Cuphead Review – Distilled to Perfection

From the moment I saw Cuphead, I fell in love with its premise, its visuals, and its promise. A love letter to both traditional 2D animation and more traditional gameplay mechanics, the game seemed to be the lovechild of everything from my early childhood. If it seems like I’m using the word love a lot, it’s because there is clearly a lot of blood, sweat, tears, and love put into this game – the question is how does it hold up as a finished product?

Cuphead
Publisher: Studio MDHR
Developer:Studio MDHR
Platform: PC (Reviewed), Xbox One
Release Date: September 29th, 2017
Players: Single or Two-Player
Price: $19.99

The biggest draw for Cuphead for the majority of people is its hand-drawn, 1930s-inspired cartoonish visuals, and dear God are they mesmerizing. The game simply pops off your computer screen or television, and the development team had a lot of fun cramming in tons of characters and worlds.

For a game as visually overwhelming in its sharp fidelity and its completely non-conforming style, you’d assume it probably takes a decent rig to run properly or maybe there’s performance issues when the screen is literally filled with enemies, bullets, and explosions? The answer is no and no.

Cuphead not only runs like a dream but it even runs with a locked framerate despite how completely bonkers and completely saturated the screen can get, and that happens quite a lot in this game. A game this polished and as far as I can tell bug-free is sadly a rarity in this day and age, however the game is an expertly well made product from start to finish.

Studio MDHR must be commended for their accomplishment, a pinnacle of traditional animation and visual design that are both simply breathtaking and honestly mind-boggling. They tap into a part of my childhood that I hold so dear, and I couldn’t be happier with the end result. The game is so visually different from so many other games it kind of makes you wonder if it’s even real.

Cuphead is the kind of game that will completely divide the gaming industry when it comes to mechanics, level design, and enemy placement – all with regards to overall difficulty. The game taps into those primal, old school gameplay mechanics that have you learning by repeatedly dying.

For more thin-skinned gamers or game journalists that are looking for a stress-free or a low-risk gaming experience, this is the complete opposite of that. You will die hundreds, thousands of times in Cuphead trying to not only beat the game, but also to get 100% as well. The game rewards you for learning through inference and it’s just a beautiful thing to not only feel but discover.

One of the main differences with this game and other titles many plebeians will compare it to is that Cuphead completely and masterfully puts the player into that very thin line between “just challenging enough” and “genital destruction jamboree.” I screamed at the game until I beat it. I am so, so thankful for this experience I will build a shrine to house my worship of Cuphead.

I really can’t describe the feeling of euphoria following an hour or so memorizing a boss’ patterns and attacks, only to finally overcome the boss in the end and hear that wonderful “KNOCKOUT” soundbite. The game legitimately pushes you to your limits and encourages you to think more critically, adapt, and eventually overcome whatever obstacle you’re presented with.

Cuphead also taps into that wonderful “in the zone” mindset, where you just stop thinking and start doing instead. The game demands total hand-eye coordination, otherwise you will fail and fail repeatedly until you either get good or go complain about it on the internet. The feeling of supremacy of returning to old levels or bosses and winning easily is fantastic as well.

I want to put a direct spotlight on how good the platforming in the game feels. If you keep dying, it’s your fault, not the game. An inhuman amount of attention to detail has been put into the game when it comes to hitboxes and overall feel of player movement and platforming. I never truly felt legitimately cheated due to faulty controls, bad level design, or unfair enemy placement.

The game rewards player experimentation not only in direct gameplay but also in what upgrades you purchase and equip your hero(es) with. Do you want to stick with the vanilla pea shooter, or do you want homing bullets that do slightly less damage? Is more HP a good idea, or possibly a dash that gives you a few frames of invulnerability? There’s so many possibilities.

Another major piece of Cuphead that you will immediately notice is the fantastic and amazingly well done soundtrack, which is an eclectic mix of big band jazz, acapela vocals, charming piano pieces, and more. There is so much love and passion fueled into this soundtrack that it perfectly captures the early 20th century style it so dearly envisions.

