WildStar is Getting a Lighting Engine Overhaul

wildstar 09-27-15-1

Developer Carbine Studios are drumming up excitement for the upcoming re-release/free-to-play launch for Wildstar, their MMORPG.

A sizeable upgrade to the game is in its visuals, which despite already being praised as is, are getting an upgrade. To be more specific, the game is receiving a new lighting engine, which is coming alongside other visual tweaks like skyboxes, drawdistance, and more.

You can view a comparison of the game’s original lighting/rendering (pictured left) engine below, to the new look (pictured right) in Wildstar: Reloaded.

With the game’s big new update landing on September 29th (this Tuesday), the new lighting and visual upgrades will be rolled out in phases over the next few updates. Carbine Studios will be starting in low-level starter zones, and work their way towards higher level areas.

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  1. Breezer
    September 27, 2015 at 3:29 pm

    WildStar RELOADED

    Holy fucking shit that is both hilarious and insanely depressing that they thought that was okay.

  2. IkaNam
    September 27, 2015 at 4:06 pm

    Well the game had loads of self aware cheese to begin with. Honestly it doesn’t seem like that bad a choice when you think about it

  3. Siveon
    September 27, 2015 at 5:16 pm

    Yup, that’ll help the game out. Lighting.

  4. Raspberry
    September 27, 2015 at 5:29 pm

    Polish a turd it’s still a turd. They gambled with appeal to super hardcore, they gambled wrong. They still stubbornly refuse to make core changes to the game, even if the said game is on life support. I raided hardcore in WS for 6 months, and Wild Star’s raiding experience is worst one i’ve seen, no fun just stress and minimal rewards for a LOT of effort. i give f2p version 2 years of agony, then it’s time to close the shop boys.

  5. DanTheMan
    September 27, 2015 at 6:55 pm

    This game needs a gameplay overhaul, not a new lighting engine.

  6. Horrorstorm
    September 28, 2015 at 6:55 am

    I got a beta invite for the f2p transition.

    How they thought they could charge a sub for this pile of shit is beyond me.

  7. John Smith
    John Smith
    September 28, 2015 at 12:17 pm

    Oh right, this game.

  8. minnistabber
    September 28, 2015 at 12:56 pm

    Best MMO on the market is going to look even better :)

  9. Lando Calrissian
    Lando Calrissian
    September 28, 2015 at 1:58 pm

    sounds like the pre-wow hamster wheel experience. a dungeon isn’t a ‘raid’ , polish that ten man (LOL) turd and it’s still a ten man turd. a real raid has at least dozens of people, and takes upward of an hour or more just to set up. and is constantly stressful knowing that any mistake or mistiming in the chain of stacks, agro management, timing of aoes etc can lead to a wipe where everyone has to rebuff and start over again. yet i still did that at times and enjoyed just about every minute of it in my first mmo. I’m assuming, though, that ‘stressful’ in this game implies fegets rolling on shit they can’t use (on the toon they’re using to roll at least) random kicks for no reason or to take control of loot or some other stupid sociopathic bullshit in the instances people mistakingly refer to as raids in this post-wow wasteland of the massively multi-instanced online world.

  10. Raspberry
    September 28, 2015 at 5:31 pm

    actually in this game stressful actually mean stress, because WS’s appeal to hardcore, IF there are 2-3 people in the whole raid that lacking in perfect execution the whole raid it fucked, there is no progression, and people start wasting time and get titled. It will be all ok IF rewards for assembling the best group and talking on very hard content was worth while for people, but no it doesn’t, drops are atrocious.

  11. Lando Calrissian
    Lando Calrissian
    September 30, 2015 at 11:33 am

    but that’s how raids used to be in the earlier mmorpgs. not considering exploits like ‘rocking’ as we referred to it in one, basically toon or pet holding agro after managing to clip into the right place to avoid taking damage. managing agro, developing a precise rotation including a rotation of tanks to account for deathtouches and to manage adds and going through explanations and prepping and failing many times until everyone gets the job in the raid down properly and still messing up sometimes. a raid isn’t meant to be easy, and raids aren’t supposed to be guarantees. they should require a large amount of people, and a reasonable degree of coordination and pattern recognition to succeed with a chance of still failing if someone fucks up. that’s after getting the patterns and stages of the fight down after many, many failed attempts. unless you manage to zerg somehting with over 100 people lol.

  12. Raspberry
    October 1, 2015 at 1:16 am

    i know i was there raiding hardcore even before the vanilla wow days. This game’s raiding is far worse that that. It’s not about how it’s hard although the WS raiding content is borderline unfair , it’s about rewards for the effort spent. pretty much all MMO i’ve played with very hard raiding content gave appropriate rewards, WildStar does not.

  13. Lando Calrissian
    Lando Calrissian
    October 1, 2015 at 9:34 am

    ah I have no idea what the rewards were but I see what you mean if there weren’t anything unique with stat distribution and values and even appearance that would make it feel rewarding. One of the best things was even when something took you months to finally win a roll on if it even dropped you were pretty stoked about it in old days. If wildstar didn’t make the raids feel rewarding then I can see the lack of general motivation as i did like raids in my first mmo but I didn’t have the fortitude to make them a frequent thing for me except for the hope of certain drops for my mains. pretty much why most people did it routinely when i take off the rose colored shades and look back lol. Good or at least decent items are far too common in mmos these days and that leaves a choice between something blatantly overpowered as incentive or something underwhelming instead. the bigger problem when it boils down is decent rewards are far too common outside of special quest chains like epic quests or the equivalent in games now. it’s tough to make someone feel rewarded and to actually reward them with something worth the effort that would have a great proc or stat value or perk of some sort without seeming mundane or overpowered compared to all the magical and high quality items people get so easily in games now. I blame that one on wow, but I’m probably being ignorant and it didn’t start there with the ability to gear up a toon in a night or 2.