Capcom: Porting Monster Hunter: World to Nintendo Switch Would Be “Difficult”

While Monster Hunter has finally leaped into the glorious HD, modern age with Monster Hunter: World, many longtime fans of the series on portable gaming consoles has felt left in the dust. Some fans have even been clamoring for the game to get ported to Nintendo’s hybrid console, the Switch.

Now, Capcom has responded to fans asking for a Switch port of the game, in a new interview with ToyoKeizai. Capcom president quickly pointed out that while they ported Monster Hunter XX (originally a Nintendo 3DS game) to the Switch, taking into account various conditions – porting the game to Switch is “difficult.”

He went on to say that the Switch has many different functions that stationary consoles don’t have, as well as a different playerbase.

He didn’t rule out future Monster Hunter releases for the Switch after Monster Hunter XX (which hasn’t been released outside Japan), however, and said that the company is looking to continue supporting the console with their games – including Monster Hunter.

Monster Hunter World is currently available for PlayStation 4 and Xbox One, with a PC release set for sometime this fall. In case you missed it, you can find our review for the game here (we highly recommend it!).

Brandon Orselli

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Big Papa Overlord at Niche Gamer. Italian. Dad. Outlaw fighting for a better game industry. I also write about music, food, & beer. Also an IT guy.

  • How about you just port it to PC faster. I can’t wait until fall.

  • Zack Attack

    Just bring Double Cross to the west. I’m content with World on PS4.

  • DrearierSpider

    I still fail to understand why anyone would want to play a “AAA” game on such garbage hardware. As DOOM already showed us, portability doesn’t mean shit if the experience is good awful. Switch owner should stick with Indies and light Nintendo games like Mario (e.g. not Zelda or Xenoblade, which also run like shit).

  • Fuck the switch! Put all your attention to the PC release!

  • goodbyejojo

    this becomes more and more relevant every time a new game gets announced https://uploads.disquscdn.com/images/17965c247fca09494fc0c75e25f307fa6d1cfaa96b316cfa3292afc394bcf163.jpg

  • Mechonis

    I’d rather they just localize the MonHun already on the Switch. Or try and make a simultaneous PC release next time

  • Mr0303

    Looking at the comments no Nintendo fans complaining about it here.

  • JohnnyCageFan2

    The real reason it’s difficult is because of the amount of space on the Switch’s cartridges. Say Capcom does it, that would mean that the DLC would actually have to be downloaded and not be on the carts themselves.

    I jest though, they’d never do something like that.

  • -blank-

    While normally I’d be calling to support the Switch, so much fucking this. Capcom’s been really good about their recent PC releases, and if MHW gets a good PC release, people will be playing that game FOREVER

  • Fandangle

    If the rumors are true then the switch is getting portable 5th anyway and I’m fine with that. The “dificulty” is more likely sony’s $100 bundles shoved up their ass.

  • Travis Touchdown

    They wouldn’t have had to port it if they developed it for Nintendo platforms to begin with. https://uploads.disquscdn.com/images/01bc26412a68128666fd3a9f9b3071b7a957966539b190e8d7c825689d7897f9.jpg

  • Travis Touchdown

    It’s almost like there is no real reason for game companies to not support the Switch, and Switch owners are angry about being shafted for no reason.

  • Travis Touchdown

    >Someone who didn’t play DOOM

    The port is fine. It’s the game itself that is mediocre.

  • Travis Touchdown

    Seeing Capcom desperately flail about, trying to justify their asinine decision to not continue to develop for Nintendo Switch (At all) never fails to be funny to me. This company constantly lies and makes up excuses for games like Monster Hunter XX and The Great Ace Attorney games not being released in the West while putting all of their money and effort into shit like Dead Rising 4, Street Fighter V, and Marvel Vs Capcom Infinite. Yet Playstation fanboys will unironically support them for not releasing their multiplat titles on Nintendo platforms. Pathetic.

    Monster Hunter Stories should have been way better than what it was. Generations was such a rehash I did not even bother buying it. XX was not even released over here in order to not cannibalize World’s sales.

