New Project Morpheus Prototype Revealed, Launching in First Half of 2016 - Niche Gamer New Project Morpheus Prototype Revealed, Launching in First Half of 2016 - Niche Gamer
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New Project Morpheus Prototype Revealed, Launching in First Half of 2016

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Sony has revealed the latest Project Morpheus at this year’s Game Developer’s Conference. The company’s own Shuhei Yoshida went on record that the new prototype, featured above, is “close to a consumer product”, and that it’s being planned for a release some time in the “first half of 2016”.

The new prototype has the following significant changes:

  • OLED display: In [place of] the 5 inch LCD, the new Morpheus VR headset is equipped with a 5.7 inch 1920 X RGB X 1080 resolution OLED display. This new screen expands the field of view and enables low persistence, removing motion blur.
  • 120hz refresh rate: The previous refresh rate spec has been doubled for this new prototype, which means games for Morpheus can be rendered at 120fps. When combined with the OLED display’s high refresh rate and the power of PS4, Morpheus is able to output amazingly smooth visuals.
  • Super low latency: We know how critical low latency is to delivering a great VR experience, and we’ve reduced latency to less than 18ms, about half of what the first Morpheus prototype had. Low latency is critical to deliver a sense of presence, at the same time making the VR experience comfortable to players.
  • More accurate tracking: To make positional tracking more precise, we’ve added three LEDs to the headset – one on the front and two on the side – for a total of nine LEDs to support robust 360 degree tracking.
  • User-friendly design: We’ve made the Morpheus VR headset easier to put on and take off, with a single band design and quick release button. The headband supports the weight of the unit on the top of your head, so there is no pressure on your face. Other components have also been adjusted and configured to make the headset lighter, so that players do not find the headset cumbersome or uncomfortable to use.

Yoshida also made a point of saying that development kits have been sent out to developers from around the world since the headset’s reveal last year, and that further information will be revealed at this year’s E3

Sony has four demos at GDC showcasing the new prototype. They include: London Heist (SCE London Studio), The Deep (SCE), The Toybox (SCE), and Magic Controller (SCE). We’ll be getting hands-on time with the new prototype and will be previewing each game in detail.

Brandon Orselli

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Big Papa Overlord at Niche Gamer, Nicchiban, and Pretentious Media. Italian. Dad. Outlaw fighting for a better game industry. I also write about music, food, & beer. Also an IT guy.