reach 100%.
We’ll then populate Earth and Storm cluster to counter damage from elite enemies. In addition, every time we use Landslide, we will spend some Spirit and Circle of Life to get 3% healing. Combined with Blood Howl and potions should make us nearly impossible to kill.
We need to check Spirit Boons when leveling in Diablo 4. This feature should be available at certain levels, the first feature will appear at level 15.
Among them, Deer will give you access to Wariness, which reduces the damage you take from Elites. Eagle will be available next. Once you have enough attack speed and Crit rate of equipment. You can choose to dive attack early for 10% attack speed, or 30% extra critical damage.
Wolf gives us two good options. Every time we use Blood Howl and Earthen Bulwark, we can use energy to generate some extra Spirit Generation and Bolster generates 10% boost.
Snake only gives us one option for Obsidian Slam, guaranteeing that the next Earth skill we use can deliver an overwhelming hit.
Next, Legendary Powers. Every Aspects player can earn it by completing dungeon or story quests in Diablo 4. Of course, you can also buy D4 Gold a lot to help you get it faster.
While none of them is required to build functionality, they will greatly enhance your capabilities. Just be careful and avoid putting Aspects on your weapons. Because you’ll be changing it often, and your damage will scale with the weapon’s base damage. Doing this will save you from wasting your D4 Gold.
The first aspect is Aspect of Mending Stone. This will extend the duration of your Earthen Bulwark and its Unstoppable buff by 6 seconds. This is a powerful defensive Aspect that you can get in Dry Steppes’ Sealed Archives.
You can also combine it with Ghostwalker Aspect, which increases your movement speed after you have Unstoppable buff for 4 seconds. You can unlock this Legendary Aspect by completing the campaign in Scosglen.
Second, Aspect of Retaliation increases the damage done by your core skills based on the percentage of Fortify you have. This is powerful once you have Fortify Generation up and running. You want to make sure to put this Aspect on your Amulet for a 50% power boost.
I also want to add Aspect of The Aftershock to the list. This Aspect repeats your last Landslide spell, and it also increases damage done by 6% to 12% per hit. It can perfectly combine this Aspect with Raging Landslide.
Anyway, I’ll be covering the endgame build guide in more depth when Diablo 4 is released. Hopefully, this build guide will help you create a build that better suits your playstyle. Good luck.