There are some people who simply don’t care for jazz music, despite this every piece in this game’s soundtrack is unique and matches the scene, level, or boss they’re matched with. This is an stylistic feat that I wish more games would strive for, instead of approaching music as an afterthought to gameplay and story. So much of this soundtrack shines and is just fun to listen to.

Audio cues are a huge thing in this game that so magically captures that old school gameplay mindset, which moreso feels like a direct injection into your carnal processes. Unless you’re a glutton for punishment, you will have to fully take in every tidbit of a level or boss to overcome its challenges, even something as small as a little fire demon bastard that squeals prior to jumping at you.

The music, sound effects, and small bits of voicework smattered throughout the game all make this glorious cacophony that hits you like a whirlwind of the past. Everything in the audio soundscape is so well done literally nothing feels out of place and everything feels like it has a purpose. I cannot recommend this soundtrack enough, even just for pure listening pleasure.

The game’s story is pretty simple and yet so reminiscent of the kind of stuff you only now see in old time cartoons or stories: Cuphead and his comrade Mugman go to gamble with the Devil, for some reason, and lose – thus forfeiting their souls. They naturally panic and plead with the Devil to be forgiven, instead he offers you the job of repoman to collect the souls of his debtors.

As with lots of older gameplay-focused titles, the vast majority of the game is pure gameplay with almost no story moments, save for the introduction and the ending. You’re progressing through wild and fantastical locales and fighting bosses that range from maniacal bird supervillains, giant Medusa seamonsters, to Germanic rats that have an affinity for machinery.

It’s all nonsense and the game completely revels in it. The game immediately thrusts you into a level where you’re fighting angry anthropomorphized flowers, and things just get crazier from there. Everything in the game has a human-like face, and almost everything is trying to kill you. However, it’s all filtered through an adorable lens so you’re not being bombarded with blood and gore.

Cuphead is so much of what made me get into video games in the first place and why I still love them dearly as not only a hobby, but a way of life. Cuphead is pure and total gaming passion, finely distilled through decades of experience from games past and presented in a glorious and wonderful visual spectrum that will have you coming back for more.

The game is a masterpiece of style, presentation, gameplay, and ultimately overall design – all of it comes together in an absolutely brilliant package that I haven’t experienced often at all in my entire lifetime. Cuphead is the kind of game that only comes once in a very, very long time so do yourself a favor in buying it and playing it until you’ve finally beat the Devil at his game.

Cuphead was reviewed on Windows PC using a review copy purchased by Niche Gamer. You can find additional information about Niche Gamer’s review/ethics policy here.

The Verdict: 10

The Good:

  • Amazingly well done visuals, style, and presentation
  • Fantastic, catchy, expertly made soundtrack
  • Spot on sound cues and effects
  • Intensely satisfying gameplay, platforming, and combat
  • Challenging levels and bosses that teeter in that sweet spot of difficulty

The Bad:

  • The tutorial is like way too hard
  • NukeA6

    Either this is one best times in gaming or you people are giving out 10s like candy. Either way, I’ve seen more than enough to know Cuphead is one of the best indie games out there. I’m buying.

  • alterku

    This is the first game I’ve been paid full price for in several years, and I don’t feel ripped off at all. I don’t even like most platformers. Definitely my personal GOTY.

  • alterku

    A Brandon 10 differs from anyone else’s 10 imo.

  • To be honest, it’s an odd thing when lots of really, really good games are all released very close to each other.

    They’re legitimately just amazing games that I didn’t feel I found anything wrong with them. They’re complete packages that are entirely unique.. to me that’s a 10. They feel complete, or perfect, but may not be TOTALLY perfect.

    Also, it’s worth mentioning that we usually get games to review that are typically good or at least well made. We have given out low scores before though, myself included.

  • This year’s GOTY for NG is going to be really hard……..

  • alterku

    You know the right answer B-man.

  • Renaissance_nerd

    the first game in 15 years to give me blistered thumbs and god is it glorious!

  • The Clansman

    Bought it on release, a fantastic game so far, specially fun in coop.

  • Fear Me I Am Free

    It doesn’t really get hard until the second island when all the bosses become bullet hell bosses.

  • Fear Me I Am Free

    I agree with this review. It’s definitely a 10.

