Paradox Interactive have announced the Going Green DLC for Double Eleven’s prison management sim, Prison Architect.
The Going Green DLC introduces farming as a new inmate labor activity. You can now assign inmates to work in your fields, growing crops like wheat, apples, and potatoes that can be sold for a profit; or used to supplement meals at the prison. These fields introduce new contraband too, so be on the lookout for inmates stealing crops to make bathtub booze, or hiding illegal crops in the fields.
The DLC also introduces eco-friendly power options, like solar and wind. These options can supplement your more traditional power generators, and you can even sell excess energy back to the grid.
You can find the announcement trailer below.
Prison Architect: Going Green launches January 28th. You can find the rundown of the DLC (via Steam) below:
Prepare to get your hands dirty Wardens!
Prison Architect: Going Green brings agriculture to your compound, introducing farming, produce exports, and a whole bunch of contraband.
Fruits of Labor:
Farming introduces a new type of Prison Labor, allowing prisons to grow potatoes, wheat, apples, and more. Produce can be exported or used as ingredients for inmate meals.
Room to Grow:
Three outdoor rooms facilitate farming: Fruit Orchard, Farm Field and Vegetable Allotment. But that’s not all, players can recruit staff Farm Workers, build a Pantry to store produce, and construct a Shed to house farming-related items.
Trouble is Brewing:
With new crops comes new contraband. Prisoners can now secretly grow herbs in the fields and swipe kitchen ingredients to brew Booze. Fields can also become Gang Turf, so keep your guards on alert!
A Greener New Deal:
Prisons get an eco-friendly makeover with Solar, Wind, and Solar/Wind Hybrid power sources. Excess power created by these sustainable methods can be sold back to the grid using the Power Export Meter.