Last year AMD released their DLSS competitor, FidelityFX Super Resolution (FSR). Now FSR 2.0, the evolution to the original, has been released in open source, having only previously come out in games about a month ago.
FSR received much praise for its open source nature, ability to be used regardless of one’s GPU, as well as its quality in improving framerates, albeit Nvidia’s DLSS generally looked better at its up-sampling quality.
Some examples include the PC port of God of War and Deathloop. The latter of which has both versions available, as both technologies have “different characteristics which may be suitable for a wider range of platforms and user preferences”.
FSR 2.0 will be coming to both Unreal Engine 4 and 5 later in the future. They also reveal it will be available to Xbox developers via the Xbox Game Development Kit, though it isn’t currently available for PlayStation 5 at the time of writing.
The latest Sony console will most assuredly be receiving it down the road given the nature of the technology. This is also probably considering God of War was originally launched on PlayStation platforms.
This news should help AMD in the line of growing competition for upscaling technologies. While they are mostly focused against Nvidia’s DLSS, as it’s the major one in the market, Intel is set to release their XeSS sometime in the summer, and Apple also recently announced their own competitor MetalFX.
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