AMD FSR 2.0 was recently released out in open source just a few days ago – and now it’s available for Unreal Engine.
The original release came with the availability for Xbox developers to implement it into games for the consoles and a promise for the technology to reach Unreal Engine.
Now the wait is over for the DLSS competitor to come to Unreal Engine. FSR 2.0 now has a plugin for both Unreal Engine 4 (version 4.26 and 4.27 specifically) and Unreal Engine 5. As Unreal Engine already supports temporal upscaling, which is what FSR 2.0 is, the ability to implement it sounds to be a simple feat.
That said, AMD has also provided a guide in using their plugin.
With this release, more games supporting FSR 2.0 should be coming soon. As of now, the PlayStation 5 doesn’t have official tools for the technology. Though games made in Unreal engine and released on the platform should support it. The same can’t be said for other game engines as of this writing.
However there are games on PC originally released as PlayStation exclusives that support FSR 2.0, such as God of War. So the news of official support is likely coming sooner rather than later.
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