Bloodstained: Ritual of the Night Tops $1.7 Million, Gets New Playable Character, Co-op, More

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Full Disclosure: I have financially backed Bloodstained: Ritual of the Night on Kickstarter.

Koji Igarashi’s Bloodstained: Ritual of the Night has been earning quite a bit of money in a short amount of time – the Kickstarter campaign for the game has already blown past $1.7 million dollars, while previously being funded in less than four hours.

With the crowdfunding campaign surpassing $1.7 million, fans can expect to see David Hayter doing voice acting, a new playable character, a new boss encounter, and even two-player local cooperative play.

There are more stretch goals, including a speed run mode at $1.75 million, a boss rush mode, and potential stretch goals to bring the game to Nintendo platforms as well – although these haven’t been revealed yet.

Bloodstained: Ritual of the Night is set for a release across PC, Xbox One, and PlayStation 4 in March of 2017 – although with any Kickstarter-funded game, this may change in the future. You can find the game here on Kickstarter.

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Owner and Publisher at Niche Gamer and Nicchiban. Outlaw fighting for a better game industry. Pronouns: Patriarch, Guido, Olive, Catholic

  1. Nonscpo
    May 13, 2015 at 9:43 am

    Wonder how long before they run out of ideas for stretch goals, that they decide in going for more ports? Granted they would have to change the engine, but which might come out first, the 3DS/Vita or the IOS/Android stretch goal?

  2. Nagato
    May 13, 2015 at 9:50 am

    As much of a Castlevania fan as I am, it still somewhat disgusts me to see people being this willing to throw money at another project that has literally nothing to show for it yet. The absolute minimum for this sort of thing should be some proof of concept, actual footage that represents what they’re trying to create, like Yooka-Laylee recently had as well.

    Doesn’t help either that every stretch goal so far seems like something that would normally be in this sort of game anyway, like a speed run mode, a boss rush mode and even bloody cheat codes.

  3. Dewey Defeats Truman
    Dewey Defeats Truman
    May 13, 2015 at 9:53 am

    I just don’t get how people haven’t learned from years and years of games either failing to meet their goals, coming out horrifically late, just plain being bad, or never even releasing at all through kickstarter.

    The successes like Shovel Knight are exceptions, not the rule. I don’t doubt that this will be one of the lucky few to break through that hurdle and actually turn out amazing, but after Double Fine Adventure and Mighty No. 9 I learned to avoid things that I was going to buy into solely because I liked the things it will be based on.

  4. Turt
    May 13, 2015 at 10:59 am

    A promise of something is better than nothing.

  5. MaidKillua
    May 13, 2015 at 11:14 am

    I hope this game has easter eggs taking cheap shots at Konami

  6. Trepie
    May 13, 2015 at 11:18 am

    Here’s the thing, we’ve been waiting a long time for some of these Japanese developers to make sequels to franchises that have basically been canned by publishers. I think by now people realize how risky Kickstarter can be, but if we’re willing to risk our money why not? Depending on your situation backing the smallest amount to get the game isn’t going to break the bank. Buying a game blindly off a shelf is a huge risk also, but people do that too. A fool and his money, etc.

    The point I’m trying to make is that fans want to at least give the creators of these games one last shot to make something great. Even if it ends up being crap, the people backing these usually think it was at least worth a shot.

    Did I get a bit burned by backing Mighty No. 9 after the whole controversy? Absolutely. But would I do it again? You bet. I believed Keiji Inafune deserved another shot after Capcom screwed over his series. I remember when he said that X5 would be the last of the X series and then Capcom released X6 the very next year without his consent.

    So if the former creators of some of my favorite games want a bit of cash from me to try and make a new game I’ll take the risk. No one is forcing you to, but hopefully this helps you realize why some of us would be foolish enough to back these Kickstarters even after seeing the risks involved.

    And that’s not even mentioning that without these risks we would have never got Shovel Knight, Divinity Original Sin, Shadowrun Returns (Dragonfall Director’s Cut was easily my game of the year), FTL, etc.

  7. deadeye
    May 13, 2015 at 11:22 am

    Well yeah, when you look at the sheer number of projects where the “dev team” is just slapping something together in RPG Maker, the successes are the exception.

    Successful games in general are the exception. For every good game released, there’s probably a hundred games that are shovelware, vaporware, stuck in development hell, cancelled, or just bad.

    Really, I want to see this project come out. I’m willing to risk a few bucks to see a potential spiritual successor to 2D Castlevania games. I’d much rather back it and get burned than not back it and never know if it could have been something great or not. And I think other people are like that as well.

  8. Sylveria Shini
    Sylveria Shini
    May 13, 2015 at 11:30 am

    I think there’s a big more confidence in this title than most though. There’s a solid development company behind it and talented people with proven track records. Compare this to someone like Tim Schaffer and Double Fine who, besides being a sexist, racist loon, had a history of not being able to function within development parameters.