  • Kakaku

    “Please don’t let these Cuphead speedruns make you feel bad”
    That was a Polygon title. Honestly this sounds like loads of fun. In a bit of a rush for the rest of the month, but definitely got to remember to try it out sometimes.

  • Fear Me I Am Free

    I don’t remember, but don’t you guys have everyone on the team post their own GOTY?

  • Fear Me I Am Free

    There’s definitely a challenge, but most of the journos on the big sites are terrible at games.

  • totenglocke

    Ever since the infamous “review”, where they said it’s basically impossible for a game to be a 10 and that a 7 isn’t bad, they’ve given almost every game a 9 or 10. Either they’re trolling us or they solved the money issues by letting companies pay for high scores.

  • Zero communication happens between us and the dev/publisher/PR people when we get a review copy to when we publish a review. Most of our staff agreed BOTW just wasn’t that good of a game.

  • mxporygon

    Loving the game, except for the plaform moving fights, fuck those fights.

  • totenglocke

    Even if your staff is just a bunch of Dean Takahashis that still doesn’t explain how you went from “no game is worthy of a 10” to “EVERY GAME GETS A 10!!”.

    I used to read your reviews because I valued your opinions. Now I just scroll to the bottom to see if it’s yet another ten just to further give your readers the finger for criticizing a poorly written (and even more poorly reasoned) review. It’s basically a drinking game at this point. What the hell happened to you guys this year? 😕

    And no, I’m not saying that Cuphead isn’t great – I’ve played it. But you can’t deny the overwhelming number of tens that suspiciously started pouring out from you guys after everyone complained about the poor reasoning for the BOTW review.

  • Mr0303

    This is how I imagined platformers would evolve back in the day. I’m hearing great things about the game and at some point I plan to play it.

  • Madbrainbox

    It’s been a fantastic year for games so far and there are a few promising titles yet to be released.

  • PaRaLLaXTHeTiCS

    World one was a breeze. World two after the genie is where it starts getting goood. The platforming and aeroplane side-scrolling levels are by far the easiest.

  • Travis Touchdown

    >BOTW wasn’t that good of a game

    Hahaha.

  • NukeA6

    Oh no, I don’t do well with bullet hell so I hope it won’t be AVGN/Star Successor final boss hard.

  • Fear Me I Am Free

    Some are more difficult than others. I actually found some of the island bosses harder than the final boss.

  • IDK man. I was legitimately let down by the game. I went in with high hopes but still wanted to give it a fair shot.. it just felt like a 7-8 to me. Not a 9-10. To each his or her own I guess. Mike was a bit more critical on it but he did the review and overall I agree with the points he made.

    Please know that we really are trying to give every game a fair shot and more reviews are coming.

  • chaoguy

    I was with you until you said they’re getting paid off. Not saying anyone should ever be given the “Oh they’d never do that” treatment, but I’ve not seen anything disagreeable so far.
    I do think they’re prioritizing what they review (staff they have Vs volume of games released) so that games that are good get talked about.

  • Dom The Elegy

    Don’t worry, Brandon. People will come around to reality in a few years at least. After all, they were even praising shit like Skyward Sword when it came out only to be like “well, it was a bit shit” later when the honeymoon wore off and they stopped ignoring the obvious flaws the game has.

    Similarly BotW has /huge/ flaws that went completely ignored by the majority of people “reviewing” it. I’d say a 7-8 is still putting too high of a score on it but then again I’ve been sick of Ubisoft open world titles for years now so I’m clearly not the target demographic (silly of me to expect it to be a Legend of Zelda I know).
    It also reminded me a lot of Twilight Princess in the fact that it just seems like Nintendo was trying to appease people in a knee-jerk reaction by steering hard in the opposite direction and borrowing from earlier titles without understanding why the elements they lifted worked in those games.
    I just wish Nintendo would make a Legend of Zelda again at some point meaning a game that has both exploration /and/ dungeons not just one of the two.

  • See Mike actually likes Skyward Sword but I don’t. I’ve been burned out on Zelda and Mario but BoTW was such a promising take on the series.. it just fell flat for me.

    Super Mario Odyssey, however ….. dear lord I can’t wait for that game.

