1c Entertainment and developer 6 Eyes Studio have posted a devlog detailing guild upgrade visuals and hunts, in the upcoming “Missions and Monsters” DLC in Fell Seal: Arbiter’s Mark.
The first of the recent devlogs focused on the visuals for Guild Upgrades. As mentioned in a prior devlog, the DLC will allow players to construct guilds in specific regions to grant bonuses for missions, patrols (non-story battles), and special effects to the whole world.
You can see the visuals for some of those buildings below.
The most recent devlog explained a new aspect- hunts. Along with monster variants (as discussed in a prior devlog), players can undertake hunting a special monster as part of a special mission, or in a mission chain (“multiple missions that must be completed in order and culminate into a difficult and rewarding special mission”).
Hunts become available from the mid-game, and continue even up to the final boss. When the appropriate mission is complete a “hunt event” appears on the map (much like the character events that trigger special cutscenes).
When entering that node on the map, it triggers a battle against a “very powerful hand-crafted named monster unit, boasting a complex monster variants setup.” While each Hunt can only be completed once, players earn “unique rewards.”
Finally, the latest devlog revealed a small glimpse at some of the new maps. Some of the hunts will take players to locations that originally did not have a battle. Two of these locations are Port Grendel and Fenfjord. Players will also be able to do patrols there. You can find them below: