Stardew Valley Review – Back to Nature

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Stardew Valley is one of those farming/livestyle RPGs that I’ve been waiting quite awhile for – the wait makes sense when you learn the entire game was built by one man: Eric “ConcernedApe” Barone. The culmination of his several years of work is nothing short of classic Harvest Moon nostalgia.

The game begins with your player-made character leaving their soul-crushing job working at the equally demoralizing Joja Corporation to take up residence in their grandfather’s old farm. It’s described as old for a reason – the Harvest Moon inspiration is there right from the get-go.

First up, let’s talk performance. The game isn’t really demanding at all, you can run it on a machine with an average integrated graphics chip and it’ll run like a dream. I haven’t encountered bugs or slowdown issues, and the gamepad support works intuitively, which is a big plus.

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You begin your new life by simply reclaiming the neglected and overrun farm that your grandfather left you. Just like its spiritual forebears, Stardew Valley has the same kind of beginnings complete with hand-me-down tools, a couple of free packets of seeds, and eventually – your own dog or cat.

You’ll quickly see the days pass by as you develop your farm, grow crops, raise animals, explore the mines for new gear (weapons, shoes, and rings), develop up your skills to unlock talents, pursue friendship or romance, and of course – try to prevent Stardew Valley from being overtaken by the Joja Corporation (or by working with them in their corporate dominance).

In my playthrough I naturally took the “save the homeland” route, in which I quickly focused on upgrading my weapons via exploring deep into the mines, with the ultimate goal being reclaiming my field and developing it up. I also quickly found the fishing mini-game addicting, if not time consuming.

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If you’re reading this review you’re more than likely (if not, that’s ok) a fan of the Harvest Moon series, so your first question is probably: How does it stack up against its long-running inspiration, now known as Story of Seasons? I’m happy to say that Stardew Valley is the first lifestyle/farming RPG I’ve played in a long time that genuinely feels like the classic, magical Harvest Moon games of old.

It might be the pixelated visuals, the nostalgic music, the story combination of a run-down village threatened by a growing corporation and the goal of meeting your grandfather’s expectations at the end of year three, all of it is wrapped up in a package that really made it hard for me to put the game down.

The villagers in the town are something I’ve had friends or strangers compliment in the game, sometimes even lauding them above their contemporaries in the Harvest Moon series. This is just a difference of culture, with the former developed by an American and the latter developed by the Japanese.

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Of course there will be differences in how the villagers behave, talk, and live out their lives – however I don’t think one is necessarily better than the other.

Harvest Moon was always meant as a game meant to recapture the feeling of living in the countryside, while Stardew Valley focuses a bit more on having characters that have their own flaws, some are obvious and others are more nuanced. They both focus on that feeling of returning to the countryside and connecting with nature again, however the former was always a bit lighthearted, with more simplistic characters.

I don’t want to discourage people into thinking the game is nothing but purposefully tainted characters living out dead-end lives in a slowly collapsing village – this is far from the truth. The characters all have their own daily routines, behaviors, likes, dislikes, and a consistent barrage of canned dialogue that doesn’t change much (typically only when you increase your relationship with them), just like Harvest Moon.

I did enjoy some of the more varied characters and dialogue in the game in comparison to Harvest Moon. Take the freeloader Linus, who makes a living in a tent, surviving off the food in villager’s trash. Despite me calling him a freeloading vagrant, he still comes to my aid if I push myself too far and collapse from stamina exhaustion. Despite my telling him to get a real job, he still lives in that tent, scrounging for morsels in trash cans.

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There’s also the girl I’m set on: Penny, the local teacher borne of trailer trash. No, literally, she lives with her single mother in a trailer, while her mother drinks herself to death in the bar she tries to educate the local kids. Perhaps she reminds me of the girl I lost my innocence to all those years ago (a trailer trash girl as well, however she was a bit psychotic).

The thing about the classic model Stardew Valley follows is that it carefully balances farming, exploration, upgrading tools and RPG-like mechanics, alongside interacting with and developing relationships with the villagers. It doesn’t beat you over the head with the complexities of the village-folk, that all depends on who you want to befriend or romance, and of course, present gifts to.

It took me about 18-20 hours to get to the end of summer, and this involved me maximizing nearly every day growing and tending to my crops, foraging, delving further into the mines, upgrading my tools, all while trying to figure out which pixelated girl tickled my fancy. Days feel about as long as the ones in Harvest Moon, although you’ll find time only stops when you bring up your menu; it still ticks away indoors.

