Fell Seal: Arbiter’s Mark Missions and Monsters DLC Devlog – Guild Upgrade Visuals and Hunts

Fell Seal: Arbiter's Mark

1c Entertainment and developer 6 Eyes Studio have posted a devlog detailing guild upgrade visuals and hunts, in the upcoming “Missions and Monsters” DLC in Fell Seal: Arbiter’s Mark.

The first of the recent devlogs focused on the visuals for Guild Upgrades. As mentioned in a prior devlog, the DLC will allow players to construct guilds in specific regions to grant bonuses for missions, patrols (non-story battles), and special effects to the whole world.

You can see the visuals for some of those buildings below.

The most recent devlog explained a new aspect- hunts. Along with monster variants (as discussed in a prior devlog), players can undertake hunting a special monster as part of a special mission, or in a mission chain (“multiple missions that must be completed in order and culminate into a difficult and rewarding special mission”).

Hunts become available from the mid-game, and continue even up to the final boss. When the appropriate mission is complete a “hunt event” appears on the map (much like the character events that trigger special cutscenes).

Fell Seal: Arbiter's Mark

When entering that node on the map, it triggers a battle against a “very powerful hand-crafted named monster unit, boasting a complex monster variants setup.” While each Hunt can only be completed once, players earn “unique rewards.”

Finally, the latest devlog revealed a small glimpse at some of the new maps. Some of the hunts will take players to locations that originally did not have a battle. Two of these locations are Port Grendel and Fenfjord. Players will also be able to do patrols there. You can find them below:

In case you missed it, we also covered prior devlogs [1, 2].

Fell Seal: Arbiter’s Mark is also available on Windows PC, Linux, Mac (all via GOG, and Steam), Nintendo Switch, PlayStation 4, and Xbox One.

In case you missed it, you can find our review here, we highly recommend it! In fact, we made it our Indie Game of the Year 2019.

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Ryan Pearson


Taking his first steps onto Route 1 and never stopping, Ryan has had a love of RPGs since a young age. Now he's learning to appreciate a wider pallet of genres and challenges.