When most folks bought Wasteland 2, they didn’t think the game would get so much after-launch support. After patches that have fixed bugs, added content, enabled Steam Achievements and trading cards, it seems inXile still isn’t ready to call the game finished. Remarkably, there is one more big patch in the works…and it will come with a switch to the newer version of the engine the game is built on.
Programmed using the Unity 4 engine, inXile plans to bump up the game’s fidelity by moving it to the Unity 5 engine. Full details can be found in their latest Kickstarter update:
In pursuit of this goal, one task we’re working on right now is migrating the Wasteland 2 codebase from the Unity 4.5 engine to Unity 5, which will enable some new possibilities for us. A major benefit of moving to Unity 5 is that 5 will include many of the tools from Unity 4.x Pro. We relied on many of these tools during our development (like creating and building navigation meshes), and they will be available to modders without having to pay thousands of dollars for a Pro Unity license. There is no doubt that this migration will allow us to release better tools for modding to our community in the future.
So what’s the “something bigger” that I teased earlier? Let’s just say that the Orange County lifestyle might be getting to us as the game will be receiving a facelift. Unity 5 offers physically based shading, which is already starting to look amazing in the scenes we’ve touched up.
As well as visual improvements, we have quite a few quirky tricks up our sleeves. The character system is getting perked up and will include some new elements to modify gameplay. Of course, more details will be released in the future so stay tuned!
Wasteland 2 is already a complete (and fabulous looking) game, but any bump up in visual quality is sure to reel in those who have yet to experience how incredible it is.