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To complete the game you’ll need around triple or quadruple that amount of time, and that’s just touching the surface as the game doesn’t end at the three year mark. You really are free to pursue whichever path you want, and one of the more interesting surprises is the skill/talent tree.

As you perform menial tasks on your farm or in your journeys, you’ll level your skills up – at level 5 or 10, you can unlock a talent which benefits that skill. This varies depending on the skill, with the talent you choose typically influencing your income or overall performance of your farm.

I’ve been playing the Harvest Moon series for most of my life, with the majority of my upbringing happening in the farmlands of southern New Jersey. Wouldn’t you know it that moving to the big city made me enjoy a game like Stardew Valley that much more, to the point where it filled a now-depleted need for nature in my life.

Between the nostalgic visuals, music, gameplay mechanics, and more – I really, truly, loved my time with Stardew Valley. This game is a love letter to fans of the classic Harvest Moon series, and I found it very hard to put the game down.

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I can’t recommend Stardew Valley enough, it’s quite possibly one of the best entries for the genre in a long time, a staggering accomplishment by one developer, even when it doesn’t necessarily do anything really new compared to its predecessors – and that’s fine. It’s an amazing game.

Stardew Valley was reviewed on PC using a digital copy provided by Concernedape. You can find additional information about Niche Gamer’s review/ethics policy here.

The Verdict: 9

The Good:

  • Classic, addictive, Harvest Moon-style gameplay
  • Heart-warming soundtrack
  • Some elements of Rune Factory/RPG mechanics thrown in
  • Throwback visuals that still feel fresh

The Bad:

  • Default portraits show too little of the characters
  • Romance/friendship development is akin to its predecessors, i.e. somewhat basic
  • Shiggy Diggy Doo

    I haven’t progressed to diddly shit in this game because my absolute fucking autism refuses to let me use the farm until I cleaned it up.

  • I did the same thing LOL. I still have to clean up the big tree stumps..

  • Shiggy Diggy Doo

    This game literally triggers me because it gave me almost everything from the outset and I get overwhelmed by choice.

    It’s a weird complaint but it’s there. Like I don’t know what to do. Then again the only country life sims I’ve played were HM 64 and ANB and there were only like 2 things to do, get laid and make bank.

  • Ryan321321

    My main issue with this game is the severe lack of dialog. Every other little problem it had I could easily overlook, but the people simply did not have enough to say to keep me from just doing a run by chat.

  • EroBotan

    maybe i should make a harvest moon game next …

  • Nagato

    Or find another underserved niche born of an old-school classic, make a spritual sequel to that instead, and watch the money flow in.

  • Rumble Red

    I liked this game a lot. I wish there was more variety in the day-to-day dialogue and I didn’t care much for the combat, but otherwise it was a really polished, pleasant experience. It started to wear on me pretty soon after I got married, but that’s just how the genre is.

    On a petty side note, though, why would you have *two* nice older ladies with side braids and not let the player marry either of them? That’s cruel.

  • Nin

    Off the top of my head, Megaman, Earthbound, Casylevania, and even Valkyrie Profile have been used. I can’t think of many other games that would work. Maybe Wild Arms or Super Robot Wars, but those feel like a stretch.

    Live A Live spiritual sequel never ;_;.

  • MT Silver

    Theme Hospital. I need a new one in my life.

  • I totally agree, and it’s why I made sure to mention the dialogue as being “canned responses” and stuff you saw in Harvest Moon. It works, but it’s not revolutionary and vastly superior to HM as some reviewers have been saying. It’s basically the same, just with different lines.

  • I tried to mention this too without sounding too negative – it felt just like HM to me in that there were X amount of canned responses and that was it. Not better or worse, just different lines and that was it. It got the job done but it wasn’t superior like some folks were saying..

  • Etherblaze

    I tried playing this. It’s nice.

    But for some reason all I wanted to do while playing it was play Rune Factory.

  • Etherblaze

    I second this guy.

    Theme Hospital was the tits.

  • Holy shit, Theme Hospital! That’s a game both my wife and I loved.

  • Narmy

    The Sims could use some competition.

  • Jack

    That ‘There’s too many choices’ thing is actually a real thing, it’s what causes people to say ‘I’ve got nothing to play’ with 300 steam games, there’s too much choice, and it leads to a paralysis of choice, leading to no choice at all
    Fun fact of the day

  • EroBotan

    to many harvest moon clones already?

