Jet Set Radio Spiritual Successor “Hover: Revolt of Gamers” Launches May 31

While a new Jet Set Radio is probably never happening, developers Fusty Game and Midgar Studio have been working on a promising spiritual successor of sorts, and it’s finally releasing this month.

Titled Hover: Revolt of  Gamers, the new game pulls many inspirations from not just the Sega rollerblading platforming game, but also Mirror’s Edge, among other non-game properties like The Fifth Element (my favorite movie) and even Star Wars. It’s now set to finally leave Steam Early Access on May 31st.

Players will step into the role of a member from the Gamer Team, who are pretty fed up with the totalitarian governing of their city. You’ll be free to roam a sprawling, futuristic cityscape in a high-tech suit and try to impress others Gamers by performing Triks and Parkour moves.

Featured above, you can view the latest gameplay trailer for the game. As you explore and recruit new Gamers, each new recruit is playable and will gain experience points, which you can use to upgrade their stats. There’s also a multiplayer mode where you can play cooperatively or competitively.

Here are the game’s key features:

  • An amazing city
    Hover City is a huge futuristic colorful city. Its buildings offer breathtaking vertical playgrounds.
  • Full open world
    Experience total freedom. Explore the city from its skyline to the underground while doing “parkour”, tricks and high-speed races.
  • Build your team
    10 playable characters are available to unlock. Improve their skills to create the perfect team. You can also customize their colors.
  • Various gameplay
    The core action is based on nervous races and amazing tricks but the game also offers many alternative ways to play from stealth missions to sport matches with friends.
  • Choose your experience
    Instantly switch from single to multiplayer, whenever you want. Play first or third person or activate the auto camera that mixes both and offers you a dynamic experience.
  • Create your own challenges
    Without leaving the game, use a very simple editor to create your own challenges playable solo or multiplayer.

It’s also worth pointing out the game has music by Jet Set Radio composer Hideki Naganuma, and they sound pretty incredible.

Hover: Revolt of Gamers is also heading to PlayStation 4, Xbox One, and the Nintendo Switch later this year.

Brandon Orselli

About

Big Papa Overlord at Niche Gamer. Italian. Dad. Outlaw fighting for a better game industry. I also write about music, food, & beer. Also an IT guy.

  • David Curry

    Cell shading and grinding. I don’t see any other similarity to JSR. I can’t be the only one who thinks that way.

  • Envy Noson

    I think they hired the same music composer. And the characters have to constantly avoid the police.

  • Lucky

    That’s a pretty bad name but I’ll wait until reviews/user reaction

  • Fenrir007

    I see more similarities to Sunset Overdrive, Infamous and the like than with Jet Set Radio.

  • I reget funding the kickstarter.

  • PixelBuff

    I remember the devs getting butthurt when people on /v/ were saying how bad this looked, back when they were pretending to be anons shilling the kickstarter 3 years ago.
    Looks just as bad now as it did then.

  • buddyluv324

    Why anyone will shill a game through /v/ is beyond me. You’re just asking for trouble.

  • buddyluv324

    Hah! I’m surprise that hasnt happened yet, but im sure someone will catch on eventually.

  • SuuLoliBoob

    >HOVER: REVOLT OF GAMERS

    Whelp, looks like the Wii U marketers are still getting paid.

  • Uncle Ocelot

    I remember hearing about this a while ago, I didn’t realise it was so close to release. I’ve become wary of Kickstarted games though so I’m not going to get too excited. At least Naganuma’s music should be good.

  • No_Good_Names_Ever

    Why do they look like they’re running?
    Why are the areas so big and abstract that they’ll make people constantly lost?
    Why’s the music so shit when the music was a large part of the experience in JSR?
    What’s with all the launching bullshit?
    Why’d I think that title would be one of the worst things about this?

  • Uncle Ocelot

    The music in the trailer is pretty dull, but these tracks are much better. I don’t know why they picked that one.

    https://soundcloud.com/hideki-naganuma/sets/hover-revolt-of-gamers

  • sAy_YaS

    The title sounds like Wii shovelware.

