Project Nimbus Surpasses Funding Goal, Nails Several Stretch Goals

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Project Nimbus has been silently progressing through its kickstarter campaign through the holidays, quickly overtaking its initial funding goal, and even some of its first stretch goals as well. Despite asking for only £6,000 pounds, the game is an incredibly ambitious undertaking, especially for a smaller but talented team based out of Thailand.

The following stretch goals have been achieved at the time of writing this article:


  • £7000 Mac Version
  • £7500 Game’s level will be completed with machinima cutscenes

To make our game come to life and breathing, we would like to make cinematic animation of various event in the game. Many Battle Frames and capital ship will be seen close up in actions. We’ll make sure that the cutscenes will not interrupt the game’s playing experience. It will be rendered using the game engine itself. With Unreal Technology, this can be done conveniently. We really want to do this.

  • £8700 Sandbox Mode

In sandbox mode, players create missions as desired, experiment with as many things as you want. The possibility in playing is unlimited. Want to see massive fleet battles? You got it. Want to see a showdown of super weapons? Sure, here it is! Want to play as grunt armies and swarm a hero mech? Here you go. The possibilities are endless.

So what’s left to look forward to? For one, the next stretch goal adds Oculus Rift support, and a first person HUD view. Honestly, I can’t even imagine how insanely overwhelming that type of immersion will be with this kind of game. The guys at GameCrafterTeam are seriously dedicated mecha fans, this game is definitely their love letter to the genre (and fans of it), so I’d expect nothing less of them.

You guys seriously just have to check out some of the more recent gameplay shown off for the game:

With just shy of two weeks left to go, you better believe these guys are going to nail the rest of their stretch goals. I think crowd-funded games that are shown off in a more polished state, such as Project Nimbus, clearly do a lot better as potential backers/fans have a much better idea of what the end product will be.

There have been too many funded kickstarters that didn’t even have a playable build shown, while stuff like Project Nimbus makes me swell with pride at the passion that indies have.

If you haven’t already backed Project Nimbus, you should head on over to their kickstarter page.

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Owner and Publisher at Niche Gamer and Nicchiban. Outlaw fighting for a better game industry.


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