Today’s Niche Spotlight is SOLAS 128, a rhythm puzzle game by Amicable Animal and Armor Games Studios.
Awaken ancient machines in a colorful neon retro world of rhythmic light pulses. Use mirrors and other devices to redirect color-coded light pulses. These light pulses can collide when they cross paths, creating new color combinations when they do. Solve over 150 puzzles to the beat of original synthwave tracks.
You can find the launch trailer below.
SOLAS 128 is available on Windows PC (via Steam), and Nintendo Switch for $14.99 USD.
You can find the rundown (via Steam) below:
At its heart, SOLAS is a beam deflection game. Rotate and reposition mirrors to connect light sources and unlock adjacent puzzles. Every pulse is moving to the beat at all times, and each puzzle is connected to the next. Explore this strange interconnected space, learn its rules, and discover the surprises that dwell within.
Rather than ordinary light beams, however, these pulses can and will collide with each other. Create new colours, deflect them in new directions, and pay attention to their timing to unlock the path to new puzzles.
Along the way you’ll encounter a wide array of components which interact in unique and surprising ways. You might even discover you can pass pulses and components between puzzles.
Prisms, glitches, new types of mirrors, and more lurk in the depths. For example, the filters which remove colours from pulses that pass over them.
To match the otherworldly, retro, neon aesthetic, SOLAS is scored with a one of a kind synthwave soundtrack to which the entire game is synchronized.
- Over 150 interlocking puzzle screens
- A beautiful synth-inspired visual style with a story where music powers everything
- Designed from the ground up to be colourblind-friendly
- A seamless world to navigate – changes in one room will affect those that follow
- An original synth/chillwave soundtrack
- Hidden areas to discover, and secrets to decypher
- No text or dialogue: the visuals and music speak for themselves
SOLAS is a game based around the combination and separation of these pulses, but has been designed from the ground up to not be reliant only on colour. SOLAS’ glyphs each have a unique shape and profile, and there are customisable contrast settings, making it accessible to colour-blind players.
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