Bloodstained Kickstarter Reveals Wii U Stretch Goal at $3 Million

bloodstained 05-26-15-1

Full Disclosure: I have financially backed Bloodstained: Ritual of the Night on Kickstarter.

Inti Creates have announced that Bloodstained: Ritual of the Night is getting yet another stretch goal – this time in the form of a new development platform.

While the Kickstarter is currently resting at roughly $2.75 million, if fans back the game passed $3 million, the game will be coming to Wii U as well.

“At our next stretch goal Armature Studio will join the fray to handle the Wii U version,” said Inti Creates in an update on the game’s Kickstarter. “If you haven’t heard of Armature yet—and don’t worry, you will soon enough—you’ve definitely heard of the work they’ve done: Armature was formed in Austin, Texas by a team of key developers from the Metroid Prime franchise.”

You can find the Kickstarter for Bloodstained: Ritual of the Night here.

, ,


Owner and Publisher at Niche Gamer and Nicchiban. Outlaw fighting for a better game industry. Pronouns: Patriarch, Guido, Olive, Catholic

  1. InfectedAI
    May 26, 2015 at 10:00 pm

    Is Armature working on it really a big deal? They won’t be making anything original, just porting the game. Either way I really hope this game ends up being good, and looking like the concept art they showed off.

  2. Pyrotek85
    May 26, 2015 at 10:10 pm

    Nice, Wii U is the system I’d most want it for. They can potentially make good use of the Gamepad with this type of game.

  3. Mr.Sixes
    May 26, 2015 at 10:11 pm

    They and blue point make ports that are very solid and usually transfer the game well between multiple systems, so we won’t ever have a Bayonetta on PS3 situation

  4. deadeye
    May 26, 2015 at 10:12 pm

    Porting is a big deal, and is rarely ever simple. If you’re going to have another company do it, you really want to make sure they’re good. And Armature has a pretty good history.

    Just look at Bayonetta. A lazy port turns one of the best action games into a mess.

  5. Pyrotek85
    May 26, 2015 at 10:17 pm

    Plus as beautiful as I expect this game to look, it’s probably not going to be super taxing on any system, so that helps.

  6. Mr.Sixes
    May 26, 2015 at 10:41 pm

    It’s suppose to be running on Unreal 4 which hasn’t had much optimization for Wii U

  7. Nonscpo
    May 26, 2015 at 10:51 pm

    Congrats Wii U owners, now all you have to is back it ;)

  8. Pyrotek85
    May 26, 2015 at 10:52 pm

    Ah that’s true. Well by 2017 it should have the kinks out I hope lol

  9. ztype
    May 26, 2015 at 10:58 pm

    Would love a physical copy for Wii U..

  10. InfectedAI
    May 27, 2015 at 4:48 am

    Unreal 4? So probably won’t look like that 2D concept art. :(

  11. Azure
    May 27, 2015 at 9:14 am

    What would be the benefits of having it on Wii U? Additional controls added to the gamepad or just to have it simply ported to the console?

  12. DariusQ
    May 27, 2015 at 10:45 am

    That’s where the fanbase is though. Most of the games in the Metroid-vania series were on DS/3DS where the extra screen was used for the level map while you were running around. Basically just a convenience but a very welcome one.

  13. Tromboner
    May 27, 2015 at 1:40 pm

    Cool! Hopefully they utilize the gamepad.

  14. Mr.Sixes
    May 27, 2015 at 2:27 pm

    Unreal 4 has potential and they stated they’re messing with shaders

  15. John Smith
    John Smith
    May 27, 2015 at 5:15 pm

    No more kick starter for me.
    but if there is a wiiU version i will pick it up

  16. Azure
    May 28, 2015 at 7:20 am

    But the point I want to make is why is this not coming to Wii U by default but put behind basically a $3m paywall.