  • Nagato

    Well, depends on whether you think you can surpass SDV in a genre that’s now catered to (and will be on other consoles soon enough as well), preferably within the timeframe it’ll take for Xseed or Natsume to finally recognize this trend and finally port Story of Seasons or Harvest Moon to PC/maybe elsewhere as well.

    I’d expect an SoS game on PC maybe two games after Three Villages, but maybe Natsume will use whatever rights they still have to the older Harvest Moon games to port them elsewhere… Friends of Mineral Town, Magical Melody or Animal Parade all would be solid to randomly throw onto Steam.

  • Urobolus

    Tell tumblr that the game was inspired by Earthbound and Harvest Moon. You gonna be rich fam.

  • Shiggy Diggy Doo

    >Wife

    FUCKING NORMALFAAAAAAAAGS

  • 日塔 奈美

    I feel like this is just people being weak willed.

    I have exactly 300 steam games and never have trouble picking something to play. “Too many choices” is a common complaint though, and usually when a friend confronts me with it I tell them to find an online dice roller. Pick X amount of games that appeal to you at the moment, and assign each game a number of the die. Roll the die, whichever number it lands on decides the next game you play.

    In doing so you even remove your accountability lol. So if you end up not liking the game you play, you can just say “Ah well, it was luck that decided for me.” And hopefully by then you’ve put yourself in the mood to actually play something with conviction. If not, back to the dice!

  • lalorobot

    Contra?

  • Nagato

    Being less than handful of steam games away from 700, it’s much easier to just buy even more cheap as hell games and never play any of them instead.

    ¯_(ツ)_/¯

  • 日塔 奈美

    Talking about steam games and not playing them is practically bait made in heaven for you. ԅ(≖‿≖ԅ)

  • Zombie_Barioth

    Considering Natsume’s latest harvest Moon had a mobile version, not to mention Hometown Story, I wouldn’t be too surprised if they eventually brought their games to PC.

    Story of Seasons on the other hand hasn’t even had a console release in quite a while, and they’ve said they find handhelds are the best fit for the series. I don’t think I’d expect Marvelous to venture outside the realms of handhelds any time soon.

    I wouldn’t rule it out completely though seeing as Senran Kagura is already there.

    All Natsume has is rights to the name and US publishing rights, so they may still have to go through Marvelous for previous games and vice versa.

  • Smug

    >there are people who bought 300 games and more on Steam
    No wonder that ParaMedic/Nagato are actually huge shills

  • Smug

    Reminder that people buying that much games on a digital distribution service deserve to be mocked.

  • Nagato

    Natsume also released FoMT on Wii U Virtual Console last year, so I assume they can still do whatever they want with those for the time being. Maybe EU Publisher Rising Star would be a better fit to bring just the Wii games to PC, as they have a fair number of games published on there already: http://store.steampowered.com/search/?publisher=Rising%20Star%20Games

    Or perhaps another chance for Ghostlight to bring over games they originally weren’t involved with at all, like with Way of the Samurai 3 + 4 and Mugen Souls.

    As for Bokujo Monogatari/Story of Seasons, I do expect it’ll take a while for them to respond to this trend/precedent set by SDV… I’m definitely not expecting brand new ports of the current 3DS games to suddenly appear (even though those would do fairly well), nor for the next game to also not be 3DS exclusive. Once we reach the NX-era, however, porting over those new games from whatever x64 or ARM architecture to every other traditional gaming platform would be a literal piece of cake.

  • 日塔 奈美

    Just admit you’re poor, faggot.

  • Nagato

    Ah yes, how dare I spend a few bucks to get dozens of games in one go.

    And to reply to the post you naturally deleted again:

    “>there are people who bought 300 games and more on Steam”

    The vast majority of them wasn’t bought on Steam in my case, and it’s really difficult not to end up with hundreds of them when they’re practically given away for nothing like on Humble Bundle: https://www.humblebundle.com/

  • Ubrokemygrill?

    Have some discipline and keep your spending in check or find a different hobby.
    “I have too many games to play!”
    Yeah, because you aren’t fucking playing them.

  • Ubrokemygrill?

    I’m waiting to see how the modding scene picks up for this. There is some serious potential.

  • rvnx

    I can’t wait for all those nude mods.

  • Smug

    Remember when JewbleBundle used to be actually good and you could separately use each code for either yourself or a friend? Or back when it didnt use the whole “pay minimum amount to get X things”

  • Nagato

    Actually, they do give away seperate codes for each game you get, with the current Sega one being an exception. So yeah, I do remember it, as the last time was only last week.

