Ambitious Sci-fi City Builder Aven Colony Revealed, Set for Early 2017 Launch

Mothership Entertainment, a studio made from a quintet of veteran game developers based in Austin, Texas, have announced an ambitious new city-builder set in the near future.

Dubbed simply Aven Colony, the new city-building simulation game is set for a full release sometime early next year for PC via Steam and itch.io, with a beta scheduled for a September 7th release. Featured above, you can view the game’s announcement trailer.

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The game has a multitude of in-game systems that will tickle any city-builder and or simulation fan’s fancy.

These include: a full day / night cycle, a deeply intricate set of needs for each citizen, multi-tiered buildings, lots of resources and food options, and more.

In development since 2013, Aven Colony is built within Unreal Engine 4. The studio’s combined repertoire of past games include the likes of Metroid Prime 2: Echoes, Metroid Prime 3: Corruption, Star Wars: The Old Republic, and more.

Now, they’re focusing on building extraterrestrial worlds. Here’s a rundown of the game, via Mothership:


From Mothership Entertainment, Aven Colony is a city-building and management sim that tells the story of humanity’s first settlement of an extrasolar world. Land on exotic Aven Prime, where you must construct and maintain the infrastructure and ensure the well-being of your citizens, all while dealing with the often harsh realities of an exotic alien world.

On top of this, you’ll face the greatest challenge of all — keeping your people happy. How will you feed your people? Will you be able to provide them with enough jobs, entertainment, retail outlets, and other services while protecting them from the planet’s many dangers? What social policies will you enact to influence your people? The future of the colony rests on your decisions.

  • A rich simulation of an extraterrestrial colony, including oxygen propagation, habitation, employment, electricity and power generation, mining, crime, food cultivation, limited inventory, water, and much more.
  • Dozens of different buildings, from simple inflatable-tent “modules” to massive skyscrapers created from metallic nano-cubes (“nanites”). Most of these buildings support 2-3 upgrade tiers.
  • A fully functional day/night cycle, which is tied to a “sol” on Aven Prime (a “sol” is equivalent to one earth week, and “night” is essentially a brief winter season). During the “winter” season, Aven Prime freezes over, and farms will not grow food and solar panels will generate far less electricity.
  • Use 3 different types of advanced flying drones (construction drones, police drones, and scrubber drones) to build, upgrade, and manage your colony.
  • An alien infection called “the creep,” which can glom onto buildings and cover them in alien tentacles. Build special “Scrubber Drones” to clear the creep from infected buildings and stop it from taking over the entire colony.
  • Additional environmental challenges including lightning storms, dust devils, deadly toxic gas emissions from geothermal vents, and shard storms.
  • Research, grow, and process various alien plant species and foodstuffs and decide on the best locations to place farms and greenhouses for roughly a dozen different crops, derived from both Earth-based and native plant species.
  • 12 distinct “overlay” modes give more information about the colony: Crops, Citizens, Happiness, Crime, Air, Electricity, Employment, Resources, Structures, Commute, Drones, and Water.
  • Manufacture dozens of types of foods, beverages, and “enhancement substances” that will alter your citizens’ morale and productivity.
  • A rich morale system based on 13 different morale factors, and regular referendum elections that will give your citizens the opportunity to kick you out of office if morale gets too low.
  • Over a dozen social policies.
  • Discover, analyze, and use ancient alien artifacts as you learn more about the civilization that once inhabited the world of Aven Prime.
  • A robust mission objective system that gently guides the player to build a viable colony at the start of the game, then expands to give broader objectives toward the endgame and keep the player moving. This system includes construction objectives, trade objectives, population / morale objectives, total colony size objectives, and much more. Up to three objectives are available to the player at a time.
  • Fully player-controllable game speed; pause the game at any time or play at 1x, 2x, 4x, or 8x game speed.
  • Rise in rank from Colony Governor to Expedition President (5 ranks total).
  • A unique narrative that reveals the secrets of the civilization that once lived on Aven Prime.

 

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