It’s been a while since we reported on Kingdom Come: Deliverance, the upcoming Cry-engine powered CRPG from Warhorse, but that’s certainly not due to lack of activity. With the Alpha having been available since last fall, much has been going on behind the scenes as the game gets ready to make its holiday rush launch window.
Appearing recently at onlysp is a preview of the game that focuses on the RPG’s quest design and story, a nice change of pace considering most information up until now has been about the technology behind it. From what the preview states, it seems Deliverance will encourage exploration:
- KC:D is divided into three acts that will tell the story of the vengeful, but poor, son of a blacksmith named Henry. His story drives the game, but so do the wars and uprisings and battles that littered the historical period of the 1400’s, specifically the Bohemian (Hussite) Wars.
- 12 square kilometers (7 miles). That’s the size of the area that is open to explore in the alpha build currently on the game website. While Rydl and the team think the main story is the most interesting part of the game, players who wish to go off and do their own thing are free to do so. “There are players who already spent hours in the technology alpha version we have released in October just by walking around the village, talking to villagers or looking for herbs in alchemy quest,” Rydl said. “So yes, you can do pretty much whatever you want.”
- Nonlinearity, like nearly all RPGs, is the name of the game for KC:D. Freedom to do what you want and how to do it means nearly infinite possibilities for different playstyles and those who love exploration (including underground catacombs and mines), all presented with beautiful visuals and graphics courtesy of Cryengine.
You can keep track of Kingdom Come: Deliverance on the official website, and follow the game’s development on Warhorse Studio’s own twitter account.