    And I’m honestly fine with paying a minimum of 1 USD to get Steam keys, and the upper tiers are are appropriately priced as well.

  • 常月 まとい

    He’s always mad and lashing out cuz the future of gaming is gonna buttfuck him real good and I think he knows it.

  • Narmy
  • Stilzkin

    Not enough

  • Stilzkin

    Fucking hell man, will we ever get a cute milf or christmas cake in a Harvest Moon game?

  • scemar

    Latest patch supposedly improves the post marriage romance tho

  • Ubrokemygrill?

    “The future of gaming is gonna buttfuck”
    But we’re already being buttfucked. By almost every publisher and game dev. The worst offender is the Casual audience.

  • Smug

    >implying the current state (and its future) of vidya isnt seriously fucked on all sides
    Also nice sockpuppet account.

  • 常月 まとい

    >implying the rest of us would deign to be as petty as you.

    I dunno, increasing PC support and next-gen GPU’s get me pretty moist. Digital distribution never bothered me none either.

    On the other hand, console users are being milked to buy old games as new, iterative hardware (ps4.5 kek), and online subscriptions. I don’t really feel all that fucked when I look down upon those sorry sods.

    >being a sock puppet account.

    The irony of my name is lost on you huh? Or maybe having too many PCfags around is driving you crazy so you’re mentally consolidating lol. If only we could also get Nagato and the other PC guys to imitate Zetsubou sensei characters, you wouldn’t know who’s who anymore!

  • Now this is something I’d love.

  • Zombie_Barioth

    I know they did, but they still might have had to go through Marvelous first. They have the license and distribution rights, but not necessarily the right to decide where the games go since they don’t actually own the IP. It could have been a deal that was already made and underway before the split up for all we know. All we know for sure is it was Nintendo that handled the port.

    As for Marvelous, the difficulty of porting the games isn’t necessarily an issue, they simply might not want to, they certainly wouldn’t be the first devs to think that way.

    That’s assuming the way NX works doesn’t make porting to and from the system a pain in the ass by itself.

  • Smug

    “Nothing is wrong on my favorite platform”
    That’s why I honestly should stop arguing with consumerist fanboys

  • 常月 まとい

    Honestly you should.

    You’re just a hypocrite anyway, and nearly all your arguments are based on “stop liking what I don’t like.” It’s not like you’re actually against digital games, you freely admit to wanton acts of piracy. You’re fine with digital as long as you don’t gotta pay. :^)

  • Ubrokemygrill?

    “You’re fine with digital as long as you don’t gotta pay. :^)”

    Most of them are overpriced so I don’t blame him.

  • 常月 まとい

    Oh and before you edit your shit to change your stance as usual or play the victim.

  • 常月 まとい

    >What are sales
    >What are bundles
    > What are key re-sellers

    Honestly though, “Overpriced?” That sounds like it’d be based more on opinion and state of wealth. Games are chump change, especially if you shop smart.

    For example, during the Spring sale GMG had Fallout 4 at 50% off, plus you could use a 20% off coupon via E-mail. For physical copies on the other hand, it’s still retailing at $59.99 and $39.99 (USED).

  • DynastyStar

    HumbleBundle reverted that and now you get a Steam Key for each to give to a friend again, though I generally claim ALL the keys I don’t already the games for. Also, since you only pirate games, companies will never take the things you like, or don’t like seriously because you’re not giving them money regardless.

  • Ubrokemygrill?

    Yeah you need to wait 6months to years (potentially) for a sale. Which is fine, but if you want to play the game on release day $60 is not worth a digital key.
    Sales are a bonus but you have to wait, sometimes a stupidly long time for a good one. At least steam has refunds for trash games now. Most games aren’t worth more than $20 these days. Took them a fucking decade but it’s a nice bonus for the platform.

    >bundles
    Usually have trash games noone wants included. I’ll pass thanks.

    >key re-sellers
    Don’t trust them. If they work for you, great.

    >fallout 4
    You couldn’t pay me to pirate it.

  • 常月 まとい

    > Opinion.
    > Sucks to be you.
    > Ok™ (did you want me to bore you with a gigantic list of other titles? I just picked a prominent one that stuck out to me recently.)

    “Worth” is also an opinion. There’s no point debating it.

    Factually though,in this day and age you don’t even have to wait for sales to get digital cheaper than physical releases, even on release. Just do some research.