    We should have gotten Resident Evil 7 on Switch. We should have gotten Monster Hunter World on Switch. We should have gotten Marvel vs Capcom Infinite, and we should have gotten announcements for ports of old games. There is no excuse, Capcom. Port this game to Switch, or I will not buy it. #MakeTheSwitch

  • Chocolate ISISCream

    Get absolutely fucked.

  • Chocolate ISISCream

    Get absolutely fucked.

  • bimmyz

    because its severely underpowered from the rest of the competition, look up wwe 2k18 on switch, any new modern game has to be downgraded as hell in order to just run properly.

  • Chocolate ISISCream

    Get absolutely fucked.

  • The Clansman

    Sony doesn’t have the money to buy exclusives anymore so they pay for it to delay the PC version and to not appear in Nintendo.

  • Madbrainbox

    I see you’re still salty it’s coming to PC.

  • DrearierSpider
  • Blazing Fist of Justice

    It’s already a huge game that runs sub-par on current gen consoles. How do you propose they fit it on a Switch cart and get it to run adequately? It would have to look like a PSX game. Not to mention all the DLC that will come with it? There is absolutely an excuse for Capcom on this one my man. And I’m sure your ultimatum has them terrified despite MHW being their fastest selling game ever. Get a grip brother.

    For the record I’m with you on their poor Switch support, but really only on their region exclusive stuff. You really think they’re going to put AAA fighting games on a brand new system which hasn’t even fleshed out its online support yet? Fighting games live and die on their online capabilities and both of those games specifically need it to survive. SFV was such a cluster during its early days and they’re only now starting to correct the ship a little. And MvC was pretty much dead on arrival. The only thing that game has going for it is that it’s very fun to play, but it’s presented so terribly that it turned way too many people off. There’s a reason it’s not coming to EVO this year. Both of those games were also well into development or close to done when the Switch came out and they were designed with current gen hardware in mind. Capcom has way too much going on in the way of damage control with both of those titles to even consider a Switch port. Maybe way down the line when they can make a “Super” collection of sorts, but certainly not any time soon.

    I mean if you have a strong desire to play stuff like RE7 and Dead Rising on the Switch then more power to you, but you’re just going to have to shake hands with the fact that not every game is going to make it to Switch. In my mind you still only buy Nintendo systems to play Nintendo games and I’m just fine with that. If a few smaller titles and good indies make their way to it then great, but I have no desire to play a performance heavy game on a handheld. Don’t care how novel it is.

  • cowboyjimmy

    3ds owners used to bask in the monster hunter glory, now when everybody else gets a chance, they cry foul

  • Uncle Ocelot

    lol

  • Mechonis

    I see you’re still salty it’s coming to PC.

  • Damn you are presenting your pussy to me on Valentine’s Day. Sorry but I have other plans.I

  • iswear12
  • Chocolate ISISCream

    Salty about a garbage port? On contrary.

  • Malcolm_Ecks

    Sony doesn’t need to pay to keep exclusives off Nintendo consoles. Unless its a Nintendo 1st party game, most times 3rd party games sell like ass on Nintendo consoles. This has been true since the N64.

  • Malcolm_Ecks

    It wouldn’t be their best selling game in the franchise if they developed it as a Nintendo exclusive. This is the MH game most people wanted. One not locked down to a handheld.

  • Malcolm_Ecks
  • Zack Attack

    Doom is fine for me on Switch and I have it on both Switch and PS4.

  • Zack Attack

    Dragon Ball Fighter Z is the only 3rd Party game that isn’t on Switch that would be cool on there, but I bought it for PS4 since it was too much hype and so much fun. 😊

  • Zack Attack

    I just want Double Cross localized and i already have World on PS4, I think that is a fair trade. PS4, Xbox One, and Steam get one excellent Monster Hunter game and the Switch and 3DS gets the other excellent title.

  • Zack Attack

    Agreed

  • Zack Attack

    What is it, are you fucking your PS4, ISISCream?

  • Γεώργιος Αρχαιοκαπηλίδης

    Personally I see more people still being butthurt with Bayonetta 2 and 3 being Nintendo’s exclusives and demand multiplatform release although the games were funded by Nintendo.