    Also totally agree a new Zelda with a proper overworld and still traditional/challenging dungeons is a must

  • chaoguy

    I’m pretty jaded over how the industry has been over the last few years (nearly a decade of spiraling the toilet), and I’m surprised of how many diamonds are in the rough. I agree with Niche’s personal opinion, and any review score is likely to be a few points higher or lower due to personal taste. For example, I’ll probably find the game tougher (but if DSP can beat it I know I fucking could).
    I guess with the recent 10s that have been reviewed (and a few 7s sprinkled in), this is all just

    A storm in a tea-cup.
    https://uploads.disquscdn.com/images/280a7baad82d8ab4691b0999c8013c6df8425c9b67302e5de58451e3354d0d72.png

  • totenglocke

    I was kidding about them getting paid off. They’re just blatantly trolling us anymore, which is why “no game is worth a ten” suddenly turned into almost everything is a ten.

  • Dom The Elegy

    I can see people liking BotW but I honestly do not understand people finding enjoyment in SS. BotW mainly bored me because everything’s a chore and nothing you do has /any/ effect on the world, so why even bother, but SS managed to actually offend me with its complete disregard and utter contempt for the intelligence of the player.
    Every time Fi came out of the sword to tell me the exact same thing an NPC has just finished telling me, or when the game flat out told me the solution to puzzles I felt like Nintendo threw a cup of cold cum in my face for having the audacity to play that game. I still finished it tho which is more than I can say for BotW. I hated every second of it but I finished it so, good on them?

  • totenglocke

    I’m sure there are more tens coming, which makes it hard to take anything seriously. You guys only implement your “a seven isn’t bad, tens are literally perfect, which isn’t possible” policy when you want to justify shitting on a game that both gamers and critics love just for some extra clicks.

  • totenglocke

    “Similarly BotW has /huge/ flaws that went completely ignored by the majority of people “reviewing” it”

    And just like Michael “Go fuck yourself” Jordan, you’re completely unable to list any of these “huge flaws”…because they don’t exist, you’re just being a hipster and shitting on something because “it’s popular, so it’s automatically bad”.

  • Mechonis

    Look, I LOVE BotW and is my GotY. I played the fuck out of it. I own Wii U and Switch versions. But the dungeons in the game are terrible and hurt the game tremendously. The other huge flaw is that your first dungeon is intended to be the Zoras. And it is great, well written leading up to it, and was enjoyable and then literally the other 3 are treated like a chore, slight exception being Gerudo Town. It deserved higher then a 7 but not a 10. The game is still beautiful but it does have flaws

  • Dom The Elegy

    Me not wanting to waste my time has nothing to do with me being unable to list flaws.
    You want some, fair enough:
    1)
    The world doesn’t need you
    Hyrule is completely fine, you have several towns, people live normal lives, there are travelling merchants, agriculture etc. You’re always told about “oooohhh Ganon’s gonna get you” but you’ve been gone for a hundred years so the vague threat of someone coming to get me seems more than moot when he couldn’t get off his arse for a century. I know it’s handwaved away in the “story” but that doesn’t make Ganon feel any more of a credible threat, especially considering that it wasn’t even him that fucked you over a century ago.
    Contrast that with an actual good installment like Majora’s Mask where the oppressive atmosphere of the moon crashing on Termina is felt /constantly/. If you faff about too much in that game the world will actually end, /everyone/ dies and people are terrified because of it.

    2)
    There are no dungeons
    And don’t even start with the shrines, those are so disconnected and ineffectual to the world the rest of the game takes place in that you might as well play a different game on your phone and come back 10 minutes later. Their design is copy pasted, boring and lacks any sense of personality and some of them only have /one/ enemy to fight or are completely empty.
    The guardians come closer to being dungeons but they are still way shorter than dungeons in previous titles and still only rely on a manipulation gimmick to make them somewhat stand out.

    3)
    There’s no sense of progression
    Sure you might get more hearts or upgrade your stamina/ weapons/ armour but that doesn’t change the gameplay in any way. It just tweaks the numbers a bit, you’re still gonna be doing the same thing regardless of the situation as soon as you leave the plateau. There are barely any new abilities (which are all optional so the game has to play like you didn’t get them) and no items to acquire so everything turns into this checklist slob. How far can you make it till you get bored out of your skull and kick down Ganon’s door?