  • No_Good_Names_Ever

    And what’s up with that sneaking area of the game? Were they playing Metal Gear Solid Substance on the side?
    https://uploads.disquscdn.com/images/fa82e24581ec195853bca9ab1dab7a1b78a3c6c2b8b354bf045c340164f01a85.jpg

  • 2501

    It looks like someone puked neon all over Jet Set Radio

    … and i like it.

    (love that Naganuma has still got it).

  • I’ve never felt nauseous watching a trailer until today.
    Skip.

  • Care to elaborate?

  • there’s also the spray-painting too

  • Malcolm_Ecks

    Tagging stuff, having to run from cops due to totalitarian government banning a form of entertainment. Cel Shading, grinding. Its actually very similar if you think about it.

  • I gave money to this scam of a game because I love jet set radio. After the kickstarter was over you know what these bastards did? They started selling it on steam as an early access game. So the people like me who helped the game be made in the first place can’t play the game until the full release date unless we buy it again on steam. That is scummy as fuck.

  • NuclearKangaroo

    US GAMERS, HUH?

  • Chili

    There are people who think this looks bad? The amount of mobility and speed is really cool!

  • Ok, yeah.
    That is absolutely disgusting. I honestly didn’t expect that they did something that terrible to their backers.

  • David Curry

    The gameplay is too different. It’s definitely JSR inspired, but it doesn’t look like you’re going to pick up the game and do physics-based skating and wall jumping through realistic city layouts, like JSR fans would like to.

  • David Curry

    Naganuma? That’s interesting

  • Matthew Dickey

    Lol you should have donated $25 or more, that was the early access reward

  • Matthew Dickey

    They didn’t if you donated $25

  • OSad

    Bought this yeeeears ago now, I think. Pretty much the day it came into Steam EA.

    Pulling off tricks in first person looks really disorienting, but it’s honestly not that bad once you get used to it. You can switch between third person and first person at will, and I think even third person just for the tricks. The sense of speed is pretty thrilling in first person so I wouldn’t give up on that.

    The core of the game is there, but the game itself seems lacking content-wise just like the day it came out on EA. The city part looked similar to what it is now back then, but they seem to have completely re-designed the lowest areas of the city, which is good because they looked really bland. The problem is that there just isn’t that much to do: you can run around and collect powerups Crackdown-style, you can complete the missions or whatever, most of them were about delivering packages or getting someplace fast back in EA if I remember correctly. You could play the little basketball minigame, now cursed to be compared to rocket league just like the rest of the games that include something like this.

    That was kinda it, really. They seem to have ironed out the performance side of it (and thank god for that, the EA version ran at like, 15 FPS on a good GPU) and added a couple of extra things to do in the overworld, like graffiti and running away from the cops, but they haven’t showed any narrative and that’s a really bad thing if you’re inspired on Jet Set Radio, because JSR wasn’t just goof around and spray paint the police, there was a bit of a story going on between the gangs.

    If this is in the same sandbox-ey state it was in EA a couple of years ago, with performance ironed out and a *couple* of new things to do, I would not recommend this to anybody. Running around is very fun but this game WILL get boring a few minutes in after you’ve had your fun jumping between rooftops.

  • But if they was going to sell it on steam early access then why do a kickstarter in the first place!? Those greedy french fucks.

  • Looks more like Freejack if you turned the gravity waaaay the fuck down. Looks pretty good.

    https://www.youtube.com/watch?v=60Y0rCF7TRM

  • chaoguy

    Yo, @schobeleth
    (Brandon)! Can you add this to the article (after verifying it’s legit of course)- seems like something folks should know.

  • perfect34

    Game title is fucking cringey as fuck.

  • But did the kickstarter say anything about early access?
    That’s some BS right there.

  • BaronKrause

    What? My kickstarter gave me a Steam key. if you didn’t get it then something went wrong or it was in your spam.