  • Exien

    Sure, sure we all know it right …

  • goodbyejojo

    not really, since nobody bought wii u back then, and now switch is shaping up to be the next wii, in terms of sales, and bayo2 is almost perfectly playable on the pc via emulator, so i think people are actually gonna buy bayo3 on the switch, because switch needs good exclusive games like that.

  • James Hewitson

    Considering how poorly in runs on the PS4/XO it would probably be even worse on the Switch. This is the first MH that actually interests me but ive only completed the starting tutorial because the terrible performance just kills any interest of me playing it any further. Im not even a PC gamer but even I think that MHW is going to be best played on PC.

  • RichardGristle

    Get fucked by the slow trickle of DLC down your throat while everyone else starts on the complete, definitive version KEK

  • Fandangle

    If the rumors are true I’d cry fowl as well. Plus mhw is probably the most casual entry to date I wouldn’t be bragging on it.

  • SLoWMoTIoN🥑

    DLC is free…

  • SLoWMoTIoN🥑

    RE Rev2

  • SLoWMoTIoN🥑

    Runs fine on pro…

  • FrankieL

    Honestly, I wouldn’t call it casual per se. More like streamlined. They got rid of a lot of the redundant stuff that bogged the previous games down.

  • Colonel Vine

    You know as awesome as it would be for this to be portable, I’d be lying if I said this surprised me. The switch isn’t as powerful as the base model PS4 or Xbox one and from what I’ve heard both consules have a rough time running this game. Given that it takes the PS4 Pro or the Xbox one X to really run this well, I imagine porting it to the switch would be a nightmare, unless you’re OK with a huge graphical downgrade and below 30 frame average like with Doom.

  • Blazing Fist of Justice

    Sure, but only if you’re cool with uncapped frame rates. I’d prefer a 30fps cap over variable. At least it’s consistent.

  • Travis Touchdown

    Switch isn’t a handheld, though. ;)

    I love how your excuses don’t make a lick of sense.

  • Travis Touchdown

    By not being complete retards and developing a game that can actually run on a console.

  • Travis Touchdown

    >Underpowered

    Lol. It’s the most powerful handheld console on the market and can run BOTW (A game that is bigger and more intensive than any recent AAA game) and Doom, which a year ago people were saying would never come to Switch.

    Companies can not seriously tell us that Switch can’t handle their games. ESPECIALLY when it comes from people like Gears for Breakfast or THQNordic.

  • Travis Touchdown

    What third party games? Third party games can’t sell unless they release on the platform.

  • bimmyz

    still it cant hold a candle to its competitors, switch is basically a portable wii u(a console that is last gen, mind i remind you) why would you like to play a inferior version of the game on the go? much rather have original games made for it, then inferior versions of existing games.

  • Travis Touchdown

    Which is exactly why Monster Hunter World should have been made for Switch FIRST, and then ported to PS4 later.

  • JohnnyCageFan2

    https://uploads.disquscdn.com/images/353de94e08e4749c6d4b2c2e1b2c581127ab1f90ca71cf046e93574e112df093.gif

    I’d best get out of 2012 for there’s still a world of wonder awaiting.

  • Ribonizer

    “People will be playing that game until Capcom pulls the plug”
    I fixed that for you…

  • Eli Wintercross

    Ask any pc gamer why that is a stupid idea =P

  • bimmyz

    lol no

  • DrearierSpider

    Travis, you’re spewing so much bullshit that you can’t even keep track of not flip flopping positions within the same thread.

    https://uploads.disquscdn.com/images/33bc583c6ab01db357a2ef8e9d04cbb1ed1c947080db91273479bc7700e3edd4.png

  • DrearierSpider
  • Travis Touchdown

    I said it was a handheld console. Completely different.

  • SinkingSage

    Are you fucking retarded?

  • Anon630

    Someone grab some cardboard and cut out some happy looking monsters.

  • Fandangle

    No they didn’t? They removed half the game and made it into just another generic MH ripoff game like God eater or freedom wars. There’s barely anything monster hunter in it. A lot of people don’t realize that half the fun was the utter frustration the earlier games had. It wasn’t instant gratification, you worked for it with your blood, sweat, and tears.

