Quantcast

The First DLC for The Evil Within is Confirmed as “The Assignment”

the evil within 12-11-14-1

Bethesda Softworks has announced the first downloadable content for The Evil Within.

The new story-focused content, dubbed simply ‘The Assignment,’ is coming early next year. The Assignment is the first of two pieces of DLC that is focused on Detective Castellano’s secretive partner, Juli Kidman. Further information regarding her is coming with the second piece of DLC, which is known as “The Consequence.” The final piece of DLC, “The Keeper,” will be revealed next year. All of the aforementioned pieces of DLC are coming with the game’s season pass.

Below, you can find a short interview with Tango Gameworks’ John Johanas, for the new regarding The Assignment and The Consequence below

Some of the main game’s biggest questions surround Juli Kidman? How do you balance answering some of those questions with keeping parts of the game’s story open-ended/mysterious?

That was a tough one! We approached the DLC from the perspective that, while Juli is enigmatic during the main game, there were additionally lots of other mysteries about the world and the characters that could be cleared up or hinted at by playing as her. She is a character who seems rather “aware” of her situation, after all.

Early on, we listed the things that we wanted to answer and ones we wanted to keep open and worked around that. We definitely leave some of the mysteries open, but I feel we shed a lot of light on the lore of Ruvik, STEM, and the characters while asking (and answering) a whole new set of questions regarding Juli and her mission.

Can you share any advice Mikami-san has provided in directing the content?

I would say one of the major things Mikami-san helped with was creating a focus. It’s easy to get carried away with everything that you want to do and things you want to expand on from the main game, but he has a very keen eye in spotting where you are straying from that goal and is quick to point it out. There were certain aspects he requested from us from the beginning of development, but from there he helped us steer it into something we feel is creative and unique while satisfying fans of the main game.

In directing the Juli Kidman missions, have you taken inspiration from other DLC missions released for other games? If so, which ones?

I’m actually a big DLC guy so I struggled a lot in early planning with which direction to take it in. How many levels and what’s the pacing? Do we add new weapons or mechanics? Since we decided early on the character was going to be Kidman, I wanted the DLC to play different rather than having it feel like just a character skin. My favorite DLCs have been ones that give the player a new spin on gameplay, while still feeling connected to the main title.

Some notable DLC’s that may or may not have influenced things:

  • Dishonored: The Knife of Dunwall/ The Brigmore Witches
  • Enslaved: Pigsy’s Perfect 10
  • Red Dead Redemption: Undead Nightmare
  • Diablo 2: Lord of Destruction

Are there any specific areas of the main game that served as inspiration for the DLC content?

Probably two of the biggest inspirations were Chapter 5 and 9. Chapter 9 had you uncover past stories by solving puzzles and exploring and there is a lot of that in the DLC. Overall, Juli’s adventure is rather story driven — Juli tends to “discover” these things by her actions and by solving puzzles. But at the same time, the atmosphere and progression is similar to Chapter 5, where you were trapped in a very oppressive area and the “horror” element was at its strongest.

However, I would say there’s quite a bit of variation in her encounters so I wouldn’t want anyone to think “Oh, it’s just another Chapter XX.” Even the “horror” element has a different feel! Juli’s experiences are much more dark, lonely, and claustrophobic.

How does playing as Juli feel different from playing as Sebastian?

Well, from a character perspective, I would say she’s much livelier than Sebastian was in the main game! Her story is a bit more personal than his as well, so there’s a bit of banter and commentary as you play.

Are you able to hint at the time frame of the DLC content? Does it take place before, after, or during the main game’s story?

We took a “Rashomon” approach to things with Juli’s campaign in the sense that “each person sees things differently.” In real life this is true, but inside STEM you can imagine how warped things would get!

, ,
Brandon Orselli

About

Owner and Publisher at Niche Gamer and Nicchiban. Outlaw fighting for a better game industry. Pronouns: Patriarch, Guido, Olive.




Comment Policy: Read our comment policy and guidelines before commenting.
8 comments
  1. sanic
    sanic
    December 11, 2014 at 1:55 pm

    I found the game just so damn mediocre, fuck it.

  2. LurkerJK
    LurkerJK
    December 11, 2014 at 2:51 pm

    i read “In real life this is true, but inside STEM you can imagine how warped things would get!” as “With our deus ex machina we can just do anything since our game story has no structure at all, open that door ? DESERT!, fall down that hole ? YOU ARE ON THE MOON! why ? BIG BRAIN! HEAD HURTS! LOUD SOUNDS! thats why, also everything was a dream … or was it?”

    In the end its the Ada “Separate ways” campaign, starring Ada’s stand in, i bet theyll have a Wesker in there.

    Sigh, i really hate this way of structuring the game, its a copout, though the game you have no objective at all, nothing, just “go forward because you cant go backwards” o “open that door, because its there”, “beat that monster, because its there”, you never feel like you are working up to something, you are just blindly bumbling around hoping to find a way out, you could even randomize the chapters and nobody would notice

  3. InfectedAI
    InfectedAI
    December 11, 2014 at 2:57 pm

    Can’t believe how much praise it’s getting. I haven’t played it, but watched someone else play it and I was disappointed. It’s not a bad game, but I expected more.

  4. Domhnall
    Domhnall
    December 11, 2014 at 5:45 pm

    Agreed. I just do not understand the glowing reviews. Personally, I find it kind of offensive that the game markets itself as a “survival-horror” game. It’s as far from that as it can possibly be. It’s a torture-porn themed action shooter.

    As a general rule of thumb, if your game has multiple kill arenas where you have to slaughter dozens of enemies to proceed, it’s probably not survival horror. If you have a quick-switch weapon wheel, it’s probably not survival horror. If you’re never in danger of running out of healing syringes or ammo for your 5 weapons, it’s probably not survival horror.

  5. sanic
    sanic
    December 11, 2014 at 6:11 pm

    What frustrates me more so is it’s so obvious how much they tried to make it like resident evil 4, but failed at doing a ton of the stuff that made resident evil 4 fun like barricading buildings and shit.

  6. buddyluv324
    buddyluv324
    December 11, 2014 at 6:21 pm

    I dont agree with all of the hate for the game, even though the PC port was garbage performance wise from what i heard. Having played and having heard the complaints of RE5 and RE6, at least The Evil Within easily beats those games.

  7. sanic
    sanic
    December 11, 2014 at 7:18 pm

    I don’t hate it, I’m more very severely disappointed in it, at least I can get a bud for resident evil 5 and 6, a shit game can still be fun with a friend.

  8. buddyluv324
    buddyluv324
    December 11, 2014 at 9:37 pm

    That’s true to an extent. There’s nothing wrong with Co-op but its not always required in this particular genre of games. It presents one of the major problems with the RE series as of late. Its too heavily depended on going at the games with either a co-op buddy or an AI secondary character which has been one of the factors that’s helped steer away from its original roots of being a survivor horror. When you know ther’es another player playing with you, it takes the player away from the horror aspects of the series and makes it more of something of a standard action game. Even RE4 had the issue of being an action version of ICO through most of the game.