  • BaronKrause

    What the hell are you even mad about? You donated a small amount that will entitle you to the full game at way under the cost. that’s what the sub $25 tiers were. You’re mad that people could pay more than you on Steam and get alpha access?

  • BaronKrause

    It unfortunately definitely does sound like what you usually get when a Japanese game studio decides to name their game in English giving you some nonsense like “Bravely Default”.

  • Tyrannikos

    They look goofy as fuck just running around. They don’t have that smooth motion you get with roller blades and it bothers me.

    It’s a small nitpick, but one that will bug me regardless.

  • Snorlaxation

    I miss the JSR series, and having Jet Set/Grind Radio for the Vita only makes me want Future that much more, but I don’t know if this new release (even with Naganuma) can fill that void

  • Malcolm_Ecks

    “Realistic City layouts”. What do you mean by “realistic” layouts? JSR had anything but. It was a cartoony world where you could grind half of some of the maps in one go.

    And full disclosure, I bought Hover Early Access about a year ago. It controls like how JSR should with modern PC settings. There enough wall jumpign and physics based skating for you. Don’t worry.

  • InkBrush

    I really wonder how many should get the point when ever a kickstarter game for a spiritual successor for said game, should now realize that most of them are pretty much fucking scams at this point.

  • I’m mad that the kickstarter had no point. They could have went straight to the scammy early access route. I don’t know about you guys but I don’t like to get scammed. That’s why I don’t support Kickstarters anymore.

  • We don’t get steam keys until it is complete. Unless you was one of the smarter people that didn’t support the kickstarter.

  • BaronKrause

    How is that a scam? It’s just an additional source of pre release income for the game. Practically the same as any Kickstarter that allows post deadline backings.

  • BaronKrause

    I backed over $25, I got a steam key.

  • It’s a scam as they already had the game at a playable state but they still went to kickstarter instead of going the Steam early access route.

  • So you paid for the scam too. Shouldn’t you be even more angry as someone could pay less than you and could play it right now. This whole thing screams scam!

  • BaronKrause

    That’s not a scam, the game at the start was super basic/buggy with tons of blocked off missing areas. It’s come a long way with the additional money. A scam would be never using the money to do anything game related.

  • BaronKrause

    Not at all, I got a bunch of Kickstarter bonuses not available to steam early access.

  • sanic

    I hate the term spiritual successor, is my shit the spiritual successor to my ass?

  • The point is that the kickstarter wasn’t needed.

  • Suit yourself. I will not stand for it though.

  • Fenrir007

    Damn, this game looks slow as shit!

  • David Curry

    Are you kidding? The environments are based on realistic building and street layouts. That’s what made JSR incredible for a platform-like game. The maps are simplified (Dreamcast limitations), but cartoonish? Absolutely not. Ollie King’s tracks were cartoonish and not realistic. Failing to understand that aspect of JSR does worry me.
    But I guess if JSR’s composer is involved, it’s related to JSR in more ways than one.

  • Envy Noson

    >It would’ve took longer to get to green light.
    >The quality of the game would’ve looked overall worse.
    >The funding would be little to nothing.
    >Some backers of the kickstarter that paid more than 25 bucks would only pay for the game.
    >Gamers on steam would’ve likely passed on the game thanks to the incredibly low budget.

    To be honest I really don’t think that wouldn’t be a good idea.

  • Matthew Dickey

    Yes. It did. $25 for early access along with the full game

  • Matthew Dickey

    They needed the damn funding to make the game in the first place, The $25 netted you early access AND the full game anyway.

  • Cubed Grapes

    This guy is full of it. I backed the game before it hit Steam and got my Steam key. I can’t even remember when I got it, it was that long ago.

  • Not really as the game was still fucking playable before they even made the damn scam kickstater kid.

  • Matthew Dickey

    It had one small area with barely anything to it. But now that I’ve seen your other replies in other threads you’re clearly just trolling lmao

  • Telling you fanboys facts equal trolling? Ok child…

  • barney rubble

    …EVENTUALLY.