Yomawari: Night Alone Reveals Wanderers and Scary Things

NIS America has shared a new trailer for Yomawari: Night Alone.

Featured above, the new trailer showcases both the game’s “wanderers” and its “scary things.”

Yomawari: Night Alone is launching for both PS Vita and PC in North America on October 25th and Europe on October 28th.

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Owner and Publisher at Niche Gamer and Nicchiban. Outlaw fighting for a better game industry. Pronouns: Patriarch, Guido, Olive, Catholic

  1. Mr0303
    August 2, 2016 at 10:34 am

    It’s giving me way too many htoL#NiQ vibes – I think I’ll wait to see how this one turns out.

  2. Smug
    August 2, 2016 at 11:38 am

    It’s actually a good horror game

  3. Mr0303
    August 2, 2016 at 11:39 am

    htoL#NiQ was pretty horrific for all the wrong reasons.

  4. Smug
    August 2, 2016 at 11:56 am

    Nah, the gameplay was flawed at some parts, but I still enjoyed well enough

  5. Mr0303
    August 2, 2016 at 12:29 pm

    The game design was pretty horrible overall and the controls were nearly broken at times. The only thing the game had going for it was the artstyle and the vague story.

  6. Derp Minos
    Derp Minos
    August 2, 2016 at 1:10 pm

    To be fair that was fixed on the PC version thanks to the easier mouse controls.

  7. Mr0303
    August 2, 2016 at 1:44 pm

    Pointing and clicking could definitely improve things a bit, but I can’t imagine that they fixed the firefly sections where for some ungodly reason the firefly has momentum.

    Did they also improve Mion’s moving speed? She is quite possibly the slowest character in gaming and given that most of the puzzles are reaction based this usually leads to many deaths.

  8. Khirt
    August 2, 2016 at 1:51 pm

    If you can deal with the controls, the game is quite enjoyable, beautiful graphics, conceptually interesting, nice backstory.
    Most people who rate the game poorly gave up on it out of frustration, clearing the whole game gives you a different perspective, but I cant blame them, some parts are hell to go through.
    Also, what didnt you like about the game design especifically? I can think of some things but Im curious

  9. Mr0303
    August 2, 2016 at 2:14 pm

    For the record I did beat the game but the whole frustration while playing it left me with negative experience overall.

    One of the biggest issues I had was how slow Mion was moving. This wouldn’t normally be an issue, but most of the puzzles are reaction based, which in turn led to many deaths.

    There were also some random deaths scattered throughout the game (like doors that send you to your doom), which forced you to replay the last couple of minutes of gameplay. This I feel artificially extended the length of the game.

    The last boss was pretty annoying given that his last couple of phases are luck based.

    The firefly sections were absolute crap. The level of precision the game wants is quite high, but put a timer (thanks to the moving electricity beams) and a terrible to control firefly (why in Odin’s name did they give the firefly inertia?) and it becomes a pretty miserable experience.

    They could’ve just made a puzzle game and call it a day, but the game design was terrible and the whole game was not fun to play. I felt that I forced myself to complete it.

  10. Khirt
    August 2, 2016 at 2:33 pm

    I agree on your critics, I believe the inertia mechanic was made to increase difficulty and precision required, the problem is that the controls are so unresponsive that you screw up most of the time because the game doesnt do what you tell it to.

    The last boss is a big hurdle to overcome, but the change on mechanics to defeat the boss was at least refreshing, if not terribly frustrating.

    I didnt struggle with the game until the third chapter, until that point I was having a blast, but then youre introduced to: spiter plants crap, umbrella pray-to-god I get it right, firefly dungeon hell, and ha-ha-fuck-you inverted control mushroom.

    I cant deny however, that I loved the art style, and the setting and locales of the games world, even the memory fragment parts are really charming, and the ending left my with a sense of joy/sadness that I wont foget soon.

  11. Mr0303
    August 2, 2016 at 2:41 pm

    The artstyle is what made me buy the game My experience with it was so frustrating that after I finished it I had no desire to go back and collect the memory fragments to get the true ending. The bad gameplay completely desensitised me to the story.

  12. Etherblaze
    August 4, 2016 at 7:46 am

    This… actually looks pretty good.