    As far as the stretch goals, I don’t see how they’re so foreign. Cheat codes are something very familiar to the Vania series, as is speed running, as is an unlockable boss rush.

    Dewey down below brings up Mighty No.9 and I don’t think that’s a good example of a kickstarter going awry. The game is still on schedule and by the accounts of those who’ve played the demo it’s what they were looking for. There is certainly the black cloud that Dina managed to hang over the project, but we haven’t really seen that affect the final product.

  9. 7-D Sensei
    7-D Sensei
    May 13, 2015 at 11:30 am

    throwing your money at the team that made Mighty Number 9 again.

  10. LostGryphon
    May 13, 2015 at 11:43 am

    First thing I ever Kickstarted.

    Now for the long…long wait. If, however, they happen to hire a ‘cheery’ community manager, then I may be a little less enthusiastic about things.

  11. Joel Leonheart
    Joel Leonheart
    May 13, 2015 at 11:51 am

    Cool concept but…Like others have said after Double Fine (Tim ass of a Schafer) and how the community was handled on Mighty Number 9 yeah..Not really fond of backing just an idea (Which really sound’s good) but has only few concept art’s to show but no gameplay, demo or anything concrete…

    I hope this project becomes a reality I reallly do but I guess we will see?? :)

    (and hopefully physical copies to non backer’s someday)

    mean while Future Fragment’s That I might support ;)

  12. ReaperX30
    May 13, 2015 at 1:44 pm

    I backed a lot of game through Kickstarter and got every single one of them. Malevolence, Pillars of Eternity, Carmageddon Ressurection. It’s the same thing as buying a game without reading reviews. You take a gamble and for me it’s paid off more than not. Sticking to negative stuff won’t make things better either.

    May 13, 2015 at 2:04 pm

    That project should only have two stretch goals.

    1: Game Funded
    2: Game switches from 2.5D to true pixelart 2D.

  14. Viredae
    May 13, 2015 at 2:17 pm

    Yeah! Like Shadowrun Returns! Wait, no, that was a huge success.

    You probably meant Divinity, Original Sin!… No, that was also successful…

    Pillars of Eternity? Wait no, that went like gangbusters…

    Huh… Seems there’s a shit ton of kickstarters that went fabulous, even more so than ones that didn’t… And they all didn’t really have much to show to begin with.

    Just to give a more accurate representation, I’ve backed about 26 or so games on KS, 4 have yet to come out (but offering steady progress), and only two have not been received well.

    Incidentally, those are the two you’ve mentioned.

    It’s not the “lucky few” that break the hurdle, it’s the overwhelming majority, you just seem to either not know about them, or choose to ignore them.

  15. Viredae
    May 13, 2015 at 2:20 pm

    They listed 22 names (including Iga) among their main staff, only four of which are the “same team that made MN9” (and by same team, I mean they work in the same company and may have zero relation to the ones that did).

    I think your logic is a bit flawed.

  16. Viredae
    May 13, 2015 at 2:25 pm

    Let’s also not forget that simply by putting the money out there, even BEFORE the game is made, the publishers have been proven embarrassingly wrong about how these games are “not profitable”.

    Let me put it this way, even before a legit single screen shot of the game has been released, I’d say it made its worth clear.

  17. Turt
    May 13, 2015 at 3:23 pm

    Indeed, true pixel art should be a stretch goal, put it as high as it needs to be to justify the costs, but it should be an option.

  18. GDI
    May 13, 2015 at 10:25 pm

    Same team that made Galgun of all things. No problemo here.

  19. Psichaos
    May 13, 2015 at 11:13 pm

    This game sounds and looks almost too much like Order of Ecclesia. Why should I spend money on this project when I already have OoE and can just replay that once more? I hope there will be more info that comes out that differentiates the two games, because I’d really like to show some support for a spiritual successor to a franchise I loved growing up. Don’t get me wrong, OoE is a great game, hell my “Geese Howard” run of the game (a level one NG+ run using only the Pneuma glyph) is one of my favorite and most challenging play-throughs of a game I’ve done, but I want to see a NEW game, not a reskin of a game that already came out.

  20. evilmajikman
    May 14, 2015 at 11:22 pm

    There’s no company paying for the development of the campaign. That’s the whole point of it being on Kickstarter in the first place. That includes not just the core game, but every other feature that you’d normally see that some AAA company would be putting the $ towards. This format exists simply because people are dead tired of companies only giving a damn about their wallet and DLC’ing and microtransactioning the crap out of everything or just straight up canceling games because they don’t have faith in the market.

    I was one of the guys that bought a 3DS at launch out of hype for Mega Man Legends 3. And then Shitcom canned it because “the 3DS isn’t selling” yeah, no shit it wasn’t selling. There were no games to sell the console at launch. At least with Kickstarter you don’t have to deal with procrasinating cheapasses.