    Like when GMG was selling the digital deluxe edition of Rise of the Tomb Raider for $60 where as a physical copy on PS4/Xbone would cost $59.99+ $30 Season pass.

    Even on steam “MOST” games launch with a discount. Even if it’s just 10% Like another recent one was Naruto UNS4. When it came out on consoles physical = $59.99 but on Steam it was released early and cheaper with a 10% discount. You could get it even more cheaper on Key re-sellers websites though, especially with all the coupons they e-mail out.

    You can downplay it all you want, it doesn’t change the fact that digital is more often than not cheaper than physical. This “worth” your assigning it is pointless to debate, at the end of the day, physical or digital, the game is the same. Although on PC at least, that experience is almost entirely configurable on a per-game basis, which is something I adore.

  • Ubrokemygrill?

    Worth is objective. Taste is not.

    “Factually though,in this day and age you don’t even have to wait for
    sales to get digital cheaper than physical releases, even on release.
    Just do some research.”

    I agreed with you, reread what I said. You also run the risk of not getting a refund with some key re-sellers unless you chargeback on your card. Yes, digital is cheaper on average, as it fucking should be, but not cheap enough.

    I’m not downplaying digital, just that the high prices on launch days (even with coupons, key re-sellers and launch sales) are almost never worth it. Most of my games are digital but bought extremely cheap (and well researched) because steam didn’t have refunds prior to June of 2015. I’ve been burned on brand new, $60 releases before, as have most old steam users.

    “This “worth” your assigning it is pointless to debate, at the end of the day, physical or digital, the game is the same.”

    Absolute bullshit. Physicals can be resold and some collect value over time due to rarity. So no, the game is not the same. I’m not against digital, It just should be cheaper than it currently is.

  • 常月 まとい

    The core game is absolutely the same. The story, characters, locations etc… That’s what I meant.

    I realize the next bit will sound ridiculous (maybe even abstract) but bear with me. In order for one to care about things like “resale” or “value” you’d have to assign “worth” or importance on said features. To me, Resale is pointless (even when I owned consoles, I never exercised this right) which is why I didn’t bring it up. I realize the difference is that one you can resell and the other by nature you can’t (yet) but in the end, that decision comes down to the individual and the “worth” they assign such a thing.

    Personally I don’t see the point in buying things (especially games) just to return or resell them. I always thought the one nice thing about having a bunch of physical games was just a real-world collection you could show off, but eventually such childish notions left me. (Because who the fuck actually cares about some other persons games?) Thus you’re talking to someone who puts absolutely no value in physical games anymore.

    I won’t argue that digital shouldn’t be even cheaper. I think it’s fine to be honest, but it’d be silly to not want to save even more money I guess. o_o

  • 日塔 奈美

    Oi, I should start screen-capping his shenanigans too.The e-mails lol. His original comments and what they end up being after he’s actually thought about it, are always miles apart. If he took the time to think before he spoke it wouldn’t be such an issue. (•̀ᴗ•́)و ̑̑

  • Nagato

    You’re right on the former, it’s tough to say exactly how stuff works for the older games right now.

    Given that Xseed is Marvelous Japan’s official American branch, I assume there’ll be some conversation and coordination back and forth as to the fate of the series in the West. Nintendo’s marketshare isn’t getting any bigger, least of all not over here, so the choice to expand has to be made eventually.

    And Nintendo can’t afford to make NX difficult to work with, or else they won’t get any games on there in the first place. Of course, it’s still Nintendo, and this wouldn’t be the first obtuse decision they’ve made…

  • Nagato

    Maybe you should’ve considered that it’s our favorite platform exactly because there’s not nearly as much wrong with it as stuff is on consoles?

  • Nagato

    Indeed, it’s the casuals and mainstream on consoles that set everyone else up to get buttfucked with anti-consumer measures, as they show up to buy everything at full retail price just because it’s the latest and the most marketed thing.

    And who honestly give a fuck about resale value nowadays? Either you sell a game directly after finishing it, turning it into an expensive rental of maybe two weeks, or you’ll only get five to ten bucks for it years down the road. So you’d rather spend money and keep barely at the end of it?

    I’d rather get those games into my permanent collection by barely spending anything on them in the first place; why get rid of games for the price of a meal, when you can initially get them costing less than a cup of coffee instead?