    Streamlining is what a businessman says when he doesn’t want to say “we made it a whole lot easier to appeal to the casual market. MHW barely added anything that genuinely helped the formula, and removed FAR MORE than it gave and it’s easily the worst installment to date, even somehow beating out the MMO. I’d love to hear what you’d call redundant though, I’ve heard people defend MHW’s shit before and they’re either console warriors or just casuals who wanted the game to be another “epic japanese game” like DMC or bayonetta when it’s supposed to be so very different from other action games. I could go on about how brain dead MHW is and how they basically made it a brainless farm quest. Or how they’ve totally butchered the AI, or how instead of improving the hunting mechanics they just removed them for another generic “THIS THING IS HERE!!!” Marker, that you can upgrade. that is the epitome of casual I do like that they added the drops, drop rates, and damage stats in game but it’s not worth the casualized ion of the hunting mechanics and Monster tracking. Not to mention theyve basically buffed most weapons to the point that it genuinely doesn’t matter if you’re good with them or not. I find it hilarious that bloated damage numbers also come back here as well. They sped up the combat significantly and now it feels less like you’re weilding a giant 100 pound sword and more like youre swinging your big anime stick the only outright positive thing I can say about the combat additions is the new mounting mechanic but even then it’s made even MORE over powered. And if that wasn’t bad enough they gave the glaive an infinite air combo making mounting even easier with it. The new inventory changes are all incredibly pointless and the only thing about the new item systems I like are the item wheels and the quick crafting. The new crafting recipes are all for the worst. The way you use items is also horrible too, though it at least has some decent trade offs, it’s still an incredibly needless change. The cloaks? Utterly fucking useless. 90% of the monsters don’t attack on sight unless previously provoked. no monster requires preparation anymore I’m kinda glad they didn’t include g rank just because of how terribly they’ve balanced low and high rank. There are gathering spots everywhere that automatically refill, you could easily go out on a hunt with literally nothing in your inventory and come back with a successful mission and a full inventory of what you used to bring on old hunts in less than 30 minutes. There’s no punishment anymore. There’s no risk, there’s no stakes. There’s just no fun.

    Then there’s shit with the story, like having full on cut scenes to begin with. Voice acting was something MH was best off taking the minimalist approach, now they have full cut scenes that are also UNSKIPPABLE. It was bad enough in past MH games where they had the obligatory excuse ploy but you could still button mash through the story bits. Now you cant. The slingshot was an okay addition but it’s implementation just feels… hand holdey? I mean, you don’t need to craft any ammo for it outside of dung and screamers, the monsters drop ammo that they’re weak to as well which is just ridiculous.then there’s the open world concept which could have been great but its implementation was just awful. The first map feels needlessly big. You could easily split it up into two and nothing would be the worse for it. The sand area is fine but it feels half used. All the monsters stick to the same areas pretty much. The coral reef is the only area I can say was genuinely well made and we’ll utilized with all the monsters appearing there using vastly different sections of the map but there’s still areas of it that are not only unused but pretty pointless now that gathering spots are every 2 feet. The bone-area is so tiny I almost think it was originally intended as a part of the coral reef until they split it off. Even then the area is incredibly under used in the game. The final area is almost as good as the coral reef and it actually feels like an area from a monster hunter game with plenty of its own quirks that don’t feel like gimmicks. However they go and ruin all the areas with multiple start camps and quick travel making the random placement on HR quests a minor inconvenience at worst. I can think of so many ways to make both these mechanics leagues better and fit into the MH style of game without caving into the casual AAA way if doing it. Then there’s the way equipment works now which is COMPLETELY undefendable. No gunner outfits? Skills being instantly granted by fucking armor pieces and not through the efforts of minmaxing? It’s just fucking awful. It feels like someone who never played MH before came in and bitched that his +1 attack gem didn’t actually give a +1 to attack without understanding how the skill mechanics worked at all.