    4)
    The difficulty curve is reversed and combat is pisspoorly balanced
    The game is the hardest when you start out because you have shit weapons/ armour and almost everything can kill you in one hit. You can run into strong enemies, play perfectly, never getting hit and still have to retreat because you run out of weapons. But at some point in the game your armour gets so high that you can just facetank everything, including bosses. Also the cooked meals are /way/ too powerful. You can throw a “hearty” item into any dish and get a full heal out of it that you can pop at any point in the fight with no negative effect.
    You can argue that you don’t /have/ to do it but restricting yourself just to make a game enjoyable is not what I call good design.
    Also also there’s next to no enemy variety which further accentuates the point of the game feeling like a never ending grind in which nothing ever gets accomplished.

    There are a lot more but those are minor and kinda nitpicky. These flaws however are /major/ and any one of them would be enough to turn me off the game but this game has all of them and more.
    So please get off your high horse and stop pretending like people are just hating on something because it’s popular just because you’re too gullible and blind to see obvious flaws in a product.

  • TheOnceAndFutureKing

    Oh come on man you can’t be praising the challenge of the game, didn’t you know Rock Paper Shotgun already confirmed on the behalf of gamers that we need a button to skip gameplay?

  • TheOnceAndFutureKing

    How is world one a breeze when the tutorial is impossible?

  • Matz

    This game has been on my radar since launch and It seems that everybody is loving the game, guess it’s time to get this game and start crying like a profesional videogames journalist in prom night

  • SentientBoxerShorts

    At this point I’m just confused what NicheGamer’s standards are. You give Botw a 7 (I agree it doesn’t deserve a 10), then turn around a give Senran Kagura: Peach Beach Splash a 9.5. I’m a fan of the series, but these games aren’t anything close to a perfect 10. Do you guys lower your standards when it comes to Fan Service and Indie games? Or do you have a consistent standard over all games you review. Because it doesn’t seem that way.

  • I haven’t played PBS a lot, my copy is sitting in my backlog, but I generally trust Mike’s judgement with his scores. It was his first game in the series and he is usually very thorough with a review.

    Generally we only review games of a certain level of quality, which is the same for our coverage. We’re not reviewing RPG Maker games.. but we don’t give games a pass just for their budget or status, etc., either.

  • PaRaLLaXTHeTiCS

    UP, UP, DOWN, DOWN, LEFT, RIGHT, LEFT, RIGHT, B, A, START. Duh…

  • ProtomanBlues

    It’s a fantasic year for games, but the real winner is 2B’s ass.

  • Funtime Happysnacks

    2017 has been a legitimately incredible year for gaming, and we’re not even close to done yet. These next few weeks alone we’ve got Hat in Time, Sonic Forces, AND Mario Odyssey. In the last few months it’s been a conga line of fantastic games from indie to AAA, like Nier Automata, Persona 5, Hollow Knight, Divinity Original Sin 2, Shantae Half Genie Hero, Tekken 7, Hellblade, or PUBG. No matter where you fall on the budget spectrum it’s been a great year to game.

  • Rastaanparta

    Cuphead sure is receiving a lot of near to perfect scores and while I think it deserves all the attention it gets, I think it’s excused some for just how amazing it looks and sounds like. If you would replace both with something more generic, there’s a very basic cake underneath all that tasty marzipan. It even takes a few steps back from the other titles of similar fashion.

  • Funtime Happysnacks

    Brandon I cannot beLIEVE people are STILL butthurt about the BOTW review. Move on, people! I feel like internet comment sections are obsessed with semantics. So they’re giving a lot of high scores. Big whoop. It’s been a good damn year! They may have said games are given perfect scores too easily, that does not disable them from being allowed to give perfect scores AT ALL, especially when the reviewer clearly has different tastes or consumes media differently than the majority of other reviewers do. BOTW *is* a 7/10. I completely agree with that score. It makes a nice foundation for a sequel with more in it, but on its own I found it a bit empty with literally one challenging enemy in the entire game, including all the bosses (Lynels).