  • Zombie_Barioth

    Its certainly a sticky situation, especially when you consider Marvelous wasn’t even in the picture until 2003. They could co-own the older games for all we know. Actually, come to think of it the SNES and GBC VC games weren’t actually removed or anything due to the change.

    I didn’t mean hard to work with like the PS2 or PS3 were, I meant that games won’t necessarily translate well without being completely reworked.

    If they’re designed around exclusive features porting the games from the NX would be more difficult. There’s no way of knowing if anything would make it difficult to make games for it until we know just what NX is.

  • EroBotan

    I never check tumblr but i heard a lot of crazy stuff about them .. if those news are true, having them as customers will be a PR nightmare >.<

  • Smug

    Same could be said if you boycott them or buy games used anyway.

  • Smug

    Still doesn’t justify the circlejerk upvotes between each other and that fanboyism autism from you two(three?) everytime someone criticize something from your precious platform (like indirectly Steam in this case since you guys are such good goys, even though my original comment implied on other platforms too).

  • 常月 まとい

    For the post he deleted. You should be able to screencap it from your e-mail. Here’s my reply to it though.

    >voting for an opinion/comment you like or agree with is now “circlejerking.”

    Wew, won’t somebody please explain to this boy how the system works!?

    So what’s it like not having any friends? I’m going to assume you don’t have any because you come off like a whiny bitch every time you claim “circlejerking.” Jealous even. Like the idea that like-minded individuals could come together and agree on shit is totally foreign to you.

    Of course the fact that you always get so hot and bothered by us is highly amusing. You’re the easiest fiddle to play around here, guaranteed responses from you if we mention anything positive about PC. It’s super ironic that an ass-blasted faggot like you goes around calling others autistic but gets continually duped into the same arguments that you cannot win. Was railing your head against Para-Medic for so long really fun? Are you actually expecting to change anyone’s opinion or are you just being autistic yourself?

  • Smug

    keep on the autism paramedic

  • 常月 まとい

    “Ignorance is bliss,” as they say.

    Thanks for proving my points though. You know, about the ass-blasted and autism bits. :p

  • Johnathon

    i now understand

  • randomdude

    For me, it’s that I hop between so many different mmos and there just isn’t enough time in the day

  • 日塔 奈美

    >Avoiding the young ladies questions.
    >The proven King of Autism calling others autistic
    >Head so far up your own ass you’ve come to actually believe your own conspiracies.

    It’s funny how the only time you’re not confrontational is when Tenryuu comes along and blows you the fuck out. .I guess she hit the nail on the head though. “The truth hurts” and all that, it’s no wonder you don’t wanna confront it.

    Well it’s not that surprising actually. I mean considering how many times you’ve embarrassed yourself here in the last couple months.

    And for future reference, the expression is “keep up” you silly French twat. If you’re going to be such a clingy faggot all the time, mine as well teach you something.

  • Nagato

    Such a shame I don’t have email notifications turned on, as I would have loved to read that post of his.

    I actually considered the possibility of him whining about those upboats as I gave them to ya as well, but figured he wouldn’t do that again so soon as he’d risk sounding like a broken record then…

  • 常月 まとい

    I’ve always left my notifications on because catching people in the act of stupidity is pretty fun.

    A certain someone makes it really easy too!

  • Nagato

    Well, that might just be all the motivation I need to finally change that setting.

    And stop liking my posts already, we wouldn’t want Antoin to get upset again~

  • 日塔 奈美

    You can turn those off? And neither of you ever told me…? ∑(O_O;) Oh thank fuck, goodbye Antoinant you dramaqueen supreme.

  • DynastyStar

    yeah but I do actually pay for my games not used, and if Ubisoft released a game that interested me that didn’t have DRM, I’d buy it, where as normally anything with intrusive I avoid like the plague. A company is not going to stop doing the things you don’t like if their sales of a game don’t increase to make pandering to you worth it. For awhile I boycotted Capcom but now it seems that Capcom is on a bit of an upswing and actually not doing as shitty things, so now I actually buy games from them that interest me. They’re often openly asking their fans what they want from them, I haven’t seen any Disc-locked content from them recently though feel free to correct me on that.

  • chizwoz

    Lol when you have to struggle to find negatives like “portraits show too little of the characters”, you’ve probably got a good game.

  • Evropi

    Go in the mine, there’s your Rune Factory. :)

  • Evropi

    Dig-Dug? I guess Terraria kind of replaced that though.

    ActRaiser might be good, though the game was kind of gimmicky to be honest. I’m sure there’s a better way to include the two gameplay styles though.