New Freedom Planet 2 Gameplay is Super Promising

GalaxyTrail has shared a new gameplay video for Freedom Planet 2, their Sonic the Hedgehog-inspired action-platformer.

Featured above, the new gameplay preview clocks in at just over four minutes – it shows off more of the pixelated game and all of its playable characters.

The game’s free demo has been updated to version 1.0.6, adding some important new features like:

  • Lilac has a new Blink Dash ability that allows her to teleport across short distances; She can use it after guarding to either counterattack her foes or flee to safety.
  • Carol has also learned some new tricks in the form of long-range kicking attacks.
  • Neera can lay down Spike Traps to catch enemies, block projectiles, and spring herself high into the air.
  • Tons of bug fixes, graphical and performance improvements, and more!

Here’s a rundown on the game:


Join the heroes of Avalice as they face their greatest challenge yet! An ancient terror has emerged from the depths of the ocean. Merga, a water dragon from Avalice’s oldest and deadliest war, has been freed from her crystal prison as a consequence of the Kingdom Stone’s destruction. War is imminent once again, but this time, the heroes are split between sides. As friendships are tested, will the girls stand united when Bakunawa rises?

Key Features:

  • Four playable characters available from the start, each with her own unique fighting style: Lilac the Dragon Girl (Speed Type), Carol the Wildcat (Brawler Type), Milla the Hound (Explorer Type), and Neera the Frost Knight (Power Type).
  • Explore the world of Avalice in Adventure mode. Travel through a sprawling world map filled with treasures, landmarks, and over 100 unique animal NPCs to interact with and catalog.
  • Dive straight into the action with Classic Mode. A streamlined navigation screen gives you quick access to stages and other important features without the need for travelling.
  • Test your fighting skills in the Battlesphere arena. Once reached, the Battlesphere hosts a variety of challenges featuring enemies and bosses you’ve previously encountered, along with brand new surprises!
  • Parry enemy attacks with the new Guard button. If timing’s not your thing, an Auto Guard item exists in the game that makes your character automatically guard against attacks if possible.
  • A new Revival system gives you a chance to clinch victory during very close battles. Use it wisely – it costs a stock and one more hit will knock you out again!
  • Power up your heroine with customizable potions. Collect and mix a rainbow of ingredients that boost her vitality in different ways, such as increasing her stock count, shield durability, attack power, speed, and more.
  • Change the rules with a multitude of equippable items. Amulets and Charms provide helpful effects, while Brave Stones make combat harder in exchange for bonus crystals.

Freedom Planet 2 is being developed for PC, Mac, Linux, and “Nintendo systems.” A release date is still unconfirmed.

Brandon Orselli

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Big Papa Overlord at Niche Gamer. Italian. Dad. Outlaw fighting for a better game industry. I also write about music, food, & beer. Also an IT guy.

  • Cody Long

    I’ll be in my bunk…

  • RetroGamer

    If you’re staying there a while, better take a good snack stash.

  • TheOnceAndFutureKing

    This looks awesome! I loved the first game.

    Hopefully its not too far off.

  • Envy-Noson

    Adventure mode
    Parry enemy attacks
    Arena

    M8, I would’ve been happy if they continue the story. This is going above and beyond. If they make this works, they would truly deserve better than being in a Sonic fangame.

  • No_Good_Names_Ever

    Ewwwwwwwwwwww!!

  • Michael Richardson

    Didn’t care the original. Too much dialogue, levels were too long, and the in-game physics for your character were fucked half the time. Hopefully this is an improvement.

  • ProxyDoug

    Dem Tyson Tan designs

  • Zack Attack

    Switch version hopefully…

  • lucben999

    You had a classic mode in the first one that had no cutscenes.

    Other than the voice acting, I actually enjoyed the story though, even if it felt a little like fanfiction by some deviantart sanic autist, there was some real enthusiasm poured into it and that made it pretty charming to me.

  • Amethyst Eclipse

    Sonic Team has become trash because of the same sorta nonsense these games ideolize:
    Speed is nothing but a set piece that leads you to the next blocky platforming segment
    Melee combat that slows down pace to a crawl
    Long cutscenes with bad voice acting that tell a melodramatic story that takes itself too seriously
    Characters out the ass

  • Crizzyeyes

    I thought the dialogue was intentionally campy, but I guess some people will be bothered by things which aren’t even relevant to the gameplay.

  • orbo

    Just finished watching an lp of the first game and definitely looks like something worth getting.
    Then this vid comes out for the next game.
    Gotta admit, it looks pretty sweet.

    switchplz

  • Envy-Noson

    And the first game was somehow better than Sonic Mania.

    Sonic games were like this ever since Marble Zone in the first game. The SEGA gave you a character that go fast but most of the time the stages itself will punish you for running too fast.

    Most of the enemies can’t take two to three hits, you can also run past most of them. What would be the point of having a health bar if the characters would’ve been able one shots everything that’s isn’t a boss? It wouldn’t make the game stand out from the Sonic games.

    That story that took itself too seriously, was the thing that blow classic sonic out of the water. characters with different beliefs, world building that wouldn’t be forgotten in the next game, it was also nice to have an actual villain that was taken seriously.

    TL;DR: You can solve most of your problems by playing in classic mode and running past most of the enemies.

  • Amethyst Eclipse

    Holy fucking lol you might as well send Sonic Team a job application. Mania curb stomps Furfag Planet and doesn’t even bother glancing at the rotting corpse of modern Sonic laying in the nearby alley.
    “Muh serious storytelling in a 2D cartoon animal platformer” lmao get outta here 🤣

  • A D

    Love Tyson Tan’s work.