    MHW just feels like monster hunter for jackasses who don’t like monster hunter because it was so clunky before when the clunkiness is what made monster hunter so fun and satisfying in the first place. Now it’s all flash and “woah” and instant gratification and it’s really just fucking boring now good thing the game’s content is fucking abysmal because I got bored of it so fast. And all the paid DLC doesn’t really give me hope for the future content updates.

    I really don’t mind other consoles getting it, especially if it one day means cross platform and cross region play, but if MHW is how it’s going to be then I wish it died with XX. It was also incredibly easy but it at least retained the spirit of monster hunter. This feels almost like DmC levels of “missing the point”. It’s so much like thi4f in terms of shitting up the franchise that I’m honestly surprised people like it so much.

    Here’s what MHW did good:
    Monster info in game
    Expeditions
    The monsters
    item and equipment crafting conveniences
    The item wheel

    Everything else was either a huge dump on the series or a pointless change. I pray portable 5th returns the series to its roots because MHW is just such a shitty MH game and a mediocre joyless game in general. If I wasn’t such a huge fan of the series I’d probably rate it 5 or 6/10 but I feel it deserves lower than that. I can’t even recommend it to casuals as a jumping off point into the series because barely any of the mechanics translate well, I can at least recommend generations and XX still. But if they want to move onto the better installments like FU, 3G, P3rd, or 4U/G then they’re going to have a bad time.

  • FrankieL

    Yeah… where’s the tl;dr version of your reply. I’m not reading that book you just wrote.

  • FrankieL

    When they decided to make MHW, Switch wasn’t even announced. They wanted to utilize the best and most current/powerful consoles. Nintendo didn’t deliver, so they went back to PlayStation.

  • UndercoverSJW

    I don’t disagree with everything you’ve said but tracking in MH games has always happened by means of a magical GPS.

  • Zanard Bell

    Just the same bullshit with A Hat in Time and Nintenyearolds, lmao.

  • gwadahunter2222

    he’s just a troll

  • Travis Touchdown

    >Switch isn’t a current platform

    Lol. Your excuses are pathetic.

  • FrankieL

    It’s not an excuse. It’s fact. The devs said so themselves.

  • Fandangle

    No it hasn’t. Paintballs were a waste of inventory space from 3 onward. Monsters always had a pattern to where they went about the whole map. Flying ones were especially easy since they always flew directly towards the next area they were going to. Monsters had set habitats and went to certain areas to do certain things. MHW still has some of this but the massive areas make it impossible to feasibly track monsters like this so instead of memorizing monster habits we get a massive magical pointer that points you directly to the monster at all times and points it out not only their exact location all throughout the huny on your overly detailed map but also what areas they’re heading towards.

  • Kousuke

    A handheld is a console…

  • Fandangle

    that is the tl;dr version I could go on about the shit MHW does and how it could be improved but they’re clearly aiming for the western casual market with this title.

  • UndercoverSJW

    I’m not really equipped to argue about this, having only ever played the first three generations and the demo for World. But apart from seeing the destinations, you’ve pretty much described paintballs to a T. Necessary or not, a single inventory slot and the two seconds it takes to throw a ball are trivial unless you’re trying to accomplish something extremely specific. In MHW, this is just supplanted by the occasional footprint inspection.

    As I’ve said, I can’t evaluate most of what you’ve written but some of it – like this issue with tracking, the expanded story, the way skills work – makes your critique difficult to sympathise with. Do these things really detract from the value of the game, its difficulty, or its enjoyability? This is a genuine question to which any honest answer that you can justify is correct, and that’s ultimately the point I’m trying to make.

    I might find myself agreeing with you more if I get the chance to play the game but right now, I don’t know, and I mean that without any snark. For the record, the one change I’m completely disheartened by is the removal of gunner specific armour.

  • Fandangle

    Paintballs in general took effort, you still had to track down and find the monster, though you could use psychoserum, it still only lasted a few seconds at most, and after that you actually had to hit it with a paintball, and for more wry monsters that’s harder to do. One of the amazing things about monster hunter is that it doesn’t give you anything, you make it yourself. You earn it, you grow your character and it’s hard. It doesn’t tell you everything but it gives you the tools to accomplish it. Paintballs didn’t last forever and if you weren’t keeping track you could Lose the monster. In third Gen they added more logical exits for monsters like say a monster flies into the air and heads in a direction, if you know the map you knot what area exactly they’re heading to and you can give chase quickly.