  • NukeA6

    Well, I guess you’re right. 7 seems to be the lucky number in gaming because 1987, 1997, and 2007 were great years as well.

  • Kakaku

    I know. Its just whenever they join together hand in hand to complain its usually indicative of a good experience.

    Kotaku’s “How Shin Megami Tensei IV stripped me of my gamer pride” is another good example. Compared to other SMT games everyone was made of glass, but it made fights fun. The tides could be turned at any moment.

  • TheOnceAndFutureKing

    *sigh* its people like you who make gaming toxic by promoting this capitalistic notion that gamers need “skillz” to play a hard game.

  • InkViper
  • InkViper

    Guess it’s time for them to rename themselves, Rock Paper surrender my Shotgun. lol

  • PaRaLLaXTHeTiCS

    Skill pay the billz and you’re dead broke, King Nothing.

  • edge

    It’s a nichegamer site, there’s going to be an obvious preference towards niche titles, just because that’s what the reviewers enjoy. I think an important thing to keep in mind with scores is what it represents. Does it A) Represent how anyone coming to the genre will feel about it or B) How fans of the series and genre will feel about it. Most reviewers tend to do type A these days, but that’s usually not what we want to know when we’re fans, usually we want to know type B IMHO.

  • TheOnceAndFutureKing

    Psh, I write freelance for Polygon, my shit it so CASH

  • RichardGristle

    Yeah I think they just have a sense of what’s going to be great games and review those first, so consequently we end up with a lot of 9 or 10 reviews. I kind of prefer that, honestly. What the fuck am I supposed to do with a review about a 5/10 game?

  • RichardGristle

    Never forget the booty. The booty has been with you, guiding you.

  • Anon630

    I just got done watching Oney’s let’s play of this, and yeah that tutorial was too hard man.

  • sanic

    This game is tough, I wanted too headbutt my coffee table a few times.

  • すろぉもぉしょん

    Stop crying about Zelda.

  • entropy

    “the development team had a lot of fun cramming in tons of characters and worlds”

    Strange phrasing. Reads like an ad or a corporate release. How do you know how much fun the devs had?

    And you had to ‘purchase’ a review copy?

    I’m guessing it cost you negative hundreds of dollars.

  • totenglocke

    A lack of ethics and integrity among the people doing reviews is always relevant. When their scale is completely arbitrary and they will lie about a game just to get clicks, that makes all of their reviews worthless. THAT is the issue and the last six months of “virtually everything is a perfect 10” demonstrate it perfectly.

  • totenglocke

    No one gives a fuck about them giving it a low score for clickbait. It’s the complete lack of any actual consistency in review scores that is the issue. If you learned how to read, you’d be aware of that.

  • totenglocke

    Then how come the sudden shift to solid 9-10 for virtually everything in the last six months? When even IGN is giving more variety in scores, you have a serious fucking problem.

  • Ruggarell

    >No PS4 version

    Are they retarded?

  • The graphics remind me of the second James Pond game.

  • alterku

    Your contribution to the betterment of vidya by pointing out the flaws in an overhyped game with a ferociously rabid fanbase is welcome friend.

  • alterku

    If you posted this comment almost anywhere else, no one would know your tongue is so far in your cheek it’s poking through.

  • TheOnceAndFutureKing

    If you accused me of joking anywhere else, everyone would see how much your misogyny and ableism is permeating the room.

  • Magnifico Ginormous

    Once the hype over its graphics and urge to stick it to shit holes like RPS and Polygon die down it will be remembered as fundamentally flawed, look at how platforms are displayed at a tilted angle that doesn’t make it clear where you’ll land on them for example.

  • Dom The Elegy

    All in a days work, mate. Must say I’m not at all surprised by the complete lack of a follow up by the rabid fan who kicked off the rant. I assume by now he’s either trying to formulate some kind of original sounding variation of “YOU’RE JUST NOT A REAL FAN OF [fill in subject of creepily unhealthy devotion]!” or crying himself to sleep in realisation that his loyalty to a brand marketed to him by a company that wouldn’t piss in his face if his head was on fire does nothing to improve him or his life but instead makes him look like he has the most pathetic case of Stockholm syndrome since he’s not even being noticed by his captor no matter how much white knighting he displays or ridicule he endures.

