Big Wasteland 2 Kickstarter Update Talks Names Changes, Music, And Perks

There’s a massive update email that went out to backers of Wasteland 2 this morning, and while the big news concerns a slight name change for InXile’s post-apocalyptic RPG, there is also quite a bit of other news as well.

The first and most important thing would be the announcement that instead of using the suffix “Game of the Year”, Wasteland 2 will now go by the full title of Wasteland 2: Director’s Cut. According to InXile the new name makes more sense, since the sheer amount of new content makes it much more than a simple re-issue. They also uploaded the new E3 trailer for the title as well.

    Many of you are familiar with our previously announced Game of the Year Edition update for Wasteland 2. Today, we are happy to share with you that Wasteland 2 Game of the Year Edition will henceforth be known as Wasteland 2 Director’s Cut. And to commemorate this occasion, we have a brand-new trailer to share with you, featuring all-new footage taken directly from the Director’s Cut!
    Why the change? We feel that this new title more accurately reflects the contents of the update. Rather than just being a repackaging of the same old content, the Director’s Cut name indicates the sheer scope of the changes involved. With many all-new features that you have requested, overhauled graphics, an upgrade to a new game engine, and tons of new recorded voice-over, not to mention controller support and Xbox One and PlayStation 4 versions – Wasteland 2 Director’s Cut is truly the definitive version of the game. And of course, anyone who currently owns Wasteland 2 will get the Director’s Cut on PC, Mac and Linux for FREE!

As for the music part of the update, I hope I’m not spoiling anyone…but those of you who beat Wasteland 2 may remember that amazing moment when your adversary played Boy George’s “Do You Really Want To Hurt Me” over the base’s PA system. In keeping with the game’s 1980s motif, Gavin of “Miracle of Sound” did a parody to the tune of another 1980s classic, Dire Strait’s “Money for Nothing”. You can view the video below:

Last but not least, there is also news about the new perks system implemented in the game’s director’s cut. Though we already know about the quirks, we haven’t seen much about perks until now. the system does resemble Fallout’s original perks system to a degree, but has a different mechanic that involves using points to purchase them:

    When we first announced this updated version of Wasteland 2, we hinted at a number of new features. One of those was Quirks, our personality-defining characteristics you pick when you start the game and which have both positive and negative aspects, but we haven’t spoken about Perks in detail yet – the other side of the new character customization depth we’ve been cooking up.
    Perks, unlike Quirks, are gained as you level up your characters. As you progress in the game you will earn Perk Points, which you can spend on Perks whenever you wish. Perks are per-character bonus you pick, and unlike Quirks, they are always positive stat and gameplay adjustments. Right now, we have it set up so that you gain a new Perk Point every 3 levels, though we’re currently playing through the game balancing things out, so the rate you earn Perk Points may change by final release. Perks also have Skill requirements to unlock – for instance, you might need 3 in Toaster Repair, or 7 in Assault Rifles, with more useful or powerful Perks typically at higher Skill requirements.

The director’s cut of Wasteland 2 will come free to anyone who already owns the title and will be unleashed upon the world sometime late this summer.

Carl Batchelor

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Carl is both a JRPG fan and a CRPG'er who especially loves European PC games. Even with more than three decades of gaming under his belt, he feels the best of the hobby is yet to come.