    MHW’s approach is that it hands everything to you. There’s minimal effort. It just tells you where the monsters are. After you upgrade scoutflies to a point where most people would consider midgame it automatically tracks monsters and their prints by default.

    Do these things really detract from the value of the game, its difficulty, or its enjoyability?

    yes, yes, not necessarily. As for the dificulty, it’s undeniably the easiest one I’ve played and with no g rank I doubt I’ll find a challenge like I did in the old games. But as for the skill system is definitely worse. It basically gives flat advantages by equipping armors and it’s completely removed the ability to minmax. This is another “balance by making everything overpowered” approach where they made most armors viable by making skills so easy to obtain. Sure it makes wearing fashionable armor on hunts easier but all they needed for that was vanity armor slots. The problem I have with MHW is that it barely adds any improvements to the formula and it changes far FAR too much to even be called a proper mainline installment. I’d say they detract from my lasting enjoyment of the game because it went from being “you work for your fun” to “you follow those glowing yellow things to fun which lasts half as long as the old fun” and as a result I’ve put 90s hours into this and I’ve felt like I’ve got everything out of it I wanted to. As opposed to mh3u or 4U or even XX, all three I played for 350+ hours and while I can definitely see people enjoying this that doesn’t mean it’s a good game. I mean people enjoy the yearly asscreed installments, gone home, and DmC. Everything about it feels like they said “alright we already got an audience so let’s dumbify everything to attract the western casuals” which rubs me the wrong way. Especially with how the new mechanics seem to just hand things to the player and push them towards the right direction instead of letting them stumble and learn on their own. MH and hand holding go together like fire and water. Too much hand holding and the core elements of the game just evaporate and you’re basically left with meaningless excuse filled padding to fight giant monsters in an overly flashy way that’s designed to feel good but it’s not nearly as satisfying or impactful as hunts in the older games were whereyou genuinely had to do a lot of work and prep to actually kill the monster.

  • UndercoverSJW

    Thanks for elaborating on that. I think I can better understand where you’re coming from even if I still don’t agree with all of it. As fun as the previous games were, I guess things were getting a little samey to my mind – not necessarily boring but lazy. Mechanical simplification seemed like a reasonable step forward, as long as it was coupled with the breadth and depth of the world they’d been teasing for the prior months.

    Still using the paintball thing as an example, for someone as terrible with directions as me, it was sometimes tedious, in the sense that I’d have to constantly paint my target every five minutes or so just to be safe. This was never challenging, but I don’t mind admitting that it sometimes felt like a chore. Simplifying it was something I thought sounded reasonable – it’s something that would make hunts “flow” a bit better and could be leveraged to expand on monsters’ behaviours or something along those lines. Obviously, not everybody feels the same, and I suspect my concern like a few others’ was less for casualisation and more for lack of content, but I’ll have to wait for MHW to eventually release on PC to find out for myself.

  • SiliconNooB

    The thing these idiots don’t realise is that if Capcom actually did manage to get the game somewhat running on the Switch in some form, then it still wouldn’t be something that most people would be able to enjoy because of abysmal performance and graphics that look like they have been soaked in bleach for several days. They think they know what they want – but they don’t really. What they are really asking for is for their handheld to function as a PS4 – but what this demand will ultimately get them is an extremely sub-par port.

    Be careful what you wish for, Nintendonlies!

    Doom and Wolfenstein managed to work to an extent because the original 60fps framerate left the game a lot of headroom once it was cut down to 30fps and combined with a sub-native resolution.

    Seriously, it would be much better for Capcom to work on a Switch game that was designed from the outset to work on Nintendo’s platform.

  • SiliconNooB

    The Switch’s inability to run the game is a pretty good reason not to port it IMO.

  • SiliconNooB

    Patched Xenoblade runs fine when docked.

  • Travis Touchdown

    How do you know that it can’t run it? Did you try?

    No, of course you (And Capcom) didn’t. Switch can run it.