  • Νικήτας Πολυπεπόνης

    “The Bad: The tutorial is like way too hard”

    Hahahahahaha!

  • すろぉもぉしょん

    Seems like you care plenty bringing it up.

  • totenglocke

    Christ, you’re retarded and lack reading comprehension skills. You could probably get hired to write game reviews.

  • Chocolate ISISCream

    I’ll wait for the inevitable PSN release. I doubt Studio MHDR is stupid enough to pass up on an installbase of over 60 million, soon to be 100 million by Q1 2018.

  • RichardGristle

    Begging for scraps just like a Cuckstation kid should lelel

  • Dom The Elegy

    I love how you went from “WHA THIS GAME IS PERFECT, HOW DARE YOU NOT SEE THAT?!” to “it’s not even important that it’s not perfect.”

    Way to hold that L, my man. https://uploads.disquscdn.com/images/13cf03f7b3f6c03ea712e92c06ea1eaa23119506f7ab25e8e91639c9dd3155fb.jpg

  • totenglocke

    I literally never said that. I repeatedly said, even when the shit review came out, that the issue wasn’t the bad score, it was the laughably bad justification for it, such as Michael “Go fuck yourself” Jordan making up shit about the game crashing your system, blaming the game for the well known left joy-con desync issue, etc. Dozens of others pointed out the same thing which is why Michael “Go fuck yourself” Jordan had his meltdowns, because everyone criticized his bad reasoning. But you’re not capable of rational thought (you’d be perfect for the 2017 nichegamer.com staff) and just want to be a jackass for no reason. But I’m done with this site and it’s “literally everything that’s not Zelda is a 10/10” asshattery.

  • Dom The Elegy

    “And just like Michael “Go fuck yourself” Jordan, you’re completely unable to list any of these “huge flaws”…because they don’t exist, you’re just being a hipster and shitting on something because “it’s popular, so it’s automatically bad”.”

    You, 3 days ago. I then posted several flaws of the actual game which are independent from the hardware which you naturally ignored because they completely deflate your… let’s call it argument because I’m feeling generous.
    But sure, take your leave. Just make sure the door doesn’t hit you on your way out, we can do without tearsoaked ass-stains on it.
    https://uploads.disquscdn.com/images/1d70fc879f78bb1f90d8e8a8377d0360585d646fd39ee1be161cd26d0d9b9c88.jpg

  • OldPalpy

    Indie devs are starting to go full retard about this though, gotta make their 2D platformer platform exclusive and shutout giant install bases for asinine.

  • Chocolate ISISCream

    Xbox exclusives are always timed exclusives, don’t worry. It’ll come to PSN.

  • chaoguy

    5/10s (when the 5 means “OK” as oppose to a 7 like other reviewers) can be good if you can endure their faults TBH.

  • OldPalpy

    Don’t really care playing it on PC just find it funny when devs still treat Xbone like it’s 2008 Summer of Arcade era 360.

  • PaRaLLaXTHeTiCS

    I just beat it. (In before a jerking joke.) Not a perfect game. Very sound with some somewhat minor and sometimes irritating flaws. Still a wonderful overall experience. Well…back to Cave shooters.

  • すろぉもぉしょん

    You are getting triggered over video game reviews. Yet you call other people rrtarded.

  • Sam XXX

    How butthurt are you ? Little cunt.

  • Sam XXX

    Soon my pet, soon.

  • Snorlaxation

    Starting off with a bad Switch can definitely color people’s opinions of a game. I honestly loved BOTW, but that doesn’t mean I’m blind to it’s faults. Still, none of those faults were anything resembling crippling enough to go below an 8

  • Snorlaxation

    That’s it right there!!! Mike made so many crap points (with a few solid ones) in his whiny posts, but now it all makes sense! He just has bad taste!
    Skyward sword sucked. (not the plot though, and the characters were fun, too).

  • Snorlaxation

    Well put.

  • So salty. HA!